Poodletooth-iLand/toontown/suit/DistributedCashbotBoss.py

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2015-03-03 16:10:12 -06:00
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import FSM
from direct.interval.IntervalGlobal import *
from direct.task.Task import Task
from direct.task.TaskManagerGlobal import *
import math
from pandac.PandaModules import *
import random
import DistributedBossCog
import DistributedCashbotBossGoon
import SuitDNA
from otp.otpbase import OTPGlobals
from toontown.battle import MovieToonVictory
from toontown.battle import RewardPanel
from toontown.battle import SuitBattleGlobals
from toontown.building import ElevatorConstants
from toontown.building import ElevatorUtils
from toontown.chat import ResistanceChat
from toontown.chat.ChatGlobals import *
from toontown.coghq import CogDisguiseGlobals
from toontown.distributed import DelayDelete
from toontown.nametag import NametagGlobals
from toontown.nametag.NametagGlobals import *
from toontown.toon import Toon
from toontown.toon import ToonDNA
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
OneBossCog = None
TTL = TTLocalizer
class DistributedCashbotBoss(DistributedBossCog.DistributedBossCog, FSM.FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBoss')
numFakeGoons = 3
def __init__(self, cr):
DistributedBossCog.DistributedBossCog.__init__(self, cr)
FSM.FSM.__init__(self, 'DistributedSellbotBoss')
self.resistanceToon = None
self.resistanceToonOnstage = 0
self.cranes = {}
self.safes = {}
self.goons = []
self.bossMaxDamage = ToontownGlobals.CashbotBossMaxDamage
self.elevatorType = ElevatorConstants.ELEVATOR_CFO
base.boss = self
return
def announceGenerate(self):
DistributedBossCog.DistributedBossCog.announceGenerate(self)
self.setName(TTLocalizer.CashbotBossName)
nameInfo = TTLocalizer.BossCogNameWithDept % {'name': self.name,
'dept': SuitDNA.getDeptFullname(self.style.dept)}
self.setDisplayName(nameInfo)
target = CollisionSphere(2, 0, 0, 3)
targetNode = CollisionNode('headTarget')
targetNode.addSolid(target)
targetNode.setCollideMask(ToontownGlobals.PieBitmask)
self.headTarget = self.neck.attachNewNode(targetNode)
shield = CollisionSphere(0, 0, 0.8, 7)
shieldNode = CollisionNode('shield')
shieldNode.addSolid(shield)
shieldNode.setCollideMask(ToontownGlobals.PieBitmask)
shieldNodePath = self.pelvis.attachNewNode(shieldNode)
self.heldObject = None
self.bossDamage = 0
self.loadEnvironment()
self.__makeResistanceToon()
self.physicsMgr = PhysicsManager()
integrator = LinearEulerIntegrator()
self.physicsMgr.attachLinearIntegrator(integrator)
fn = ForceNode('gravity')
self.fnp = self.geom.attachNewNode(fn)
gravity = LinearVectorForce(0, 0, -32)
fn.addForce(gravity)
self.physicsMgr.addLinearForce(gravity)
base.localAvatar.chatMgr.chatInputSpeedChat.addCFOMenu()
global OneBossCog
if OneBossCog != None:
self.notify.warning('Multiple BossCogs visible.')
OneBossCog = self
return
def disable(self):
global OneBossCog
DistributedBossCog.DistributedBossCog.disable(self)
self.demand('Off')
self.unloadEnvironment()
self.__cleanupResistanceToon()
self.fnp.removeNode()
self.physicsMgr.clearLinearForces()
self.battleThreeMusic.stop()
self.epilogueMusic.stop()
base.localAvatar.chatMgr.chatInputSpeedChat.removeCFOMenu()
if OneBossCog == self:
OneBossCog = None
return
def __makeResistanceToon(self):
if self.resistanceToon:
return
npc = Toon.Toon()
npc.setName(TTLocalizer.ResistanceToonName)
npc.setPickable(0)
npc.setPlayerType(NametagGlobals.CCNonPlayer)
dna = ToonDNA.ToonDNA()
dna.newToonRandom(11237, 'f', 1)
dna.head = 'pls'
npc.setDNAString(dna.makeNetString())
npc.animFSM.request('neutral')
self.resistanceToon = npc
self.resistanceToon.setPosHpr(*ToontownGlobals.CashbotRTBattleOneStartPosHpr)
state = random.getstate()
random.seed(self.doId)
self.resistanceToon.suitType = SuitDNA.getRandomSuitByDept('m')
random.setstate(state)
self.fakeGoons = []
for i in xrange(self.numFakeGoons):
goon = DistributedCashbotBossGoon.DistributedCashbotBossGoon(base.cr)
goon.doId = -1 - i
goon.setBossCogId(self.doId)
goon.generate()
goon.announceGenerate()
self.fakeGoons.append(goon)
self.__hideFakeGoons()
def __cleanupResistanceToon(self):
self.__hideResistanceToon()
if self.resistanceToon:
self.resistanceToon.removeActive()
self.resistanceToon.delete()
self.resistanceToon = None
for i in xrange(self.numFakeGoons):
self.fakeGoons[i].disable()
self.fakeGoons[i].delete()
self.fakeGoons[i] = None
return
def __showResistanceToon(self, withSuit):
if not self.resistanceToonOnstage:
self.resistanceToon.addActive()
self.resistanceToon.reparentTo(self.geom)
self.resistanceToonOnstage = 1
if withSuit:
suit = self.resistanceToon.suitType
self.resistanceToon.putOnSuit(suit, False)
else:
self.resistanceToon.takeOffSuit()
def __hideResistanceToon(self):
if self.resistanceToonOnstage:
self.resistanceToon.removeActive()
self.resistanceToon.detachNode()
self.resistanceToonOnstage = 0
def __hideFakeGoons(self):
if self.fakeGoons:
for goon in self.fakeGoons:
goon.request('Off')
def __showFakeGoons(self, state):
if self.fakeGoons:
for goon in self.fakeGoons:
goon.request(state)
def loadEnvironment(self):
DistributedBossCog.DistributedBossCog.loadEnvironment(self)
self.midVault = loader.loadModel('phase_10/models/cogHQ/MidVault.bam')
self.endVault = loader.loadModel('phase_10/models/cogHQ/EndVault.bam')
self.lightning = loader.loadModel('phase_10/models/cogHQ/CBLightning.bam')
self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
self.craneArm = loader.loadModel('phase_10/models/cogHQ/CBCraneArm.bam')
self.controls = loader.loadModel('phase_10/models/cogHQ/CBCraneControls.bam')
self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
self.safe = loader.loadModel('phase_10/models/cogHQ/CBSafe.bam')
self.eyes = loader.loadModel('phase_10/models/cogHQ/CashBotBossEyes.bam')
self.cableTex = self.craneArm.findTexture('MagnetControl')
self.eyes.setPosHprScale(4.5, 0, -2.5, 90, 90, 0, 0.4, 0.4, 0.4)
self.eyes.reparentTo(self.neck)
self.eyes.hide()
self.midVault.setPos(0, -222, -70.7)
self.endVault.setPos(84, -201, -6)
self.geom = NodePath('geom')
self.midVault.reparentTo(self.geom)
self.endVault.reparentTo(self.geom)
self.endVault.findAllMatches('**/MagnetArms').detach()
self.endVault.findAllMatches('**/Safes').detach()
self.endVault.findAllMatches('**/MagnetControlsAll').detach()
cn = self.endVault.find('**/wallsCollision').node()
cn.setIntoCollideMask(OTPGlobals.WallBitmask | ToontownGlobals.PieBitmask)
self.door1 = self.midVault.find('**/SlidingDoor1/')
self.door2 = self.midVault.find('**/SlidingDoor/')
self.door3 = self.endVault.find('**/SlidingDoor/')
elevatorModel = loader.loadModel('phase_10/models/cogHQ/CFOElevator')
elevatorOrigin = self.midVault.find('**/elevator_origin')
elevatorOrigin.setScale(1)
elevatorModel.reparentTo(elevatorOrigin)
leftDoor = elevatorModel.find('**/left_door')
leftDoor.setName('left-door')
rightDoor = elevatorModel.find('**/right_door')
rightDoor.setName('right-door')
self.setupElevator(elevatorOrigin)
ElevatorUtils.closeDoors(leftDoor, rightDoor, ElevatorConstants.ELEVATOR_CFO)
walls = self.endVault.find('**/RollUpFrameCillison')
walls.detachNode()
self.evWalls = self.replaceCollisionPolysWithPlanes(walls)
self.evWalls.reparentTo(self.endVault)
self.evWalls.stash()
floor = self.endVault.find('**/EndVaultFloorCollision')
floor.detachNode()
self.evFloor = self.replaceCollisionPolysWithPlanes(floor)
self.evFloor.reparentTo(self.endVault)
self.evFloor.setName('floor')
plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, -50)))
planeNode = CollisionNode('dropPlane')
planeNode.addSolid(plane)
planeNode.setCollideMask(ToontownGlobals.PieBitmask)
self.geom.attachNewNode(planeNode)
self.geom.reparentTo(render)
def unloadEnvironment(self):
DistributedBossCog.DistributedBossCog.unloadEnvironment(self)
self.geom.removeNode()
def replaceCollisionPolysWithPlanes(self, model):
newCollisionNode = CollisionNode('collisions')
newCollideMask = BitMask32(0)
planes = []
collList = model.findAllMatches('**/+CollisionNode')
if not collList:
collList = [model]
for cnp in collList:
cn = cnp.node()
if not isinstance(cn, CollisionNode):
self.notify.warning('Not a collision node: %s' % repr(cnp))
break
newCollideMask = newCollideMask | cn.getIntoCollideMask()
for i in xrange(cn.getNumSolids()):
solid = cn.getSolid(i)
if isinstance(solid, CollisionPolygon):
plane = Plane(solid.getPlane())
planes.append(plane)
else:
self.notify.warning('Unexpected collision solid: %s' % repr(solid))
newCollisionNode.addSolid(plane)
newCollisionNode.setIntoCollideMask(newCollideMask)
threshold = 0.1
planes.sort(lambda p1, p2: p1.compareTo(p2, threshold))
lastPlane = None
for plane in planes:
if lastPlane == None or plane.compareTo(lastPlane, threshold) != 0:
cp = CollisionPlane(plane)
newCollisionNode.addSolid(cp)
lastPlane = plane
return NodePath(newCollisionNode)
def __makeGoonMovieForIntro(self):
goonTrack = Parallel()
goon = self.fakeGoons[0]
goonTrack.append(Sequence(
goon.posHprInterval(0, Point3(111, -287, 0), VBase3(165, 0, 0)),
goon.posHprInterval(9, Point3(101, -323, 0), VBase3(165, 0, 0)),
goon.hprInterval(1, VBase3(345, 0, 0)),
goon.posHprInterval(9, Point3(111, -287, 0), VBase3(345, 0, 0)),
goon.hprInterval(1, VBase3(165, 0, 0)),
goon.posHprInterval(9.5, Point3(104, -316, 0), VBase3(165, 0, 0)),
Func(goon.request, 'Stunned'),
Wait(1)))
goon = self.fakeGoons[1]
goonTrack.append(Sequence(
goon.posHprInterval(0, Point3(119, -315, 0), VBase3(357, 0, 0)),
goon.posHprInterval(9, Point3(121, -280, 0), VBase3(357, 0, 0)),
goon.hprInterval(1, VBase3(177, 0, 0)),
goon.posHprInterval(9, Point3(119, -315, 0), VBase3(177, 0, 0)),
goon.hprInterval(1, VBase3(357, 0, 0)),
goon.posHprInterval(9, Point3(121, -280, 0), VBase3(357, 0, 0))))
goon = self.fakeGoons[2]
goonTrack.append(Sequence(
goon.posHprInterval(0, Point3(102, -320, 0), VBase3(231, 0, 0)),
goon.posHprInterval(9, Point3(127, -337, 0), VBase3(231, 0, 0)),
goon.hprInterval(1, VBase3(51, 0, 0)),
goon.posHprInterval(9, Point3(102, -320, 0), VBase3(51, 0, 0)),
goon.hprInterval(1, VBase3(231, 0, 0)),
goon.posHprInterval(9, Point3(127, -337, 0), VBase3(231, 0, 0))))
return Sequence(Func(self.__showFakeGoons, 'Walk'), goonTrack, Func(self.__hideFakeGoons))
def makeIntroductionMovie(self, delayDeletes):
for toonId in self.involvedToons:
toon = self.cr.doId2do.get(toonId)
if toon:
delayDeletes.append(DelayDelete.DelayDelete(toon, 'CashbotBoss.makeIntroductionMovie'))
rtTrack = Sequence()
startPos = Point3(ToontownGlobals.CashbotBossOffstagePosHpr[0], ToontownGlobals.CashbotBossOffstagePosHpr[1], ToontownGlobals.CashbotBossOffstagePosHpr[2])
battlePos = Point3(ToontownGlobals.CashbotBossBattleOnePosHpr[0], ToontownGlobals.CashbotBossBattleOnePosHpr[1], ToontownGlobals.CashbotBossBattleOnePosHpr[2])
battleHpr = VBase3(ToontownGlobals.CashbotBossBattleOnePosHpr[3], ToontownGlobals.CashbotBossBattleOnePosHpr[4], ToontownGlobals.CashbotBossBattleOnePosHpr[5])
bossTrack = Sequence()
bossTrack.append(Func(self.reparentTo, render))
bossTrack.append(Func(self.getGeomNode().setH, 180))
bossTrack.append(Func(self.pelvis.setHpr, self.pelvisForwardHpr))
bossTrack.append(Func(self.loop, 'Ff_neutral'))
track, hpr = self.rollBossToPoint(startPos, None, battlePos, None, 0)
bossTrack.append(track)
track, hpr = self.rollBossToPoint(battlePos, hpr, battlePos, battleHpr, 0)
bossTrack.append(track)
bossTrack.append(Func(self.getGeomNode().setH, 0))
bossTrack.append(Func(self.pelvis.setHpr, self.pelvisReversedHpr))
goonTrack = self.__makeGoonMovieForIntro()
attackToons = TTL.CashbotBossCogAttack
rToon = self.resistanceToon
rToon.setPosHpr(*ToontownGlobals.CashbotRTBattleOneStartPosHpr)
track = Sequence(
Func(base.camera.setPosHpr, 82, -219, 5, 267, 0, 0),
Func(rToon.setChatAbsolute, TTL.ResistanceToonWelcome, CFSpeech),
Wait(3),
Sequence(goonTrack, duration=0),
Parallel(
base.camera.posHprInterval(4, Point3(108, -244, 4), VBase3(211.5, 0, 0)),
Sequence(
Func(rToon.suit.setPlayRate, 1.4, 'walk'),
Func(rToon.suit.loop, 'walk'),
Parallel(
rToon.hprInterval(1, VBase3(180, 0, 0)),
rToon.posInterval(3, VBase3(120, -255, 0)),
Sequence(
Wait(2),
Func(rToon.clearChat))),
Func(rToon.suit.loop, 'neutral'),
self.door2.posInterval(3, VBase3(0, 0, 30)))),
Func(rToon.setHpr, 0, 0, 0),
Func(rToon.setChatAbsolute, TTL.ResistanceToonTooLate, CFSpeech),
Func(base.camera.reparentTo, render),
Func(base.camera.setPosHpr, 61.1, -228.8, 10.2, -90, 0, 0),
self.door1.posInterval(2, VBase3(0, 0, 30)),
Parallel(
bossTrack,
Sequence(
Wait(3),
Func(rToon.clearChat),
self.door1.posInterval(3, VBase3(0, 0, 0)))),
Func(self.setChatAbsolute, TTL.CashbotBossDiscoverToons1, CFSpeech),
base.camera.posHprInterval(1.5, Point3(93.3, -230, 0.7), VBase3(-92.9, 39.7, 8.3)),
Func(self.setChatAbsolute, TTL.CashbotBossDiscoverToons2, CFSpeech),
Wait(4),
Func(self.clearChat),
self.loseCogSuits(self.toonsA + self.toonsB, render, (113, -228, 10, 90, 0, 0)),
Wait(1),
Func(rToon.setHpr, 0, 0, 0),
self.loseCogSuits([rToon], render, (133, -243, 5, 143, 0, 0), True),
Func(rToon.setChatAbsolute, TTL.ResistanceToonKeepHimBusy, CFSpeech),
Wait(1),
Func(self.__showResistanceToon, False),
Sequence(
Func(rToon.animFSM.request, 'run'),
rToon.hprInterval(1, VBase3(180, 0, 0)),
Parallel(
Sequence(
rToon.posInterval(1.5, VBase3(109, -294, 0)),
Parallel(Func(rToon.animFSM.request, 'jump')),
rToon.posInterval(1.5, VBase3(93.935, -341.065, 2))),
self.door2.posInterval(3, VBase3(0, 0, 0))),
Func(rToon.animFSM.request, 'neutral')),
self.toonNormalEyes(self.involvedToons),
self.toonNormalEyes([self.resistanceToon], True),
Func(rToon.clearChat),
Func(base.camera.setPosHpr, 93.3, -230, 0.7, -92.9, 39.7, 8.3),
Func(self.setChatAbsolute, attackToons, CFSpeech),
Wait(2),
Func(self.clearChat))
return Sequence(Func(base.camera.reparentTo, render), track)
def __makeGoonMovieForBattleThree(self):
goonPosHprs = [[Point3(111, -287, 0),
VBase3(165, 0, 0),
Point3(101, -323, 0),
VBase3(165, 0, 0)], [Point3(119, -315, 0),
VBase3(357, 0, 0),
Point3(121, -280, 0),
VBase3(357, 0, 0)], [Point3(102, -320, 0),
VBase3(231, 0, 0),
Point3(127, -337, 0),
VBase3(231, 0, 0)]]
mainGoon = self.fakeGoons[0]
goonLoop = Parallel()
for i in xrange(1, self.numFakeGoons):
goon = self.fakeGoons[i]
goonLoop.append(Sequence(goon.posHprInterval(8, goonPosHprs[i][0], goonPosHprs[i][1]), goon.posHprInterval(8, goonPosHprs[i][2], goonPosHprs[i][3])))
goonTrack = Sequence(Func(self.__showFakeGoons, 'Walk'), Func(mainGoon.request, 'Stunned'), Func(goonLoop.loop), Wait(20))
return goonTrack
def makePrepareBattleThreeMovie(self, delayDeletes, crane, safe):
for toonId in self.involvedToons:
toon = self.cr.doId2do.get(toonId)
if toon:
delayDeletes.append(DelayDelete.DelayDelete(toon, 'CashbotBoss.makePrepareBattleThreeMovie'))
startPos = Point3(ToontownGlobals.CashbotBossBattleOnePosHpr[0], ToontownGlobals.CashbotBossBattleOnePosHpr[1], ToontownGlobals.CashbotBossBattleOnePosHpr[2])
battlePos = Point3(ToontownGlobals.CashbotBossBattleThreePosHpr[0], ToontownGlobals.CashbotBossBattleThreePosHpr[1], ToontownGlobals.CashbotBossBattleThreePosHpr[2])
startHpr = Point3(ToontownGlobals.CashbotBossBattleOnePosHpr[3], ToontownGlobals.CashbotBossBattleOnePosHpr[4], ToontownGlobals.CashbotBossBattleOnePosHpr[5])
battleHpr = VBase3(ToontownGlobals.CashbotBossBattleThreePosHpr[3], ToontownGlobals.CashbotBossBattleThreePosHpr[4], ToontownGlobals.CashbotBossBattleThreePosHpr[5])
finalHpr = VBase3(135, 0, 0)
bossTrack = Sequence()
bossTrack.append(Func(self.reparentTo, render))
bossTrack.append(Func(self.getGeomNode().setH, 180))
bossTrack.append(Func(self.pelvis.setHpr, self.pelvisForwardHpr))
bossTrack.append(Func(self.loop, 'Ff_neutral'))
track, hpr = self.rollBossToPoint(startPos, startHpr, startPos, battleHpr, 0)
bossTrack.append(track)
track, hpr = self.rollBossToPoint(startPos, None, battlePos, None, 0)
bossTrack.append(track)
track, hpr = self.rollBossToPoint(battlePos, battleHpr, battlePos, finalHpr, 0)
bossTrack.append(track)
rToon = self.resistanceToon
rToon.setPosHpr(93.935, -341.065, 0, -45, 0, 0)
goon = self.fakeGoons[0]
crane = self.cranes[0]
track = Sequence(
Func(self.__hideToons),
Func(crane.request, 'Movie'),
Func(crane.accomodateToon, rToon),
Func(goon.request, 'Stunned'),
Func(goon.setPosHpr, 104, -316, 0, 165, 0, 0),
Parallel(
self.door2.posInterval(4.5, VBase3(0, 0, 30)),
self.door3.posInterval(4.5, VBase3(0, 0, 30)),
bossTrack),
Func(rToon.loop, 'leverNeutral'),
Func(base.camera.reparentTo, self.geom),
Func(base.camera.setPosHpr, 105, -326, 5, 136.3, 0, 0),
Func(rToon.setChatAbsolute, TTL.ResistanceToonWatchThis, CFSpeech),
Wait(2),
Func(rToon.clearChat),
Func(base.camera.setPosHpr, 105, -326, 20, -45.3, 11, 0),
Func(self.setChatAbsolute, TTL.CashbotBossGetAwayFromThat, CFSpeech),
Wait(2),
Func(self.clearChat),
base.camera.posHprInterval(1.5, Point3(105, -326, 5), Point3(136.3, 0, 0), blendType='easeInOut'),
Func(rToon.setChatAbsolute, TTL.ResistanceToonCraneInstructions1, CFSpeech),
Wait(4),
Func(rToon.setChatAbsolute, TTL.ResistanceToonCraneInstructions2, CFSpeech),
Wait(4),
Func(rToon.setChatAbsolute, TTL.ResistanceToonCraneInstructions3, CFSpeech),
Wait(4),
Func(rToon.setChatAbsolute, TTL.ResistanceToonCraneInstructions4, CFSpeech),
Wait(4),
Func(rToon.clearChat),
Func(base.camera.setPosHpr, 102, -323.6, 0.9, -10.6, 14, 0),
Func(goon.request, 'Recovery'),
Wait(2),
Func(base.camera.setPosHpr, 95.4, -332.6, 4.2, 167.1, -13.2, 0),
Func(rToon.setChatAbsolute, TTL.ResistanceToonGetaway, CFSpeech),
Func(rToon.animFSM.request, 'jump'),
Wait(1.8),
Func(rToon.clearChat),
Func(base.camera.setPosHpr, 109.1, -300.7, 13.9, -15.6, -13.6, 0),
Func(rToon.animFSM.request, 'run'),
Func(goon.request, 'Walk'),
Parallel(
self.door3.posInterval(3, VBase3(0, 0, 0)),
rToon.posHprInterval(3, Point3(136, -212.9, 0), VBase3(-14, 0, 0), startPos=Point3(110.8, -292.7, 0), startHpr=VBase3(-14, 0, 0)),
goon.posHprInterval(3, Point3(125.2, -243.5, 0), VBase3(-14, 0, 0), startPos=Point3(104.8, -309.5, 0), startHpr=VBase3(-14, 0, 0))),
Func(self.__hideFakeGoons),
Func(crane.request, 'Free'),
Func(self.getGeomNode().setH, 0),
self.moveToonsToBattleThreePos(self.involvedToons),
Func(self.__showToons))
return Sequence(Func(base.camera.reparentTo, self), Func(base.camera.setPosHpr, 0, -27, 25, 0, -18, 0), track)
def moveToonsToBattleThreePos(self, toons):
track = Parallel()
for i in xrange(len(toons)):
toon = base.cr.doId2do.get(toons[i])
if toon:
posHpr = ToontownGlobals.CashbotToonsBattleThreeStartPosHpr[i]
pos = Point3(*posHpr[0:3])
hpr = VBase3(*posHpr[3:6])
track.append(toon.posHprInterval(0.2, pos, hpr))
return track
def makeBossFleeMovie(self):
hadEnough = TTLocalizer.CashbotBossHadEnough
outtaHere = TTLocalizer.CashbotBossOuttaHere
loco = loader.loadModel('phase_10/models/cogHQ/CashBotLocomotive')
car1 = loader.loadModel('phase_10/models/cogHQ/CashBotBoxCar')
car2 = loader.loadModel('phase_10/models/cogHQ/CashBotTankCar')
trainPassingSfx = base.loadSfx('phase_10/audio/sfx/CBHQ_TRAIN_pass.ogg')
boomSfx = loader.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
rollThroughDoor = self.rollBossToPoint(fromPos=Point3(120, -280, 0), fromHpr=None, toPos=Point3(120, -250, 0), toHpr=None, reverse=0)
rollTrack = Sequence(Func(self.getGeomNode().setH, 180), rollThroughDoor[0], Func(self.getGeomNode().setH, 0))
g = 80.0 / 300.0
trainTrack = Track(
(0 * g, loco.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(1 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(2 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(3 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(4 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(5 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(6 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(7 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(8 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(9 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(10 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(11 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(12 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(13 * g, car2.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))),
(14 * g, car1.posInterval(0.5, Point3(0, -242, 0), startPos=Point3(150, -242, 0))))
bossTrack = Track(
(0.0, Sequence(
Func(base.camera.reparentTo, render),
Func(base.camera.setPosHpr, 105, -280, 20, -158, -3, 0),
Func(self.reparentTo, render),
Func(self.show),
Func(self.clearChat),
Func(self.setPosHpr, *ToontownGlobals.CashbotBossBattleThreePosHpr),
Func(self.reverseHead),
ActorInterval(self, 'Fb_firstHit'),
ActorInterval(self, 'Fb_down2Up'))),
(1.0, Func(self.setChatAbsolute, hadEnough, CFSpeech)),
(5.5, Parallel(
Func(base.camera.setPosHpr, 100, -315, 16, -20, 0, 0),
Func(self.hideBattleThreeObjects),
Func(self.forwardHead),
Func(self.loop, 'Ff_neutral'),
rollTrack,
self.door3.posInterval(2.5, Point3(0, 0, 25), startPos=Point3(0, 0, 18)))),
(5.5, Func(self.setChatAbsolute, outtaHere, CFSpeech)),
(5.5, SoundInterval(trainPassingSfx)),
(8.1, Func(self.clearChat)),
(9.4, Sequence(
Func(loco.reparentTo, render),
Func(car1.reparentTo, render),
Func(car2.reparentTo, render),
trainTrack,
Func(loco.detachNode),
Func(car1.detachNode),
Func(car2.detachNode),
Wait(2))),
(9.5, SoundInterval(boomSfx)),
(9.5, Sequence(
self.posInterval(0.4, Point3(0, -250, 0)),
Func(self.stash))))
return bossTrack
def grabObject(self, obj):
obj.wrtReparentTo(self.neck)
obj.hideShadows()
obj.stashCollisions()
if obj.lerpInterval:
obj.lerpInterval.finish()
obj.lerpInterval = Parallel(obj.posInterval(ToontownGlobals.CashbotBossToMagnetTime, Point3(-1, 0, 0.2)), obj.quatInterval(ToontownGlobals.CashbotBossToMagnetTime, VBase3(0, -90, 90)), Sequence(Wait(ToontownGlobals.CashbotBossToMagnetTime), ShowInterval(self.eyes)), obj.toMagnetSoundInterval)
obj.lerpInterval.start()
self.heldObject = obj
def dropObject(self, obj):
if obj.lerpInterval:
obj.lerpInterval.finish()
obj.lerpInterval = None
obj = self.heldObject
obj.wrtReparentTo(render)
obj.setHpr(obj.getH(), 0, 0)
self.eyes.hide()
obj.showShadows()
obj.unstashCollisions()
self.heldObject = None
return
def setBossDamage(self, bossDamage):
if bossDamage > self.bossDamage:
delta = bossDamage - self.bossDamage
self.flashRed()
self.doAnimate('hit', now=1)
self.showHpText(-delta, scale=5)
self.bossDamage = bossDamage
self.updateHealthBar()
def setRewardId(self, rewardId):
self.rewardId = rewardId
def d_applyReward(self):
self.sendUpdate('applyReward', [])
def stunAllGoons(self):
for goon in self.goons:
if goon.state == 'Walk' or goon.state == 'Battle':
goon.demand('Stunned')
goon.sendUpdate('requestStunned', [0])
def destroyAllGoons(self):
for goon in self.goons:
if goon.state != 'Off' and not goon.isDead:
goon.b_destroyGoon()
def deactivateCranes(self):
for crane in self.cranes.values():
crane.demand('Free')
def hideBattleThreeObjects(self):
for goon in self.goons:
goon.demand('Off')
for safe in self.safes.values():
safe.demand('Off')
for crane in self.cranes.values():
crane.demand('Off')
def __doPhysics(self, task):
dt = globalClock.getDt()
self.physicsMgr.doPhysics(dt)
return Task.cont
def __hideToons(self):
for toonId in self.involvedToons:
toon = self.cr.doId2do.get(toonId)
if toon:
toon.hide()
def __showToons(self):
for toonId in self.involvedToons:
toon = self.cr.doId2do.get(toonId)
if toon:
toon.show()
def __arrangeToonsAroundResistanceToon(self):
radius = 7
numToons = len(self.involvedToons)
center = (numToons - 1) / 2.0
for i in xrange(numToons):
toon = self.cr.doId2do.get(self.involvedToons[i])
if toon:
angle = 90 - 15 * (i - center)
radians = angle * math.pi / 180.0
x = math.cos(radians) * radius
y = math.sin(radians) * radius
toon.setPos(self.resistanceToon, x, y, 0)
toon.headsUp(self.resistanceToon)
toon.loop('neutral')
toon.show()
def __talkAboutPromotion(self, speech):
if self.prevCogSuitLevel < ToontownGlobals.MaxCogSuitLevel:
deptIndex = CogDisguiseGlobals.dept2deptIndex(self.style.dept)
cogLevels = base.localAvatar.getCogLevels()
newCogSuitLevel = cogLevels[deptIndex]
cogTypes = base.localAvatar.getCogTypes()
maxCogSuitLevel = (SuitDNA.levelsPerSuit-1) + cogTypes[deptIndex]
if self.prevCogSuitLevel != maxCogSuitLevel:
speech += TTLocalizer.ResistanceToonLevelPromotion
if newCogSuitLevel == maxCogSuitLevel:
if newCogSuitLevel != ToontownGlobals.MaxCogSuitLevel:
suitIndex = (SuitDNA.suitsPerDept*deptIndex) + cogTypes[deptIndex]
cogTypeStr = SuitDNA.suitHeadTypes[suitIndex]
cogName = SuitBattleGlobals.SuitAttributes[cogTypeStr]['name']
speech += TTLocalizer.ResistanceToonSuitPromotion % cogName
else:
speech += TTLocalizer.ResistanceToonMaxed % (ToontownGlobals.MaxCogSuitLevel + 1)
return speech
def enterOff(self):
DistributedBossCog.DistributedBossCog.enterOff(self)
if self.resistanceToon:
self.resistanceToon.clearChat()
def enterWaitForToons(self):
DistributedBossCog.DistributedBossCog.enterWaitForToons(self)
self.detachNode()
self.geom.hide()
self.resistanceToon.removeActive()
def exitWaitForToons(self):
DistributedBossCog.DistributedBossCog.exitWaitForToons(self)
self.geom.show()
self.resistanceToon.addActive()
def enterElevator(self):
DistributedBossCog.DistributedBossCog.enterElevator(self)
self.detachNode()
self.resistanceToon.removeActive()
self.endVault.stash()
self.midVault.unstash()
self.__showResistanceToon(True)
base.camLens.setMinFov(ToontownGlobals.CFOElevatorFov/(4./3.))
def exitElevator(self):
DistributedBossCog.DistributedBossCog.exitElevator(self)
self.resistanceToon.addActive()
def enterIntroduction(self):
self.detachNode()
self.stopAnimate()
self.endVault.unstash()
self.evWalls.stash()
self.midVault.unstash()
self.__showResistanceToon(True)
base.playMusic(self.stingMusic, looping=1, volume=0.9)
DistributedBossCog.DistributedBossCog.enterIntroduction(self)
def exitIntroduction(self):
DistributedBossCog.DistributedBossCog.exitIntroduction(self)
self.stingMusic.stop()
def enterBattleOne(self):
DistributedBossCog.DistributedBossCog.enterBattleOne(self)
self.reparentTo(render)
self.setPosHpr(*ToontownGlobals.CashbotBossBattleOnePosHpr)
self.show()
self.pelvis.setHpr(self.pelvisReversedHpr)
self.doAnimate()
self.endVault.stash()
self.midVault.unstash()
self.__hideResistanceToon()
def exitBattleOne(self):
DistributedBossCog.DistributedBossCog.exitBattleOne(self)
def enterPrepareBattleThree(self):
self.controlToons()
NametagGlobals.setWant2dNametags(False)
intervalName = 'PrepareBattleThreeMovie'
delayDeletes = []
self.movieCrane = self.cranes[0]
self.movieSafe = self.safes[1]
self.movieCrane.request('Movie')
seq = Sequence(self.makePrepareBattleThreeMovie(delayDeletes, self.movieCrane, self.movieSafe), Func(self.__beginBattleThree), name=intervalName)
seq.delayDeletes = delayDeletes
seq.start()
self.storeInterval(seq, intervalName)
self.endVault.unstash()
self.evWalls.stash()
self.midVault.unstash()
self.__showResistanceToon(False)
taskMgr.add(self.__doPhysics, self.uniqueName('physics'), priority=25)
def __beginBattleThree(self):
intervalName = 'PrepareBattleThreeMovie'
self.clearInterval(intervalName)
self.doneBarrier('PrepareBattleThree')
def exitPrepareBattleThree(self):
intervalName = 'PrepareBattleThreeMovie'
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
if self.newState == 'BattleThree':
self.movieCrane.request('Free')
self.movieSafe.request('Initial')
NametagGlobals.setWant2dNametags(True)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, ElevatorConstants.ELEVATOR_CFO)
taskMgr.remove(self.uniqueName('physics'))
def enterBattleThree(self):
DistributedBossCog.DistributedBossCog.enterBattleThree(self)
self.clearChat()
self.resistanceToon.clearChat()
self.reparentTo(render)
self.setPosHpr(*ToontownGlobals.CashbotBossBattleThreePosHpr)
self.happy = 1
self.raised = 1
self.forward = 1
self.doAnimate()
self.endVault.unstash()
self.evWalls.unstash()
self.midVault.stash()
self.__hideResistanceToon()
localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov)
self.generateHealthBar()
self.updateHealthBar()
base.playMusic(self.battleThreeMusic, looping=1, volume=0.9)
taskMgr.add(self.__doPhysics, self.uniqueName('physics'), priority=25)
def exitBattleThree(self):
DistributedBossCog.DistributedBossCog.exitBattleThree(self)
bossDoneEventName = self.uniqueName('DestroyedBoss')
self.ignore(bossDoneEventName)
self.stopAnimate()
self.cleanupAttacks()
self.setDizzy(0)
self.removeHealthBar()
localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov)
if self.newState != 'Victory':
self.battleThreeMusic.stop()
taskMgr.remove(self.uniqueName('physics'))
def enterVictory(self):
self.cleanupIntervals()
self.reparentTo(render)
self.setPosHpr(*ToontownGlobals.CashbotBossBattleThreePosHpr)
self.stopAnimate()
self.endVault.unstash()
self.evWalls.unstash()
self.midVault.unstash()
self.__hideResistanceToon()
self.__hideToons()
self.clearChat()
self.resistanceToon.clearChat()
self.deactivateCranes()
if self.cranes:
self.cranes[1].demand('Off')
self.releaseToons(finalBattle=1)
if self.hasLocalToon():
self.toMovieMode()
intervalName = 'VictoryMovie'
seq = Sequence(self.makeBossFleeMovie(), Func(self.__continueVictory), name=intervalName)
seq.start()
self.storeInterval(seq, intervalName)
if self.oldState != 'BattleThree':
base.playMusic(self.battleThreeMusic, looping=1, volume=0.9)
def __continueVictory(self):
self.doneBarrier('Victory')
def exitVictory(self):
self.cleanupIntervals()
if self.newState != 'Reward':
if self.hasLocalToon():
self.toWalkMode()
self.__showToons()
self.door3.setPos(0, 0, 0)
if self.newState != 'Reward':
self.battleThreeMusic.stop()
def enterReward(self):
self.cleanupIntervals()
self.clearChat()
self.resistanceToon.clearChat()
self.stash()
self.stopAnimate()
self.controlToons()
panelName = self.uniqueName('reward')
self.rewardPanel = RewardPanel.RewardPanel(panelName)
victory, camVictory, skipper = MovieToonVictory.doToonVictory(1, self.involvedToons, self.toonRewardIds, self.toonRewardDicts, self.deathList, self.rewardPanel, allowGroupShot=0, uberList=self.uberList, noSkip=True)
ival = Sequence(Parallel(victory, camVictory), Func(self.__doneReward))
intervalName = 'RewardMovie'
delayDeletes = []
for toonId in self.involvedToons:
toon = self.cr.doId2do.get(toonId)
if toon:
delayDeletes.append(DelayDelete.DelayDelete(toon, 'CashbotBoss.enterReward'))
ival.delayDeletes = delayDeletes
ival.start()
self.storeInterval(ival, intervalName)
if self.oldState != 'Victory':
base.playMusic(self.battleThreeMusic, looping=1, volume=0.9)
def __doneReward(self):
self.doneBarrier('Reward')
self.toWalkMode()
def exitReward(self):
intervalName = 'RewardMovie'
self.clearInterval(intervalName)
if self.newState != 'Epilogue':
self.releaseToons()
self.unstash()
self.rewardPanel.destroy()
del self.rewardPanel
self.battleThreeMusic.stop()
def enterEpilogue(self):
self.cleanupIntervals()
self.clearChat()
self.resistanceToon.clearChat()
self.stash()
self.stopAnimate()
self.controlToons()
self.__showResistanceToon(False)
self.resistanceToon.setPosHpr(*ToontownGlobals.CashbotBossBattleThreePosHpr)
self.resistanceToon.loop('neutral')
self.__arrangeToonsAroundResistanceToon()
base.camera.reparentTo(render)
base.camera.setPos(self.resistanceToon, -9, 12, 6)
base.camera.lookAt(self.resistanceToon, 0, 0, 3)
intervalName = 'EpilogueMovie'
text = ResistanceChat.getChatText(self.rewardId)
menuIndex, itemIndex = ResistanceChat.decodeId(self.rewardId)
value = ResistanceChat.getItemValue(self.rewardId)
if menuIndex == ResistanceChat.RESISTANCE_TOONUP:
if value == -1:
instructions = TTLocalizer.ResistanceToonToonupAllInstructions
else:
instructions = TTLocalizer.ResistanceToonToonupInstructions % value
elif menuIndex == ResistanceChat.RESISTANCE_MONEY:
if value == -1:
instructions = TTLocalizer.ResistanceToonMoneyAllInstructions
else:
instructions = TTLocalizer.ResistanceToonMoneyInstructions % value
elif menuIndex == ResistanceChat.RESISTANCE_RESTOCK:
if value == -1:
instructions = TTLocalizer.ResistanceToonRestockAllInstructions
else:
trackName = TTLocalizer.BattleGlobalTracks[value]
instructions = TTLocalizer.ResistanceToonRestockInstructions % trackName
speech = TTLocalizer.ResistanceToonCongratulations % (text, instructions)
speech = self.__talkAboutPromotion(speech)
self.resistanceToon.setLocalPageChat(speech, 0)
self.accept('nextChatPage', self.__epilogueChatNext)
self.accept('doneChatPage', self.__epilogueChatDone)
base.playMusic(self.epilogueMusic, looping=1, volume=0.9)
def __epilogueChatNext(self, pageNumber, elapsed):
if pageNumber == 1:
toon = self.resistanceToon
playRate = 0.75
track = Sequence(ActorInterval(toon, 'victory', playRate=playRate, startFrame=0, endFrame=9), ActorInterval(toon, 'victory', playRate=playRate, startFrame=9, endFrame=0), Func(self.resistanceToon.loop, 'neutral'))
intervalName = 'EpilogueMovieToonAnim'
self.storeInterval(track, intervalName)
track.start()
elif pageNumber == 3:
self.d_applyReward()
ResistanceChat.doEffect(self.rewardId, self.resistanceToon, self.involvedToons)
def __epilogueChatDone(self, elapsed):
self.resistanceToon.setChatAbsolute(TTLocalizer.CagedToonGoodbye, CFSpeech)
self.ignore('nextChatPage')
self.ignore('doneChatPage')
intervalName = 'EpilogueMovieToonAnim'
self.clearInterval(intervalName)
track = Parallel(Sequence(ActorInterval(self.resistanceToon, 'wave'), Func(self.resistanceToon.loop, 'neutral')), Sequence(Wait(0.5), Func(self.localToonToSafeZone)))
self.storeInterval(track, intervalName)
track.start()
def exitEpilogue(self):
self.clearInterval('EpilogueMovieToonAnim')
self.unstash()
self.epilogueMusic.stop()
def enterFrolic(self):
DistributedBossCog.DistributedBossCog.enterFrolic(self)
self.setPosHpr(*ToontownGlobals.CashbotBossBattleOnePosHpr)
self.releaseToons()
if self.hasLocalToon():
self.toWalkMode()
self.door3.setZ(25)
self.door2.setZ(25)
self.endVault.unstash()
self.evWalls.stash()
self.midVault.unstash()
self.__hideResistanceToon()
def exitFrolic(self):
self.door3.setZ(0)
self.door2.setZ(0)