mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
246 lines
9.8 KiB
Python
246 lines
9.8 KiB
Python
|
from direct.showbase.PythonUtil import Enum
|
||
|
from direct.gui.DirectGui import DirectFrame, DGG
|
||
|
from pandac.PandaModules import Vec2, VBase4D
|
||
|
from pandac.PandaModules import CardMaker, NodePath
|
||
|
from pandac.PandaModules import Texture, PNMImage
|
||
|
DEFAULT_MASK_RESOLUTION = 32
|
||
|
DEFAULT_RADIUS_RATIO = 0.05
|
||
|
MAP_RESOLUTION = 320
|
||
|
MazeRevealType = Enum(('SmoothCircle', 'HardCircle', 'Square'))
|
||
|
MAZE_REVEAL_TYPE = MazeRevealType.SmoothCircle
|
||
|
|
||
|
class MazeMapGui(DirectFrame):
|
||
|
notify = directNotify.newCategory('MazeMapGui')
|
||
|
|
||
|
def __init__(self, mazeCollTable, maskResolution = None, radiusRatio = None, bgColor = (0.8, 0.8, 0.8), fgColor = (0.5, 0.5, 0.5, 1.0)):
|
||
|
DirectFrame.__init__(self, relief=None, state=DGG.NORMAL, sortOrder=DGG.BACKGROUND_SORT_INDEX)
|
||
|
self.hide()
|
||
|
self._bgColor = bgColor
|
||
|
self._fgColor = fgColor
|
||
|
self._mazeCollTable = mazeCollTable
|
||
|
self._mazeWidth = len(self._mazeCollTable[0])
|
||
|
self._mazeHeight = len(self._mazeCollTable)
|
||
|
self._maskResolution = maskResolution or DEFAULT_MASK_RESOLUTION
|
||
|
if radiusRatio is None:
|
||
|
self._radius = self._maskResolution * DEFAULT_RADIUS_RATIO
|
||
|
else:
|
||
|
self._radius = self._maskResolution * radiusRatio
|
||
|
self._revealedCells = []
|
||
|
for y in xrange(self._mazeHeight):
|
||
|
self._revealedCells.append([])
|
||
|
for u in xrange(self._mazeWidth):
|
||
|
self._revealedCells[y].append(False)
|
||
|
|
||
|
self._revealFunctions = {MazeRevealType.SmoothCircle: self._revealSmoothCircle,
|
||
|
MazeRevealType.HardCircle: self._revealHardCircle,
|
||
|
MazeRevealType.Square: self._revealSquare}
|
||
|
self._revealFunction = MAZE_REVEAL_TYPE
|
||
|
self.map = self._createMapTextureCard()
|
||
|
self.map.reparentTo(self)
|
||
|
self.maskedLayer = self.attachNewNode('maskedLayer')
|
||
|
self.mask = self._createMaskTextureCard()
|
||
|
self.mask.reparentTo(self)
|
||
|
self.visibleLayer = self.attachNewNode('visibleLayer')
|
||
|
self._laffMeterModel = loader.loadModel('phase_3/models/gui/laff_o_meter')
|
||
|
self._toon2marker = {}
|
||
|
return
|
||
|
|
||
|
def _createMapTextureCard(self):
|
||
|
mapImage = PNMImage(MAP_RESOLUTION, MAP_RESOLUTION)
|
||
|
mapImage.fill(*self._bgColor)
|
||
|
fgColor = VBase4D(*self._fgColor)
|
||
|
for x in xrange(self._mazeHeight):
|
||
|
for y in xrange(self._mazeWidth):
|
||
|
if self._mazeCollTable[y][x] == 1:
|
||
|
ax = float(x) / self._mazeWidth * MAP_RESOLUTION
|
||
|
invertedY = self._mazeHeight - 1 - y
|
||
|
ay = float(invertedY) / self._mazeHeight * MAP_RESOLUTION
|
||
|
self._drawSquare(mapImage, int(ax), int(ay), 10, fgColor)
|
||
|
|
||
|
mapTexture = Texture('mapTexture')
|
||
|
mapTexture.setupTexture(Texture.TT2dTexture, self._maskResolution, self._maskResolution, 1, Texture.TUnsignedByte, Texture.FRgba)
|
||
|
mapTexture.setMinfilter(Texture.FTLinear)
|
||
|
mapTexture.load(mapImage)
|
||
|
mapTexture.setWrapU(Texture.WMClamp)
|
||
|
mapTexture.setWrapV(Texture.WMClamp)
|
||
|
mapImage.clear()
|
||
|
del mapImage
|
||
|
cm = CardMaker('map_cardMaker')
|
||
|
cm.setFrame(-1.0, 1.0, -1.0, 1.0)
|
||
|
map = self.attachNewNode(cm.generate())
|
||
|
map.setTexture(mapTexture, 1)
|
||
|
return map
|
||
|
|
||
|
def _createMaskTextureCard(self):
|
||
|
self._maskImage = PNMImage(self._maskResolution, self._maskResolution, 4)
|
||
|
for x in xrange(self._maskResolution):
|
||
|
for y in xrange(self._maskResolution):
|
||
|
self._maskImage.setXelA(x, y, 0, 0, 0, 1)
|
||
|
|
||
|
self.maskTexture = Texture('maskTexture')
|
||
|
self.maskTexture.setupTexture(Texture.TT2dTexture, self._maskResolution, self._maskResolution, 1, Texture.TUnsignedByte, Texture.FRgba)
|
||
|
self.maskTexture.setMinfilter(Texture.FTLinear)
|
||
|
self.maskTexture.setWrapU(Texture.WMClamp)
|
||
|
self.maskTexture.setWrapV(Texture.WMClamp)
|
||
|
self.maskTexture.load(self._maskImage)
|
||
|
base.graphicsEngine.renderFrame()
|
||
|
cm = CardMaker('mask_cardMaker')
|
||
|
cm.setFrame(-1.1, 1.1, -1.1, 1.1)
|
||
|
mask = self.attachNewNode(cm.generate())
|
||
|
mask.setTexture(self.maskTexture, 1)
|
||
|
mask.setTransparency(1)
|
||
|
return mask
|
||
|
|
||
|
def _drawSquare(self, image, ulx, uly, size, color):
|
||
|
x = int(ulx)
|
||
|
while x <= ulx + size:
|
||
|
y = int(uly)
|
||
|
while y <= uly + size:
|
||
|
if x > 0 and y > 0 and x < image.getXSize() and y < image.getYSize():
|
||
|
image.setXelA(x, y, color)
|
||
|
y += 1
|
||
|
|
||
|
x += 1
|
||
|
|
||
|
def destroy(self):
|
||
|
del self._mazeCollTable
|
||
|
del self._maskResolution
|
||
|
del self._radius
|
||
|
del self._revealedCells
|
||
|
del self._revealFunctions
|
||
|
del self._revealFunction
|
||
|
self.map.removeNode()
|
||
|
del self.map
|
||
|
self.mask.removeNode()
|
||
|
del self.mask
|
||
|
self.maskedLayer.removeNode()
|
||
|
del self.maskedLayer
|
||
|
self.visibleLayer.removeNode()
|
||
|
del self.visibleLayer
|
||
|
self._maskImage.clear()
|
||
|
del self._maskImage
|
||
|
self.maskTexture.clear()
|
||
|
del self.maskTexture
|
||
|
self._laffMeterModel.removeNode()
|
||
|
del self._laffMeterModel
|
||
|
DirectFrame.destroy(self)
|
||
|
|
||
|
def _revealSmoothCircle(self, x, y, center):
|
||
|
length = (Vec2(x, y) - center).length()
|
||
|
goalAlpha = max(0.0, length / float(self._radius) - 0.5)
|
||
|
self._maskImage.setXelA(x, y, VBase4D(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
|
||
|
|
||
|
def _revealHardCircle(self, x, y, center):
|
||
|
length = (Vec2(x, y) - center).length()
|
||
|
if length <= self._radius:
|
||
|
self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
|
||
|
|
||
|
def _revealSquare(self, x, y, center):
|
||
|
self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
|
||
|
|
||
|
def _drawHole(self, x, y):
|
||
|
center = Vec2(x, y)
|
||
|
ul = center - Vec2(self._radius, self._radius)
|
||
|
lr = center + Vec2(self._radius, self._radius)
|
||
|
x = int(ul[0])
|
||
|
while x <= lr[0]:
|
||
|
y = int(ul[1])
|
||
|
while y <= lr[1]:
|
||
|
if x > 0 and y > 0 and x < self._maskResolution and y < self._maskResolution:
|
||
|
self._revealFunctions[self._revealFunction](x, y, center)
|
||
|
y += 1
|
||
|
|
||
|
x += 1
|
||
|
|
||
|
self.maskTexture.load(self._maskImage)
|
||
|
self.mask.setTexture(self.maskTexture, 1)
|
||
|
|
||
|
def _createSimpleMarker(self, size, color = (1, 1, 1)):
|
||
|
halfSize = size * 0.5
|
||
|
cm = CardMaker('mazemap_simple_marker')
|
||
|
cm.setFrame(-halfSize, halfSize, -halfSize, halfSize)
|
||
|
markerNP = self.maskedLayer.attachNewNode(cm.generate())
|
||
|
markerNP.setColor(*color)
|
||
|
return markerNP
|
||
|
|
||
|
def tile2gui(self, x, y):
|
||
|
y = self._mazeHeight - y
|
||
|
cellWidth = self._maskResolution / self._mazeWidth
|
||
|
cellHeight = self._maskResolution / self._mazeHeight
|
||
|
ax = float(x) / self._mazeWidth * self._maskResolution
|
||
|
ax += cellWidth
|
||
|
ay = float(y) / self._mazeHeight * self._maskResolution
|
||
|
ay += cellHeight
|
||
|
return (ax, ay)
|
||
|
|
||
|
def gui2pos(self, x, y):
|
||
|
return (x / self._maskResolution * 2.0 - 0.97, 0, y / self._maskResolution * -2.0 + 1.02)
|
||
|
|
||
|
def _getToonMarker(self, toon):
|
||
|
hType = toon.style.getType()
|
||
|
if hType == 'rabbit':
|
||
|
hType = 'bunny'
|
||
|
return self._laffMeterModel.find('**/' + hType + 'head')
|
||
|
|
||
|
def addToon(self, toon, tX, tY):
|
||
|
marker = NodePath('toon_marker-%i' % toon.doId)
|
||
|
marker.reparentTo(self)
|
||
|
self._getToonMarker(toon).copyTo(marker)
|
||
|
marker.setColor(toon.style.getHeadColor())
|
||
|
if toon.isLocal():
|
||
|
marker.setScale(0.07)
|
||
|
else:
|
||
|
marker.setScale(0.05)
|
||
|
marker.flattenStrong()
|
||
|
marker.setPos(*self.gui2pos(*self.tile2gui(tX, tY)))
|
||
|
self._toon2marker[toon] = marker
|
||
|
|
||
|
def removeToon(self, toon):
|
||
|
if toon not in self._toon2marker:
|
||
|
return
|
||
|
self._toon2marker[toon].removeNode()
|
||
|
del self._toon2marker[toon]
|
||
|
|
||
|
def updateToon(self, toon, tX, tY):
|
||
|
if toon not in self._toon2marker:
|
||
|
return
|
||
|
x, y = self.tile2gui(tX, tY)
|
||
|
self._toon2marker[toon].setPos(*self.gui2pos(x, y))
|
||
|
if tY < 0 or tY >= len(self._revealedCells):
|
||
|
self.notify.warning('updateToon earlying out:')
|
||
|
self.notify.warning('(tX, tY): (%s, %s)' % (tX, tY))
|
||
|
self.notify.warning('len(_revealedCells): %s' % (len(self._revealedCells),))
|
||
|
if len(self._revealedCells) > 0:
|
||
|
self.notify.warning('len(_revealedCells[0]): %s' % (len(self._revealedCells[0]),))
|
||
|
return
|
||
|
if tX < 0 or tX >= len(self._revealedCells[tY]):
|
||
|
self.notify.warning('updateToon earlying out:')
|
||
|
self.notify.warning('(tX, tY): (%s, %s)' % (tX, tY))
|
||
|
self.notify.warning('len(_revealedCells): %s' % (len(self._revealedCells),))
|
||
|
if tY < len(self._revealedCells):
|
||
|
self.notify.warning('len(_revealedCells[tY]): %s' % (len(self._revealedCells[tY]),))
|
||
|
elif len(self._revealedCells) > 0:
|
||
|
self.notify.warning('len(_revealedCells[0]): %s' % (len(self._revealedCells[0]),))
|
||
|
return
|
||
|
if not self._revealedCells[tY][tX]:
|
||
|
self._drawHole(x, y)
|
||
|
self._revealedCells[tY][tX] = True
|
||
|
|
||
|
def revealCell(self, x, y):
|
||
|
ax, ay = self.tile2gui(x, y)
|
||
|
if not self._revealedCells[y][x]:
|
||
|
self._drawHole(ax, ay)
|
||
|
self._revealedCells[y][x] = True
|
||
|
|
||
|
def revealAll(self):
|
||
|
for x in xrange(self._maskResolution):
|
||
|
for y in xrange(self._maskResolution):
|
||
|
self._maskImage.setXelA(x, y, 0, 0, 0, 0)
|
||
|
|
||
|
self.revealCell(0, 0)
|
||
|
|
||
|
def reset(self):
|
||
|
for x in xrange(self._maskResolution):
|
||
|
for y in xrange(self._maskResolution):
|
||
|
self._maskImage.setXelA(x, y, 0, 0, 0, 1)
|