Poodletooth-iLand/toontown/estate/DistributedGardenPlotAI.py

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from direct.directnotify import DirectNotifyGlobal
from toontown.estate.DistributedLawnDecorAI import DistributedLawnDecorAI
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from DistributedToonStatuaryAI import DistributedToonStatuaryAI
from DistributedStatuaryAI import DistributedStatuaryAI
from DistributedGagTreeAI import DistributedGagTreeAI
from DistributedFlowerAI import DistributedFlowerAI
import GardenGlobals
import datetime
slots2plots = {
0: GardenGlobals.plots0,
1: GardenGlobals.plots1,
2: GardenGlobals.plots2,
3: GardenGlobals.plots3,
4: GardenGlobals.plots4,
5: GardenGlobals.plots5
}
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class DistributedGardenPlotAI(DistributedLawnDecorAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGardenPlotAI")
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def __init__(self, air):
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DistributedLawnDecorAI.__init__(self, air)
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self.air = air
self.planted = None
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def announceGenerate(self):
DistributedLawnDecorAI.announceGenerate(self)
def delete(self):
DistributedLawnDecorAI.delete(self)
def disable(self):
DistributedLawnDecorAI.disable(self)
def finishPlanting(self, avId):
self.planted.generateWithRequired(self.zoneId)
self.addData()
self.sendUpdate('plantedItem', [self.planted.doId])
self.planted.sendUpdate('setMovie', [GardenGlobals.MOVIE_FINISHPLANTING, avId])
def finishRemoving(self, avId):
self.removeData()
self.planted.removeNode()
self.planted.delete()
simbase.air.removeObject(self.planted.doId)
self.planted = None
self.sendUpdate('setMovie', [GardenGlobals.MOVIE_FINISHREMOVING, avId])
def addData(self):
estate = simbase.air.doId2do.get(self.getEstate())
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plantedAt = int(datetime.datetime.now().strftime('%Y%m%d%H%M')) # TODO: Possibly store this in mongodb/cPickle instead.
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if isinstance(self.planted, DistributedFlowerAI):
data = [
self.getPlot(),
GardenGlobals.FLOWER_TYPE,
self.planted.getTypeIndex(),
self.planted.getVariety(),
self.planted.getWaterLevel(),
self.planted.getGrowthLevel(),
0,
plantedAt,
plantedAt
]
elif isinstance(self.planted, DistributedGagTreeAI):
data = [
self.getPlot(),
GardenGlobals.GAG_TREE_TYPE,
self.planted.getTypeIndex(),
0,
self.planted.getWaterLevel(),
self.planted.getGrowthLevel(),
0,
plantedAt,
plantedAt
]
elif isinstance(self.planted, DistributedToonStatuaryAI):
data = [
self.getPlot(),
GardenGlobals.TOON_STATUARY_TYPE,
self.planted.getTypeIndex(),
0,
self.planted.getWaterLevel(),
self.planted.getGrowthLevel(),
self.planted.getOptional(),
plantedAt,
plantedAt
]
elif isinstance(self.planted, DistributedStatuaryAI):
data = [
self.getPlot(),
GardenGlobals.STATUARY_TYPE,
self.planted.getTypeIndex(),
0,
self.planted.getWaterLevel(),
self.planted.getGrowthLevel(),
0,
plantedAt,
plantedAt
]
else:
return
estate.items[self.getOwnerIndex()].append(tuple(data))
estate.updateItems()
def removeData(self):
estate = simbase.air.doId2do.get(self.getEstate())
dataIndex = -1
for n, item in enumerate(estate.items[self.getOwnerIndex()]):
if item[0] == self.getPlot():
dataIndex = n
if dataIndex >= 0:
del estate.items[self.getOwnerIndex()][dataIndex]
estate.updateItems()
def plantFlower(self, species, variety, toon):
#free for now
#av = simbase.air.doId2do.get(toon)
#av.takeMoney(GardenGlobals.getNumBeansRequired(species, variety))
self.planted = DistributedFlowerAI(self.air)
self.planted.setEstate(self.getEstate())
self.planted.setOwnerPlot(self.doId)
self.planted.setPlot(self.getPlot())
self.planted.setHeading(self.getHeading())
self.planted.setPosition(*self.getPosition())
self.planted.setOwnerIndex(self.getOwnerIndex())
self.planted.setWaterLevel(0)
self.planted.setGrowthLevel(0)
self.planted.setTypeIndex(species)
self.planted.setVariety(variety)
self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon])
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def plantGagTree(self, track, level, toon):
#free for now
#av = simbase.air.doId2do.get(toon)
#av.inventory.useItem(track, level)
#av.d_setInventory(av.inventory.makeNetString())
self.planted = DistributedGagTreeAI(self.air)
self.planted.setEstate(self.getEstate())
self.planted.setOwnerPlot(self.doId)
self.planted.setPlot(self.getPlot())
self.planted.setHeading(self.getHeading())
self.planted.setPosition(*self.getPosition())
self.planted.setOwnerIndex(self.getOwnerIndex())
self.planted.setTypeIndex(GardenGlobals.getTreeTypeIndex(track, level))
self.planted.setWaterLevel(0)
self.planted.setGrowthLevel(0)
self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon])
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def plantStatuary(self, species, toon):
#free for now
#av = simbase.air.doId2do.get(toon)
#av.takeMoney(GardenGlobals.getNumBeansRequired(species, 0))
self.planted = DistributedStatuaryAI(self.air)
self.planted.setEstate(self.getEstate())
self.planted.setOwnerPlot(self.doId)
self.planted.setPlot(self.getPlot())
self.planted.setHeading(self.getHeading())
self.planted.setPosition(*self.getPosition())
self.planted.setOwnerIndex(self.getOwnerIndex())
self.planted.setTypeIndex(species)
self.planted.setWaterLevel(0)
self.planted.setGrowthLevel(0)
self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon])
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def plantToonStatuary(self, species, dnaCode, toon):
#free for now
#av = simbase.air.doId2do.get(toon)
#av.takeMoney(GardenGlobals.getNumBeansRequired(species, 0))
self.planted = DistributedToonStatuaryAI(self.air)
self.planted.setEstate(self.getEstate())
self.planted.setOwnerPlot(self.doId)
self.planted.setPlot(self.getPlot())
self.planted.setHeading(self.getHeading())
self.planted.setPosition(*self.getPosition())
self.planted.setOwnerIndex(self.getOwnerIndex())
self.planted.setTypeIndex(species)
self.planted.setWaterLevel(0)
self.planted.setGrowthLevel(0)
self.planted.setOptional(dnaCode)
self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon])
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def plantNothing(self, burntBeans, toon):
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# TODO: Fix exploit.
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av = simbase.air.doId2do.get(toon)
av.takeMoney(burntBeans)
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self.planted = None