mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
270 lines
10 KiB
Python
270 lines
10 KiB
Python
|
from pandac.PandaModules import Point3, CollisionNode, CollisionSphere, CollisionHandlerEvent
|
||
|
from direct.interval.IntervalGlobal import Func, Sequence, Wait
|
||
|
from direct.showbase.PythonUtil import bound as clamp
|
||
|
from direct.directnotify import DirectNotifyGlobal
|
||
|
from toontown.toonbase import TTLocalizer
|
||
|
from toontown.minigame.OrthoDrive import OrthoDrive
|
||
|
from toontown.minigame.OrthoWalk import OrthoWalk
|
||
|
from toontown.toonbase import ToontownGlobals
|
||
|
import CogdoGameConsts
|
||
|
import CogdoMazeGameGlobals as Globals
|
||
|
from CogdoMazePlayer import CogdoMazePlayer
|
||
|
from CogdoMazeCameraManager import CogdoMazeCameraManager
|
||
|
|
||
|
class CogdoMazeLocalPlayer(CogdoMazePlayer):
|
||
|
notify = directNotify.newCategory('CogdoMazeLocalPlayer')
|
||
|
|
||
|
def __init__(self, id, toon, game, guiMgr):
|
||
|
CogdoMazePlayer.__init__(self, id, toon)
|
||
|
self.disableGagCollision()
|
||
|
self.game = game
|
||
|
self.maze = self.game.maze
|
||
|
self._guiMgr = guiMgr
|
||
|
self.cameraMgr = CogdoMazeCameraManager(self.toon, self.maze, camera, render)
|
||
|
self._proximityRadius = self.maze.cellWidth * Globals.CameraRemoteToonRadius
|
||
|
orthoDrive = OrthoDrive(Globals.ToonRunSpeed, maxFrameMove=self.maze.cellWidth / 2, customCollisionCallback=self.maze.doOrthoCollisions, wantSound=True)
|
||
|
self.orthoWalk = OrthoWalk(orthoDrive)
|
||
|
self._audioMgr = base.cogdoGameAudioMgr
|
||
|
self._getMemoSfx = self._audioMgr.createSfx('getMemo', source=self.toon)
|
||
|
self._waterCoolerFillSfx = self._audioMgr.createSfx('waterCoolerFill', source=self.toon)
|
||
|
self._hitByDropSfx = self._audioMgr.createSfx('toonHitByDrop', source=self.toon)
|
||
|
self._winSfx = self._audioMgr.createSfx('win')
|
||
|
self._loseSfx = self._audioMgr.createSfx('lose')
|
||
|
self.enabled = False
|
||
|
self.pickupCount = 0
|
||
|
self.numEntered = 0
|
||
|
self.throwPending = False
|
||
|
self.coolDownAfterHitInterval = Sequence(Wait(Globals.HitCooldownTime), Func(self.setInvulnerable, False), name='coolDownAfterHitInterval-%i' % self.toon.doId)
|
||
|
self.invulnerable = False
|
||
|
self.gagHandler = CollisionHandlerEvent()
|
||
|
self.gagHandler.addInPattern('%fn-into-%in')
|
||
|
self.exited = False
|
||
|
self.hints = {'find': False,
|
||
|
'throw': False,
|
||
|
'squashed': False,
|
||
|
'boss': False,
|
||
|
'minion': False}
|
||
|
self.accept('control', self.controlKeyPressed)
|
||
|
|
||
|
def destroy(self):
|
||
|
self.toon.showName()
|
||
|
self.ignoreAll()
|
||
|
self.coolDownAfterHitInterval.clearToInitial()
|
||
|
del self.coolDownAfterHitInterval
|
||
|
del self._getMemoSfx
|
||
|
del self._waterCoolerFillSfx
|
||
|
del self._hitByDropSfx
|
||
|
del self._winSfx
|
||
|
self.orthoWalk.stop()
|
||
|
self.orthoWalk.destroy()
|
||
|
del self.orthoWalk
|
||
|
CogdoMazePlayer.destroy(self)
|
||
|
|
||
|
def __initCollisions(self):
|
||
|
collSphere = CollisionSphere(0, 0, 0, Globals.PlayerCollisionRadius)
|
||
|
collSphere.setTangible(0)
|
||
|
self.mazeCollisionName = Globals.LocalPlayerCollisionName
|
||
|
collNode = CollisionNode(self.mazeCollisionName)
|
||
|
collNode.addSolid(collSphere)
|
||
|
collNodePath = self.toon.attachNewNode(collNode)
|
||
|
collNodePath.hide()
|
||
|
handler = CollisionHandlerEvent()
|
||
|
handler.addInPattern('%fn-into-%in')
|
||
|
base.cTrav.addCollider(collNodePath, handler)
|
||
|
self.handler = handler
|
||
|
self._collNodePath = collNodePath
|
||
|
|
||
|
def clearCollisions(self):
|
||
|
self.handler.clear()
|
||
|
|
||
|
def __disableCollisions(self):
|
||
|
self._collNodePath.removeNode()
|
||
|
del self._collNodePath
|
||
|
|
||
|
def _isNearPlayer(self, player):
|
||
|
return self.toon.getDistance(player.toon) <= self._proximityRadius
|
||
|
|
||
|
def update(self, dt):
|
||
|
if self.getCurrentOrNextState() != 'Off':
|
||
|
self._updateCamera(dt)
|
||
|
|
||
|
def _updateCamera(self, dt):
|
||
|
numPlayers = 0.0
|
||
|
for player in self.game.players:
|
||
|
if player != self and player.toon and self._isNearPlayer(player):
|
||
|
numPlayers += 1
|
||
|
|
||
|
d = clamp(Globals.CameraMinDistance + numPlayers / (CogdoGameConsts.MaxPlayers - 1) * (Globals.CameraMaxDistance - Globals.CameraMinDistance), Globals.CameraMinDistance, Globals.CameraMaxDistance)
|
||
|
self.cameraMgr.setCameraTargetDistance(d)
|
||
|
self.cameraMgr.update(dt)
|
||
|
|
||
|
def enterOff(self):
|
||
|
CogdoMazePlayer.enterOff(self)
|
||
|
|
||
|
def exitOff(self):
|
||
|
CogdoMazePlayer.exitOff(self)
|
||
|
self.toon.hideName()
|
||
|
|
||
|
def enterReady(self):
|
||
|
CogdoMazePlayer.enterReady(self)
|
||
|
self.cameraMgr.enable()
|
||
|
|
||
|
def exitReady(self):
|
||
|
CogdoMazePlayer.enterReady(self)
|
||
|
|
||
|
def enterNormal(self):
|
||
|
CogdoMazePlayer.enterNormal(self)
|
||
|
self.orthoWalk.start()
|
||
|
|
||
|
def exitNormal(self):
|
||
|
CogdoMazePlayer.exitNormal(self)
|
||
|
self.orthoWalk.stop()
|
||
|
|
||
|
def enterHit(self, elapsedTime = 0.0):
|
||
|
CogdoMazePlayer.enterHit(self, elapsedTime)
|
||
|
self.setInvulnerable(True)
|
||
|
|
||
|
def exitHit(self):
|
||
|
CogdoMazePlayer.exitHit(self)
|
||
|
self.coolDownAfterHitInterval.clearToInitial()
|
||
|
self.coolDownAfterHitInterval.start()
|
||
|
|
||
|
def enterDone(self):
|
||
|
CogdoMazePlayer.enterDone(self)
|
||
|
self._guiMgr.hideQuestArrow()
|
||
|
self.ignore('control')
|
||
|
self._guiMgr.setMessage('')
|
||
|
if self.exited == False:
|
||
|
self.lostMemos()
|
||
|
|
||
|
def exitDone(self):
|
||
|
CogdoMazePlayer.exitDone(self)
|
||
|
|
||
|
def hitByDrop(self):
|
||
|
if self.equippedGag is not None and not self.hints['squashed']:
|
||
|
self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeSquashHint, Globals.HintTimeout)
|
||
|
self.hints['squashed'] = True
|
||
|
self._hitByDropSfx.play()
|
||
|
CogdoMazePlayer.hitByDrop(self)
|
||
|
return
|
||
|
|
||
|
def equipGag(self):
|
||
|
CogdoMazePlayer.equipGag(self)
|
||
|
self._waterCoolerFillSfx.play()
|
||
|
messenger.send(Globals.WaterCoolerHideEventName, [])
|
||
|
if not self.hints['throw']:
|
||
|
self._guiMgr.setMessage(TTLocalizer.CogdoMazeThrowHint)
|
||
|
self.hints['throw'] = True
|
||
|
|
||
|
def hitSuit(self, suitType):
|
||
|
if suitType == Globals.SuitTypes.Boss and not self.hints['boss']:
|
||
|
self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeBossHint, Globals.HintTimeout)
|
||
|
self.hints['boss'] = True
|
||
|
if suitType != Globals.SuitTypes.Boss and not self.hints['minion']:
|
||
|
self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeMinionHint, Globals.HintTimeout)
|
||
|
self.hints['minion'] = True
|
||
|
|
||
|
def createThrowGag(self, gag):
|
||
|
throwGag = CogdoMazePlayer.createThrowGag(self, gag)
|
||
|
collSphere = CollisionSphere(0, 0, 0, 0.5)
|
||
|
collSphere.setTangible(0)
|
||
|
name = Globals.GagCollisionName
|
||
|
collNode = CollisionNode(name)
|
||
|
collNode.setFromCollideMask(ToontownGlobals.PieBitmask)
|
||
|
collNode.addSolid(collSphere)
|
||
|
colNp = throwGag.attachNewNode(collNode)
|
||
|
base.cTrav.addCollider(colNp, self.gagHandler)
|
||
|
return throwGag
|
||
|
|
||
|
def showToonThrowingGag(self, heading, pos):
|
||
|
self._guiMgr.clearMessage()
|
||
|
return CogdoMazePlayer.showToonThrowingGag(self, heading, pos)
|
||
|
|
||
|
def removeGag(self):
|
||
|
if self.equippedGag is None:
|
||
|
return
|
||
|
CogdoMazePlayer.removeGag(self)
|
||
|
self.throwPending = False
|
||
|
messenger.send(Globals.WaterCoolerShowEventName, [])
|
||
|
return
|
||
|
|
||
|
def controlKeyPressed(self):
|
||
|
if self.game.finished or self.throwPending or self.getCurrentOrNextState() == 'Hit' or self.equippedGag == None:
|
||
|
return
|
||
|
self.throwPending = True
|
||
|
heading = self.toon.getH()
|
||
|
pos = self.toon.getPos()
|
||
|
self.game.requestUseGag(pos.getX(), pos.getY(), heading)
|
||
|
return
|
||
|
|
||
|
def completeThrow(self):
|
||
|
self.clearCollisions()
|
||
|
CogdoMazePlayer.completeThrow(self)
|
||
|
|
||
|
def shakeCamera(self, strength):
|
||
|
self.cameraMgr.shake(strength)
|
||
|
|
||
|
def getCameraShake(self):
|
||
|
return self.cameraMgr.shakeStrength
|
||
|
|
||
|
def setInvulnerable(self, bool):
|
||
|
self.invulnerable = bool
|
||
|
|
||
|
def handleGameStart(self):
|
||
|
self.numEntered = len(self.game.players)
|
||
|
self.__initCollisions()
|
||
|
self._guiMgr.startGame(TTLocalizer.CogdoMazeFindHint)
|
||
|
self.hints['find'] = True
|
||
|
self.notify.info('toonId:%d laff:%d/%d %d player(s) started maze game' % (self.toon.doId,
|
||
|
self.toon.hp,
|
||
|
self.toon.maxHp,
|
||
|
len(self.game.players)))
|
||
|
|
||
|
def handleGameExit(self):
|
||
|
self.cameraMgr.disable()
|
||
|
self.__disableCollisions()
|
||
|
|
||
|
def handlePickUp(self, toonId):
|
||
|
if toonId == self.toon.doId:
|
||
|
self.pickupCount += 1
|
||
|
self._guiMgr.setPickupCount(self.pickupCount)
|
||
|
if self.pickupCount == 1:
|
||
|
self._guiMgr.showPickupCounter()
|
||
|
self._getMemoSfx.play()
|
||
|
|
||
|
def handleOpenDoor(self, door):
|
||
|
self._guiMgr.setMessage(TTLocalizer.CogdoMazeGameDoorOpens)
|
||
|
self._guiMgr.showQuestArrow(self.toon, door, Point3(0, 0, self.toon.getHeight() + 2))
|
||
|
|
||
|
def handleTimeAlert(self):
|
||
|
self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameTimeAlert)
|
||
|
|
||
|
def handleToonRevealsDoor(self, toonId, door):
|
||
|
if toonId == self.toon.doId:
|
||
|
self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameLocalToonFoundExit)
|
||
|
|
||
|
def handleToonEntersDoor(self, toonId, door):
|
||
|
self.exited = True
|
||
|
message = ''
|
||
|
if door.getPlayerCount() < len(self.game.players):
|
||
|
message = TTLocalizer.CogdoMazeGameWaitingForToons
|
||
|
if toonId == self.toon.doId:
|
||
|
self._guiMgr.setMessage(message)
|
||
|
self._winSfx.play()
|
||
|
self._audioMgr.stopMusic()
|
||
|
self.notify.info('toonId:%d laff:%d/%d %d player(s) succeeded in maze game. Going to the executive suit building.' % (toonId,
|
||
|
self.toon.hp,
|
||
|
self.toon.maxHp,
|
||
|
len(self.game.players)))
|
||
|
if self.numEntered > len(self.game.players):
|
||
|
self.notify.info('%d player(s) failed in maze game' % (self.numEntered - len(self.game.players)))
|
||
|
|
||
|
def lostMemos(self):
|
||
|
self.pickupCount = 0
|
||
|
self._guiMgr.setMessageTemporary(TTLocalizer.CogdoMazeGameTimeOut)
|
||
|
self._guiMgr.setPickupCount(self.pickupCount)
|
||
|
self.notify.info('toonId:%d laff:%d/%d %d player(s) failed in maze game' % (self.toon.doId,
|
||
|
self.toon.hp,
|
||
|
self.toon.maxHp,
|
||
|
len(self.game.players)))
|