2015-06-23 18:11:48 -05:00
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from panda3d.core import *
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2015-03-03 16:10:12 -06:00
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from direct.fsm import StateData
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import Suit
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import SuitDNA
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from toontown.toonbase import ToontownGlobals
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import random
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class RoguesGallery(StateData.StateData):
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def __init__(self, rognamestr = None):
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StateData.StateData.__init__(self, 'roguesDone')
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self.rognamestr = rognamestr
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self.left = -1.333
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self.right = 1.333
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self.bottom = -1.0
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self.top = 1.0
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self.sideMargins = 0.1
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self.topMargins = 0.1
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self.xSpaceBetweenDifferentSuits = 0.01
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self.xSpaceBetweenSameSuits = 0.0
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self.ySpaceBetweenSuits = 0.05
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self.labelScale = 1.0
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def load(self):
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if StateData.StateData.load(self):
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self.width = self.right - self.left - self.sideMargins * 2.0
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self.height = self.top - self.bottom - self.topMargins * 2.0
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if self.rognamestr == None:
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self.numSuitTypes = SuitDNA.suitsPerDept
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self.numSuitDepts = len(SuitDNA.suitDepts)
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else:
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self.numSuitTypes = 1
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self.numSuitDepts = 1
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self.xSpaceBetweenDifferentSuits = 0.0
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self.xSpaceBetweenSameSuits = 0.0
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self.ySpaceBetweenSuits = 0.0
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self.ySuitInc = (self.height + self.ySpaceBetweenSuits) / self.numSuitDepts
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self.ySuitMaxAllowed = self.ySuitInc - self.ySpaceBetweenSuits
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self.xRowSpace = self.width - (self.numSuitTypes - 1) * self.xSpaceBetweenDifferentSuits - self.numSuitTypes * self.xSpaceBetweenSameSuits
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self.__makeGallery()
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return
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def unload(self):
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if StateData.StateData.unload(self):
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self.gallery.removeNode()
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del self.suits
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del self.actors
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def enter(self):
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if StateData.StateData.enter(self):
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render.hide()
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aspect2d.hide()
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self.gallery.reparentTo(render2d)
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self.gallery.setMat(base.aspect2d.getMat())
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self.gallery.setPos(0.0, 10.0, 0.0)
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base.setBackgroundColor(0.6, 0.6, 0.6)
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def exit(self):
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if StateData.StateData.exit(self):
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self.stop()
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render.show()
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aspect2d.show()
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self.gallery.reparentTo(hidden)
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self.gallery.clearMat()
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base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
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self.ignoreAll()
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def animate(self):
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self.load()
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for suit in self.actors:
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suit.pose('neutral', random.randint(0, suit.getNumFrames('neutral') - 1))
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suit.loop('neutral', 0)
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def stop(self):
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self.load()
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for suit in self.actors:
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suit.pose('neutral', 30)
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def autoExit(self):
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self.acceptOnce('mouse1', self.exit)
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def __makeGallery(self):
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self.gallery = hidden.attachNewNode('gallery')
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self.gallery.setDepthWrite(1)
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self.gallery.setDepthTest(1)
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self.suits = []
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self.actors = []
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self.text = TextNode('rogues')
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self.text.setFont(ToontownGlobals.getInterfaceFont())
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self.text.setAlign(TextNode.ACenter)
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self.text.setTextColor(0.0, 0.0, 0.0, 1.0)
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self.rowHeight = 0.0
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self.minXScale = None
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print "rognamestr='", self.rognamestr, "'\n"
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if self.rognamestr == None or len(self.rognamestr) == 0:
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for dept in SuitDNA.suitDepts:
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self.__makeDept(dept)
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else:
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self.suitRow = []
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self.rowWidth = 0.0
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self.__makeSuit(None, None, self.rognamestr)
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self.minXScale = self.xRowSpace / self.rowWidth
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self.suits.append((self.rowWidth, self.suitRow))
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del self.suitRow
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self.__rescaleSuits()
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return
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def __makeDept(self, dept):
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self.suitRow = []
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self.rowWidth = 0.0
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for type in xrange(self.numSuitTypes):
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self.__makeSuit(dept, type)
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xScale = self.xRowSpace / self.rowWidth
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if self.minXScale == None or self.minXScale > xScale:
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self.minXScale = xScale
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self.suits.append((self.rowWidth, self.suitRow))
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del self.suitRow
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return
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def __makeSuit(self, dept, type, name = None):
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dna = SuitDNA.SuitDNA()
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if name != None:
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dna.newSuit(name)
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else:
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dna.newSuitRandom(type + 1, dept)
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suit = Suit.Suit()
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suit.setStyle(dna)
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suit.generateSuit()
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suit.pose('neutral', 30)
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ll = Point3()
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ur = Point3()
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suit.update()
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suit.calcTightBounds(ll, ur)
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suitWidth = ur[0] - ll[0]
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suitDepth = ur[1] - ll[1]
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suitHeight = ur[2] - ll[2]
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self.rowWidth += suitWidth + suitDepth
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self.rowHeight = max(self.rowHeight, suitHeight)
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suit.reparentTo(self.gallery)
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suit.setHpr(180.0, 0.0, 0.0)
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profile = Suit.Suit()
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profile.setStyle(dna)
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profile.generateSuit()
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profile.pose('neutral', 30)
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profile.reparentTo(self.gallery)
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profile.setHpr(90.0, 0.0, 0.0)
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self.suitRow.append((type,
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suitWidth,
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suit,
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suitDepth,
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profile))
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self.actors.append(suit)
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self.actors.append(profile)
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return
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def __rescaleSuits(self):
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yScale = self.ySuitMaxAllowed / self.rowHeight
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scale = min(self.minXScale, yScale)
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y = self.top - self.topMargins + self.ySpaceBetweenSuits
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for rowWidth, suitRow in self.suits:
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rowWidth *= scale
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extraSpace = self.xRowSpace - rowWidth
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extraSpacePerSuit = extraSpace / (self.numSuitTypes * 2 - 1)
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x = self.left + self.sideMargins
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y -= self.ySuitInc
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for type, width, suit, depth, profile in suitRow:
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left = x
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width *= scale
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suit.setScale(scale)
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suit.setPos(x + width / 2.0, 0.0, y)
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x += width + self.xSpaceBetweenSameSuits + extraSpacePerSuit
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depth *= scale
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profile.setScale(scale)
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profile.setPos(x + depth / 2.0, 0.0, y)
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x += depth
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right = x
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x += self.xSpaceBetweenDifferentSuits + extraSpacePerSuit
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self.text.setText(suit.getName())
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name = self.gallery.attachNewNode(self.text.generate())
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name.setPos((right + left) / 2.0, 0.0, y + (suit.height + self.labelScale * 0.5) * scale)
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name.setScale(self.labelScale * scale)
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