2015-03-03 22:10:12 +00:00
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.hood import Place
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from toontown.building import Elevator
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from toontown.toonbase import ToontownGlobals
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from pandac.PandaModules import *
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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class CogHQLobby(Place.Place):
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notify = DirectNotifyGlobal.directNotify.newCategory('CogHQLobby')
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def __init__(self, hood, parentFSM, doneEvent):
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Place.Place.__init__(self, hood, doneEvent)
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self.parentFSM = parentFSM
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self.elevatorDoneEvent = 'elevatorDone'
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self.fsm = ClassicFSM.ClassicFSM('CogHQLobby', [State.State('start', self.enterStart, self.exitStart, ['walk',
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'tunnelIn',
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'teleportIn',
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'doorIn']),
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State.State('walk', self.enterWalk, self.exitWalk, ['elevator',
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'doorOut',
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'stopped']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'elevator']),
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State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
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State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']),
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State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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def load(self):
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self.parentFSM.getStateNamed('cogHQLobby').addChild(self.fsm)
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Place.Place.load(self)
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def unload(self):
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self.parentFSM.getStateNamed('cogHQLobby').removeChild(self.fsm)
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Place.Place.unload(self)
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self.fsm = None
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return
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def enter(self, requestStatus):
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self.zoneId = requestStatus['zoneId']
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Place.Place.enter(self)
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self.fsm.enterInitialState()
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base.playMusic(self.loader.music, looping=1, volume=0.8)
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self.loader.geom.reparentTo(render)
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self.accept('doorDoneEvent', self.handleDoorDoneEvent)
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self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
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how = requestStatus['how']
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self.fsm.request(how, [requestStatus])
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self._telemLimiter = TLGatherAllAvs('CogHQLobby', RotationLimitToH)
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def exit(self):
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self._telemLimiter.destroy()
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del self._telemLimiter
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self.fsm.requestFinalState()
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self.ignoreAll()
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self.loader.music.stop()
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if self.loader.geom != None:
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self.loader.geom.reparentTo(hidden)
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Place.Place.exit(self)
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return
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def enterWalk(self, teleportIn = 0):
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Place.Place.enterWalk(self, teleportIn)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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2015-04-08 08:56:49 +00:00
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def enterElevator(self, distElevator):
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2015-03-03 22:10:12 +00:00
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self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
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self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator)
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distElevator.elevatorFSM = self.elevator
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self.elevator.load()
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self.elevator.enter()
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def exitElevator(self):
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self.ignore(self.elevatorDoneEvent)
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self.elevator.unload()
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self.elevator.exit()
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del self.elevator
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def detectedElevatorCollision(self, distElevator):
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self.fsm.request('elevator', [distElevator])
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def handleElevatorDone(self, doneStatus):
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self.notify.debug('handling elevator done event')
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where = doneStatus['where']
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if where == 'reject':
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if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen():
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pass
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else:
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self.fsm.request('walk')
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elif where == 'exit':
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self.fsm.request('walk')
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elif where == 'cogHQBossBattle':
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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else:
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self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')
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def enterTeleportIn(self, requestStatus):
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base.localAvatar.setPosHpr(render, 0, 0, 0, 0, 0, 0)
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Place.Place.enterTeleportIn(self, requestStatus)
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