2015-03-03 22:10:12 +00:00
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from pandac.PandaModules import ModelPool, TexturePool
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from direct.task.Task import Task
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from toontown.hood import Place
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.town import TownBattle
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from toontown.suit import Suit
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from toontown.building import Elevator
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownBattleGlobals
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class CogdoInterior(Place.Place):
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notify = DirectNotifyGlobal.directNotify.newCategory('CogdoInterior')
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def __init__(self, loader, parentFSM, doneEvent):
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Place.Place.__init__(self, loader, doneEvent)
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self.fsm = ClassicFSM.ClassicFSM('CogdoInterior', [State.State('entrance', self.enterEntrance, self.exitEntrance, ['Game', 'walk']),
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State.State('Elevator', self.enterElevator, self.exitElevator, ['Game',
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'battle',
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'walk',
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'crane']),
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State.State('Game', self.enterGame, self.exitGame, ['battle',
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'died',
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'crane',
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'walk']),
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State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'died']),
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State.State('crane', self.enterCrane, self.exitCrane, ['walk',
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'battle',
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'finalBattle',
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'died',
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'ouch',
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'squished']),
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State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
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'stopped',
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'battle',
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'sit',
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'died',
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'teleportOut',
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'Elevator',
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'crane',
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'DFA',
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'trialerFA']),
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State.State('sit', self.enterSit, self.exitSit, ['walk']),
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State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
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'stopped',
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'sit',
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'died',
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'DFA',
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'trialerFA',
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'teleportOut',
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'Elevator']),
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State.State('trialerFA', self.enterTrialerFA, self.exitTrialerFA, ['trialerFAReject', 'DFA']),
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State.State('trialerFAReject', self.enterTrialerFAReject, self.exitTrialerFAReject, ['walk']),
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State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut']),
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State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
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State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'elevatorOut', 'battle']),
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State.State('died', self.enterDied, self.exitDied, []),
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State.State('elevatorOut', self.enterElevatorOut, self.exitElevatorOut, [])], 'entrance', 'elevatorOut')
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self.parentFSM = parentFSM
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self.elevatorDoneEvent = 'elevatorDoneSI'
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self.currentFloor = 0
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def enter(self, requestStatus):
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self.fsm.enterInitialState()
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self.zoneId = requestStatus['zoneId']
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self.accept('DSIDoneEvent', self.handleDSIDoneEvent)
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def exit(self):
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self.ignoreAll()
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def load(self):
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Place.Place.load(self)
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self.parentFSM.getStateNamed('cogdoInterior').addChild(self.fsm)
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self.townBattle = TownBattle.TownBattle('town-battle-done')
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self.townBattle.load()
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2015-03-07 02:46:05 +00:00
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for i in range(1, 3):
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2015-03-03 22:10:12 +00:00
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Suit.loadSuits(i)
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def unload(self):
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Place.Place.unload(self)
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self.parentFSM.getStateNamed('cogdoInterior').removeChild(self.fsm)
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del self.parentFSM
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del self.fsm
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self.ignoreAll()
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ModelPool.garbageCollect()
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TexturePool.garbageCollect()
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self.townBattle.unload()
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self.townBattle.cleanup()
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del self.townBattle
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2015-03-07 02:46:05 +00:00
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for i in range(1, 3):
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2015-03-03 22:10:12 +00:00
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Suit.unloadSuits(i)
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def setState(self, state, battleEvent = None):
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if battleEvent:
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self.fsm.request(state, [battleEvent])
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else:
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self.fsm.request(state)
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def getZoneId(self):
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return self.zoneId
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def enterZone(self, zoneId):
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pass
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def isPeriodTimerEffective(self):
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return 0
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def handleDSIDoneEvent(self, requestStatus):
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent)
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def doRequestLeave(self, requestStatus):
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self.fsm.request('trialerFA', [requestStatus])
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def enterEntrance(self):
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pass
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def exitEntrance(self):
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pass
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def enterElevator(self, distElevator):
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self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
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self.elevator = Elevator.Elevator(self.fsm.getStateNamed('Elevator'), self.elevatorDoneEvent, distElevator)
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self.elevator.load()
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self.elevator.enter()
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base.localAvatar.cantLeaveGame = 1
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def exitElevator(self):
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base.localAvatar.cantLeaveGame = 0
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self.ignore(self.elevatorDoneEvent)
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self.elevator.unload()
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self.elevator.exit()
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del self.elevator
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return None
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def detectedElevatorCollision(self, distElevator):
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self.fsm.request('Elevator', [distElevator])
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return None
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def handleElevatorDone(self, doneStatus):
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self.notify.debug('handling elevator done event')
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where = doneStatus['where']
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if where == 'reject':
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if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen():
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pass
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else:
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self.fsm.request('walk')
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elif where == 'exit':
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self.fsm.request('walk')
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elif where == 'cogdoInterior':
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pass
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else:
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self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')
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def enterGame(self):
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.laffMeter.start()
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def exitGame(self):
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base.localAvatar.laffMeter.stop()
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def enterBattle(self, event):
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mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
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self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
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base.localAvatar.b_setAnimState('off', 1)
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base.localAvatar.cantLeaveGame = 1
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def exitBattle(self):
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self.townBattle.exit()
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base.localAvatar.cantLeaveGame = 0
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def enterCrane(self):
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.laffMeter.start()
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base.localAvatar.collisionsOn()
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def exitCrane(self):
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base.localAvatar.collisionsOff()
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base.localAvatar.laffMeter.stop()
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def enterWalk(self, teleportIn = 0):
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Place.Place.enterWalk(self, teleportIn)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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def enterStickerBook(self, page = None):
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Place.Place.enterStickerBook(self, page)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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def enterSit(self):
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Place.Place.enterSit(self)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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def enterTeleportIn(self, requestStatus):
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base.localAvatar.setPosHpr(2.5, 11.5, ToontownGlobals.FloorOffset, 45.0, 0.0, 0.0)
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Place.Place.enterTeleportIn(self, requestStatus)
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def enterTeleportOut(self, requestStatus):
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Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
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def __teleportOutDone(self, requestStatus):
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hoodId = requestStatus['hoodId']
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if hoodId == ToontownGlobals.MyEstate:
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self.getEstateZoneAndGoHome(requestStatus)
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else:
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messenger.send('localToonLeft')
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent)
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def exitTeleportOut(self):
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Place.Place.exitTeleportOut(self)
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def goHomeFailed(self, task):
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self.notifyUserGoHomeFailed()
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self.ignore('setLocalEstateZone')
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self.doneStatus['avId'] = -1
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self.doneStatus['zoneId'] = self.getZoneId()
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self.fsm.request('teleportIn', [self.doneStatus])
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return Task.done
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def enterElevatorOut(self):
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return None
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def __elevatorOutDone(self, requestStatus):
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent)
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def exitElevatorOut(self):
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return None
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