Poodletooth-iLand/toontown/nametag/Nametag3d.py

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2015-03-03 22:10:12 +00:00
from direct.task.Task import Task
import math
from panda3d.core import BillboardEffect, Vec3, Point3, PGButton, VBase4
from panda3d.core import DepthWriteAttrib
from toontown.chat.ChatBalloon import ChatBalloon
from toontown.nametag import NametagGlobals
from toontown.nametag.Nametag import Nametag
from toontown.toontowngui.Clickable3d import Clickable3d
class Nametag3d(Nametag, Clickable3d):
SCALING_MIN_DISTANCE = 1
SCALING_MAX_DISTANCE = 50
SCALING_FACTOR = 0.065
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def __init__(self):
Nametag.__init__(self)
Clickable3d.__init__(self, 'Nametag3d')
self.distance = 0
self.billboardOffset = 3
self.doBillboardEffect()
def destroy(self):
self.ignoreAll()
Nametag.destroy(self)
Clickable3d.destroy(self)
def getUniqueName(self):
return 'Nametag3d-' + str(id(self))
def getChatBalloonModel(self):
return NametagGlobals.chatBalloon3dModel
def getChatBalloonWidth(self):
return NametagGlobals.chatBalloon3dWidth
def getChatBalloonHeight(self):
return NametagGlobals.chatBalloon3dHeight
def setBillboardOffset(self, billboardOffset):
self.billboardOffset = billboardOffset
self.doBillboardEffect()
def getBillboardOffset(self):
return self.billboardOffset
def doBillboardEffect(self):
billboardEffect = BillboardEffect.make(
Vec3(0, 0, 1), True, False, self.billboardOffset, base.cam,
Point3(0, 0, 0))
self.contents.setEffect(billboardEffect)
def updateClickRegion(self):
if self.chatBalloon is not None:
left = self.chatBalloon.center[0] - (self.chatBalloon.width/2)
right = left + self.chatBalloon.width
# Calculate the bottom of the region based on constants.
# 2.4 is the padded height of a single-line message:
bottom = NametagGlobals.chatBalloon3dHeight - 2.4
top = bottom + self.chatBalloon.height
self.setClickRegionFrame(left, right, bottom, top)
elif self.panel is not None:
centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
left = centerX - (self.panelWidth/2.0)
right = centerX + (self.panelWidth/2.0)
bottom = centerY - (self.panelHeight/2.0)
top = centerY + (self.panelHeight/2.0)
self.setClickRegionFrame(left, right, bottom, top)
def isClickable(self):
if self.getChatText() and self.hasChatButton():
return True
return NametagGlobals.wantActiveNametags and Clickable3d.isClickable(self)
def setClickState(self, clickState):
if self.isClickable():
self.applyClickState(clickState)
else:
self.applyClickState(PGButton.SInactive)
Clickable3d.setClickState(self, clickState)
def enterDepressed(self):
if self.isClickable():
base.playSfx(NametagGlobals.clickSound)
def enterRollover(self):
if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
base.playSfx(NametagGlobals.rolloverSound)
def update(self):
self.contents.node().removeAllChildren()
Nametag.update(self)
def tick(self, task):
distance = self.contents.getPos(base.cam).length()
if distance < self.SCALING_MIN_DISTANCE:
distance = self.SCALING_MIN_DISTANCE
elif distance > self.SCALING_MAX_DISTANCE:
distance = self.SCALING_MAX_DISTANCE
if distance != self.distance:
self.contents.setScale(math.sqrt(distance) * self.SCALING_FACTOR)
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self.distance = distance
self.updateClickRegion()
return Task.cont
def drawChatBalloon(self, model, modelWidth, modelHeight):
if self.chatFont is None:
# We can't draw this without a font.
return
if self.isClickable():
foreground, background = self.chatColor[self.clickState]
else:
foreground, background = self.chatColor[PGButton.SInactive]
if self.chatType == NametagGlobals.SPEEDCHAT:
background = self.speedChatColor
if background[3] > self.CHAT_BALLOON_ALPHA:
background = VBase4(
background[0], background[1], background[2],
self.CHAT_BALLOON_ALPHA)
self.chatBalloon = ChatBalloon(
model, modelWidth, modelHeight, self.chatTextNode,
foreground=foreground, background=background,
reversed=self.chatReversed,
button=self.chatButton[self.clickState])
self.chatBalloon.reparentTo(self.contents)
def drawNametag(self):
if self.font is None:
# We can't draw this without a font.
return
# Attach the icon:
if self.icon is not None:
self.contents.attachNewNode(self.icon)
if self.isClickable():
foreground, background = self.nametagColor[self.clickState]
else:
foreground, background = self.nametagColor[PGButton.SInactive]
# Set the color of the TextNode:
self.textNode.setTextColor(foreground)
# Attach the TextNode:
textNodePath = self.contents.attachNewNode(self.textNode, 1)
textNodePath.setTransparency(foreground[3] < 1)
textNodePath.setAttrib(DepthWriteAttrib.make(0))
textNodePath.setY(self.TEXT_Y_OFFSET)
# Attach a panel behind the TextNode:
self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
self.panel.setColor(background)
self.panel.setTransparency(background[3] < 1)
# Reposition the panel:
x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
self.panel.setPos(x, 0, z)
# Resize the panel:
self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
self.panel.setScale(self.panelWidth, 1, self.panelHeight)