Poodletooth-iLand/toontown/shtiker/ShardPage.py

584 lines
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Python
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from direct.directnotify import DirectNotifyGlobal
from direct.gui.DirectGui import *
from direct.task.Task import Task
from panda3d.core import *
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from toontown.distributed import ToontownDistrictStats
from toontown.hood import ZoneUtil
from toontown.shtiker import ShtikerPage
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from toontown.coghq import CogDisguiseGlobals
from toontown.suit import SuitDNA
from toontown.suit import Suit
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from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
from toontown.toontowngui import TTDialog
ICON_COLORS = (Vec4(0.863, 0.776, 0.769, 1.0), Vec4(0.749, 0.776, 0.824, 1.0),
Vec4(0.749, 0.769, 0.749, 1.0), Vec4(0.843, 0.745, 0.745, 1.0))
POP_COLORS = (Vec4(0.4, 0.4, 1.0, 1.0), Vec4(0.4, 1.0, 0.4, 1.0),
Vec4(1.0, 0.4, 0.4, 1.0))
def compareShardTuples(a, b):
if a[1] < b[1]:
return -1
elif b[1] < a[1]:
return 1
else:
return 0
def setupInvasionMarkerAny(node):
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pass
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def setupInvasionMarker(node, invasionStatus):
if node.find('**/*invasion-marker'):
return
markerNode = node.attachNewNode('invasion-marker')
if invasionStatus == 5:
setupInvasionMarkerAny(markerNode)
return
icons = loader.loadModel('phase_3/models/gui/cog_icons')
iconStatus = invasionStatus - 1
if iconStatus in SuitDNA.suitDeptModelPaths:
icon = icons.find(SuitDNA.suitDeptModelPaths[iconStatus]).copyTo(markerNode)
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icons.removeNode()
icon.setColor(ICON_COLORS[iconStatus])
icon.setPos(0.50, 0, 0.0125)
icon.setScale(0.0535)
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def removeInvasionMarker(node):
markerNode = node.find('**/*invasion-marker')
if not markerNode.isEmpty():
markerNode.removeNode()
class ShardPage(ShtikerPage.ShtikerPage):
notify = DirectNotifyGlobal.directNotify.newCategory('ShardPage')
def __init__(self):
ShtikerPage.ShtikerPage.__init__(self)
self.shardButtonMap = {}
self.shardButtons = []
self.scrollList = None
self.currentBTP = None
self.currentBTL = None
self.currentBTR = None
self.currentBTI = None
self.currentO = None
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self.textRolloverColor = Vec4(1, 1, 0, 1)
self.textDownColor = Vec4(0.5, 0.9, 1, 1)
self.textDisabledColor = Vec4(0.4, 0.8, 0.4, 1)
self.ShardInfoUpdateInterval = 5.0
self.lowPop = config.GetInt('shard-low-pop', 150)
self.midPop = config.GetInt('shard-mid-pop', 300)
self.highPop = -1
self.showPop = config.GetBool('show-population', 0)
self.showTotalPop = config.GetBool('show-total-population', 0)
self.noTeleport = config.GetBool('shard-page-disable', 0)
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self.shardGroups = None
self.currentGroupJoined = None
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def load(self):
main_text_scale = 0.06
title_text_scale = 0.12
self.title = DirectLabel(parent=self, relief=None, text=TTLocalizer.ShardPageTitle, text_scale=title_text_scale, textMayChange=0, pos=(0, 0, 0.6))
helpText_ycoord = 0.403
self.helpText = DirectLabel(parent=self, relief=None, text='', text_scale=main_text_scale, text_wordwrap=12, text_align=TextNode.ALeft, textMayChange=1, pos=(0.058, 0, helpText_ycoord))
shardPop_ycoord = helpText_ycoord - 0.523
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totalPop_ycoord = shardPop_ycoord - 0.44
self.districtInfo = NodePath('Selected-Shard-Info')
self.districtInfo.reparentTo(self)
self.totalPopulationText = DirectLabel(parent=self.districtInfo, relief=None, text=TTLocalizer.ShardPagePopulationTotal % 1, text_scale=main_text_scale, text_wordwrap=8, textMayChange=1, text_align=TextNode.ACenter, pos=(0.4247, 0, totalPop_ycoord))
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if self.showTotalPop:
self.totalPopulationText.show()
else:
self.totalPopulationText.hide()
self.gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui')
self.listXorigin = -0.02
self.listFrameSizeX = 0.67
self.listZorigin = -0.96
self.listFrameSizeZ = 1.04
self.arrowButtonScale = 1.3
self.itemFrameXorigin = -0.247
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self.itemFrameZorigin = 0.365
self.buttonXstart = self.itemFrameXorigin + 0.293
self.regenerateScrollList()
scrollTitle = DirectFrame(parent=self.scrollList, text=TTLocalizer.ShardPageScrollTitle, text_scale=main_text_scale, text_align=TextNode.ACenter, relief=None, pos=(self.buttonXstart, 0, self.itemFrameZorigin + 0.127))
def firstLoadShard(self, buttonTuple):
curShardTuples = base.cr.listActiveShards()
curShardTuples.sort(compareShardTuples)
actualShardId = base.localAvatar.defaultShard
for i in xrange(len(curShardTuples)):
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shardId, name, pop, invasionStatus = curShardTuples[i]
if shardId == actualShardId:
self.currentBTP = buttonTuple[0]
self.currentBTL = buttonTuple[1]
self.currentBTR = buttonTuple[2]
self.currentBTI = buttonTuple[3]
self.currentO = [pop, name, shardId]
self.currentBTL['state'] = DGG.DISABLED
self.currentBTR['state'] = DGG.DISABLED
self.reloadRightBrain(pop, name, shardId, buttonTuple)
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def unload(self):
self.gui.removeNode()
del self.title
self.scrollList.destroy()
del self.scrollList
del self.shardButtons
taskMgr.remove('ShardPageUpdateTask-doLater')
ShtikerPage.ShtikerPage.unload(self)
def regenerateScrollList(self):
selectedIndex = 0
if self.scrollList:
selectedIndex = self.scrollList.getSelectedIndex()
for button in self.shardButtons:
button.detachNode()
self.scrollList.destroy()
self.scrollList = None
self.scrollList = DirectScrolledList(parent=self, relief=None, pos=(-0.51, 0, 0), incButton_image=(self.gui.find('**/FndsLst_ScrollUp'),
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self.gui.find('**/FndsLst_ScrollDN'),
self.gui.find('**/FndsLst_ScrollUp_Rllvr'),
self.gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(self.arrowButtonScale, self.arrowButtonScale, -self.arrowButtonScale), incButton_pos=(self.buttonXstart + 0.005, 0, self.itemFrameZorigin - 1.000), incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(self.gui.find('**/FndsLst_ScrollUp'),
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self.gui.find('**/FndsLst_ScrollDN'),
self.gui.find('**/FndsLst_ScrollUp_Rllvr'),
self.gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(self.arrowButtonScale, self.arrowButtonScale, self.arrowButtonScale), decButton_pos=(self.buttonXstart, 0.0025, self.itemFrameZorigin + 0.130), decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(self.itemFrameXorigin, 0, self.itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(self.listXorigin,
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self.listXorigin + self.listFrameSizeX,
self.listZorigin,
self.listZorigin + self.listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.065, items=self.shardButtons)
self.scrollList.scrollTo(selectedIndex)
def askForShardInfoUpdate(self, task = None):
ToontownDistrictStats.refresh('shardInfoUpdated')
taskMgr.doMethodLater(self.ShardInfoUpdateInterval, self.askForShardInfoUpdate, 'ShardPageUpdateTask-doLater')
return Task.done
def makeShardButton(self, shardId, shardName, shardPop):
shardButtonParent = DirectFrame()
shardButtonL = DirectButton(parent=shardButtonParent, relief=None, text=shardName, text_scale=0.06, text_align=TextNode.ALeft, text_fg=Vec4(0, 0, 0, 1), text3_fg=self.textDisabledColor, text1_bg=self.textDownColor, text2_bg=self.textRolloverColor, textMayChange=0, command=self.reloadRightBrain)
popText = str(shardPop)
if popText is None:
popText = ''
model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
button = model.find('**/minnieCircle')
shardButtonR = DirectButton(parent=shardButtonParent, relief=None,
image=button,
image_scale=(0.3, 1, 0.3),
image2_scale=(0.35, 1, 0.35),
image_color=self.getPopColor(shardPop),
pos=(0.58, 0, 0.0125),
text=popText,
text_scale=0.06,
text_align=TextNode.ARight,
text_pos=(-0.14, -0.0165), text_fg=Vec4(0, 0, 0, 1), text3_fg=self.textDisabledColor, text1_bg=self.textRolloverColor, text2_bg=self.textRolloverColor, textMayChange=1, command=self.reloadRightBrain)
model.removeNode()
button.removeNode()
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invasionMarker = NodePath('InvasionMarker-%s' % shardId)
invasionMarker.reparentTo(shardButtonParent)
buttonTuple = (shardButtonParent, shardButtonR, shardButtonL, invasionMarker)
shardButtonL['extraArgs'] = extraArgs=[shardPop, shardName, shardId, buttonTuple]
shardButtonR['extraArgs'] = extraArgs=[shardPop, shardName, shardId, buttonTuple]
return buttonTuple
def makeGroupButton(self, groupId, groupType):
groupPop = len(base.cr.groupManager.getGroupPlayers(groupId))
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groupButtonParent = DirectFrame()
groupButtonL = DirectButton(parent=groupButtonParent, relief=None, text=groupType, text_pos=(0.0, -0.0225), text_scale=0.06, text_align=TextNode.ALeft, text_fg=Vec4(0, 0, 0, 1), text3_fg=self.textDisabledColor, text1_bg=self.textDownColor, text2_bg=self.textRolloverColor, textMayChange=0, command=self.joinGroup)
popText = str(groupPop)
if popText is None:
return
model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
button = model.find('**/minnieCircle')
groupButtonR = DirectButton(parent=groupButtonParent, relief=None,
image=button,
image_scale=(0.3, 1, 0.3),
image2_scale=(0.35, 1, 0.35),
image_color=Vec4(0, 0.8, 0, 1),
pos=(0.58, 0, -0.0125),
text=popText,
text_scale=0.055,
text_align=TextNode.ACenter,
text_pos=(-0.00575, -0.0125), text_fg=Vec4(0, 0, 0, 1), text3_fg=Vec4(0, 0, 0, 1), text1_bg=self.textRolloverColor, text2_bg=self.textRolloverColor, textMayChange=1)
leaveButton = DirectButton(parent=groupButtonParent, relief=None,
image=button,
image_scale=(0.3, 1, 0.3),
image2_scale=(0.35, 1, 0.35),
image_color=Vec4(0, 0.8, 0, 1),
pos=(0.50, 0, -0.0125),
text='Leave',
text_scale=0.055,
text_align=TextNode.ACenter,
text_pos=(-0.00575, -0.0125),
text_fg=Vec4(0, 0, 0, 0),
text2_fg=Vec4(0, 0, 0, 1),
command=self.leaveGroup)
leaveButton.hide()
model.removeNode()
button.removeNode()
buttonTuple = (groupButtonParent, groupButtonR, groupButtonL, leaveButton)
groupButtonL['extraArgs'] = [groupId, buttonTuple]
leaveButton['extraArgs'] = [groupId, buttonTuple]
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return buttonTuple
def removeRightBrain(self):
self.districtInfo.find('**/*district-info').removeNode()
def reloadRightBrain(self, shardPop, shardName, shardId, buttonTuple):
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self.currentRightBrain = (shardPop, shardName, shardId, buttonTuple)
if self.districtInfo.find('**/*district-info'):
self.removeRightBrain()
if self.currentBTL:
self.currentBTL['state'] = DGG.NORMAL
if self.currentBTR:
self.currentBTR['state'] = DGG.NORMAL
popText = self.getPopText(shardPop)
districtInfoNode = self.districtInfo.attachNewNode('district-info')
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self.districtStatusLabel = DirectLabel(parent=districtInfoNode, relief=None, pos=(0.4247, 0, 0.45), text=popText, text_scale=0.09, text_fg=Vec4(0, 0, 0, 1), textMayChange=1)
pText = '%s Population: %s' % (shardName, str(shardPop))
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self.populationStatusLabel = DirectLabel(parent=districtInfoNode, relief=None, pos=(0.4247, 0, 0.38), text=pText, text_scale=0.04, text_fg=Vec4(0, 0, 0, 1), textMayChange=1)
tText = 'Teleport to\n%s' % shardName
tImage = loader.loadModel('phase_4/models/gui/purchase_gui')
tImage.setSz(1.35)
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self.shardTeleportButton = DirectButton(parent=districtInfoNode, relief=None, pos=(0.4247, 0, 0.25), image=(tImage.find('**/PurchScrn_BTN_UP'), tImage.find('**/PurchScrn_BTN_DN'), tImage.find('**/PurchScrn_BTN_RLVR')), text=tText, text_scale=0.065, text_pos=(0.0, 0.015), text_fg=Vec4(0, 0, 0, 1), textMayChange=1, command=self.choseShard, extraArgs=[shardId])
self.currentBTP = buttonTuple[0]
self.currentBTL = buttonTuple[1]
self.currentBTR = buttonTuple[2]
self.currentBTI = buttonTuple[3]
self.currentO = [shardPop, shardName, shardId]
self.currentBTL['state'] = DGG.DISABLED
self.currentBTR['state'] = DGG.DISABLED
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if shardId == base.localAvatar.defaultShard:
self.shardTeleportButton['state'] = DGG.DISABLED
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if self.shardGroups is not None:
for button in self.shardGroups:
button.detachNode()
self.shardGroups = []
for gid, gtype in base.cr.groupManager.id2type.items():
btuple = self.makeGroupButton(gid, gtype)
if base.cr.groupManager.isInGroup(base.localAvatar.doId, gid):
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btuple[1]['state'] = DGG.DISABLED
btuple[2]['state'] = DGG.DISABLED
btuple[3].show()
self.shardGroups.append(btuple[0])
self.districtGroups = DirectScrolledList(parent=districtInfoNode, relief=None,
pos=(0.38, 0, -0.34),
incButton_image=(self.gui.find('**/FndsLst_ScrollUp'),
self.gui.find('**/FndsLst_ScrollDN'),
self.gui.find('**/FndsLst_ScrollUp_Rllvr'),
self.gui.find('**/FndsLst_ScrollUp')),
incButton_relief=None,
incButton_scale=(self.arrowButtonScale,
self.arrowButtonScale,
-self.arrowButtonScale),
incButton_pos=(self.buttonXstart + 0.005, 0, -0.125),
incButton_image3_color=Vec4(1, 1, 1, 0.2),
decButton_image=(self.gui.find('**/FndsLst_ScrollUp'),
self.gui.find('**/FndsLst_ScrollDN'),
self.gui.find('**/FndsLst_ScrollUp_Rllvr'),
self.gui.find('**/FndsLst_ScrollUp')),
decButton_relief=None,
decButton_scale=(self.arrowButtonScale,
self.arrowButtonScale,
self.arrowButtonScale),
decButton_pos=(self.buttonXstart, 0.0025, 0.445),
decButton_image3_color=Vec4(1, 1, 1, 0.2),
itemFrame_pos=(self.itemFrameXorigin, 0, self.itemFrameZorigin),
itemFrame_scale=1.0,
itemFrame_relief=DGG.SUNKEN,
itemFrame_frameSize=(self.listXorigin,
(self.listXorigin + self.listFrameSizeX),
self.listZorigin/2.1,
(self.listZorigin + self.listFrameSizeZ)/2.1),
itemFrame_frameColor=(0.85, 0.95, 1, 1),
itemFrame_borderWidth=(0.01, 0.01),
numItemsVisible=15,
forceHeight=0.065,
items=self.shardGroups)
def joinGroup(self, groupId, buttonTuple):
self.acceptOnce('confJoin', self.confirmJoinGroup, extraArgs=[groupId, buttonTuple])
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self.joinDialog = TTDialog.TTGlobalDialog(message='Would you like to join this group?', doneEvent='confJoin', style=4)
def rejectGroup(self, reason, suitType=0):
self.acceptOnce('remRjD', self.doneReject)
if reason == 1:
self.rejectDialog = TTDialog.TTGlobalDialog(message='You need more suit parts!', doneEvent='remRjD', style=1)
elif reason == 2:
if suitType == 0:
meritType = 'Stock Options'
elif suitType == 1:
meritType = 'Merits'
elif suitType == 2:
meritType = 'Cogbucks'
elif suitType == 3:
meritType = 'Notices'
self.rejectDialog = TTDialog.TTGlobalDialog(message='You need more %s!'%meritType, doneEvent='remRjD', style=1)
elif reason == 3:
self.rejectDialog = TTDialog.TTGlobalDialog(message='That group is full!', doneEvent='remRjD', style=1)
elif reason == 4:
self.rejectDialog = TTDialog.TTGlobalDialog(message='You\'re already in a group!', doneEvent='remRjD', style=1)
elif reason == 5:
self.rejectDialog = TTDialog.TTGlobalDialog(message='You can\'t leave the district while you\'re in a group!', doneEvent='remRjD', style=1)
def doneReject(self):
self.rejectDialog.cleanup()
del self.rejectDialog
def confirmJoinGroup(self, groupId, buttonTuple):
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doneStatus = self.joinDialog.doneStatus
self.joinDialog.cleanup()
del self.joinDialog
if doneStatus is not 'ok':
return
for gid in base.cr.groupManager.id2type.keys():
if base.cr.groupManager.isInGroup(base.localAvatar.doId, gid):
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self.rejectGroup(4)
return
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#if len(base.cr.groupManager.getGroupPlayers(groupId)) >= 8:
# self.rejectGroup(3)
# return
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suitIdx = -1
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gids = {10000:0, 11000:1, 12000:2, 13000:3}
suitIdx = gids.get(groupId)
if suitIdx is not None:
merits = base.localAvatar.cogMerits[suitIdx]
if CogDisguiseGlobals.getTotalMerits(base.localAvatar, suitIdx) > merits:
self.rejectGroup(2, suitIdx)
return
parts = base.localAvatar.getCogParts()
if not CogDisguiseGlobals.isSuitComplete(parts, suitIdx):
self.rejectGroup(1)
return
base.cr.groupManager.d_addPlayerToGroup(groupId, base.localAvatar.doId)
self.currentGroupJoined = groupId
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try:
place = base.cr.playGame.getPlace()
except:
try:
place = base.cr.playGame.hood.loader.place
except:
place = base.cr.playGame.hood.place
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place.requestTeleport(groupId, groupId, base.localAvatar.defaultShard, -1)
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def leaveGroup(self, groupId, buttonTuple):
self.acceptOnce('confLeave', self.confirmLeaveGroup, extraArgs=[groupId, buttonTuple])
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self.joinDialog = TTDialog.TTGlobalDialog(message='Are you sure you want to leave this group?', doneEvent='confLeave', style=4)
def confirmLeaveGroup(self, groupId, buttonTuple):
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doneStatus = self.joinDialog.doneStatus
self.joinDialog.cleanup()
del self.joinDialog
if doneStatus is not 'ok':
return
if not base.cr.groupManager.isInGroup(base.localAvatar.doId, groupId):
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return
base.cr.groupManager.d_removePlayerFromGroup(groupId, base.localAvatar.doId)
self.currentGroupJoined = None
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try:
place = base.cr.playGame.getPlace()
except:
try:
place = base.cr.playGame.hood.loader.place
except:
place = base.cr.playGame.hood.place
hoodId = -1
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gids = {10000:1000, 11000:5000, 12000:9000, 13000:3000}
hoodId = gids.get(groupId)
if hoodId is None:
return
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place.requestTeleport(hoodId, hoodId, base.localAvatar.defaultShard, -1)
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def getPopColor(self, pop):
if pop <= self.lowPop:
newColor = POP_COLORS[0]
elif pop <= self.midPop:
newColor = POP_COLORS[1]
else:
newColor = POP_COLORS[2]
return newColor
def getPopText(self, pop):
if pop <= self.lowPop:
popText = TTLocalizer.ShardPageLow
elif pop <= self.midPop:
popText = TTLocalizer.ShardPageMed
else:
popText = TTLocalizer.ShardPageHigh
return popText
def getPopChoiceHandler(self, pop):
if pop <= self.midPop:
if self.noTeleport and not self.showPop:
handler = self.shardChoiceReject
else:
handler = self.choseShard
elif self.showPop:
handler = self.choseShard
else:
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if localAvatar.isAdmin():
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handler = self.choseShard
else:
handler = self.shardChoiceReject
return handler
def getCurrentZoneId(self):
try:
zoneId = base.cr.playGame.getPlace().getZoneId()
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except:
zoneId = None
return zoneId
def createSuitHead(self, suitName):
suitDNA = SuitDNA.SuitDNA()
suitDNA.newSuit(suitName)
suit = Suit.Suit()
suit.setDNA(suitDNA)
headParts = suit.getHeadParts()
head = hidden.attachNewNode('head')
for part in headParts:
copyPart = part.copyTo(head)
copyPart.setDepthTest(1)
copyPart.setDepthWrite(1)
self.fitGeometry(head, fFlip=1)
suit.delete()
suit = None
return head
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def updateScrollList(self):
curShardTuples = base.cr.listActiveShards()
curShardTuples.sort(compareShardTuples)
actualShardId = base.localAvatar.defaultShard
actualShardName = None
anyChanges = 0
totalPop = 0
currentMap = {}
self.shardButtons = []
for i in xrange(len(curShardTuples)):
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shardId, name, pop, invasionStatus = curShardTuples[i]
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if shardId == actualShardId:
actualShardName = name
totalPop += pop
currentMap[shardId] = 1
buttonTuple = self.shardButtonMap.get(shardId)
if buttonTuple == None:
buttonTuple = self.makeShardButton(shardId, name, pop)
self.shardButtonMap[shardId] = buttonTuple
anyChanges = 1
else:
buttonTuple[1]['image_color'] = self.getPopColor(pop)
buttonTuple[1]['text'] = str(pop)
buttonTuple[1]['command'] = self.reloadRightBrain
buttonTuple[1]['extraArgs'] = [pop, name, shardId, buttonTuple]
buttonTuple[2]['command'] = self.reloadRightBrain
buttonTuple[2]['extraArgs'] = [pop, name, shardId, buttonTuple]
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self.shardButtons.append(buttonTuple[0])
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if invasionStatus:
setupInvasionMarker(buttonTuple[3], invasionStatus)
else:
removeInvasionMarker(buttonTuple[3])
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for shardId, buttonTuple in self.shardButtonMap.items():
if shardId not in currentMap:
buttonTuple[3].removeNode()
buttonTuple[0].destroy()
del self.shardButtonMap[shardId]
anyChanges = 1
if anyChanges:
self.regenerateScrollList()
self.totalPopulationText['text'] = TTLocalizer.ShardPagePopulationTotal % totalPop
helpText = TTLocalizer.ShardPageHelpIntro
if actualShardName:
helpText += TTLocalizer.ShardPageHelpWhere % actualShardName
if not self.book.safeMode:
helpText += TTLocalizer.ShardPageHelpMove
def enter(self):
self.askForShardInfoUpdate()
self.updateScrollList()
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currentShardId = base.localAvatar.defaultShard
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buttonTuple = self.shardButtonMap.get(currentShardId)
if buttonTuple:
i = self.shardButtons.index(buttonTuple[0])
self.scrollList.scrollTo(i, centered=1)
self.firstLoadShard(buttonTuple)
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ShtikerPage.ShtikerPage.enter(self)
self.accept('shardInfoUpdated', self.updateScrollList)
def exit(self):
for shardId, buttonTuple in self.shardButtonMap.items():
buttonTuple[1]['state'] = DGG.NORMAL
buttonTuple[2]['state'] = DGG.NORMAL
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self.ignore('shardInfoUpdated')
self.ignore('ShardPageConfirmDone')
taskMgr.remove('ShardPageUpdateTask-doLater')
ShtikerPage.ShtikerPage.exit(self)
def shardChoiceReject(self, shardId):
self.confirm = TTDialog.TTGlobalDialog(doneEvent='ShardPageConfirmDone', message=TTLocalizer.ShardPageChoiceReject, style=TTDialog.Acknowledge)
self.confirm.show()
self.accept('ShardPageConfirmDone', self.__handleConfirm)
def __handleConfirm(self):
self.ignore('ShardPageConfirmDone')
self.confirm.cleanup()
del self.confirm
def choseShard(self, shardId):
zoneId = self.getCurrentZoneId()
canonicalHoodId = ZoneUtil.getCanonicalHoodId(base.localAvatar.lastHood)
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currentShardId = base.localAvatar.defaultShard
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if self.currentGroupJoined:
self.rejectGroup(5)
return
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if shardId == currentShardId:
return
else:
try:
place = base.cr.playGame.getPlace()
except:
try:
place = base.cr.playGame.hood.loader.place
except:
place = base.cr.playGame.hood.place
place.requestTeleport(canonicalHoodId, canonicalHoodId, shardId, -1)