mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
126 lines
4.6 KiB
Python
126 lines
4.6 KiB
Python
|
from otp.level import DistributedLevelAI
|
||
|
from direct.directnotify import DirectNotifyGlobal
|
||
|
import cPickle
|
||
|
import LevelSuitPlannerAI
|
||
|
import FactoryBase
|
||
|
from direct.task import Task
|
||
|
import FactoryEntityCreatorAI
|
||
|
import FactorySpecs
|
||
|
from otp.level import LevelSpec
|
||
|
import CogDisguiseGlobals
|
||
|
from toontown.suit import DistributedFactorySuitAI
|
||
|
from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals
|
||
|
from toontown.coghq import DistributedBattleFactoryAI
|
||
|
|
||
|
class DistributedFactoryAI(DistributedLevelAI.DistributedLevelAI, FactoryBase.FactoryBase):
|
||
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactoryAI')
|
||
|
|
||
|
def __init__(self, air, factoryId, zoneId, entranceId, avIds):
|
||
|
DistributedLevelAI.DistributedLevelAI.__init__(self, air, zoneId, entranceId, avIds)
|
||
|
FactoryBase.FactoryBase.__init__(self)
|
||
|
self.setFactoryId(factoryId)
|
||
|
|
||
|
def createEntityCreator(self):
|
||
|
return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level=self)
|
||
|
|
||
|
def getBattleCreditMultiplier(self):
|
||
|
return ToontownBattleGlobals.getFactoryCreditMultiplier(self.factoryId)
|
||
|
|
||
|
def generate(self):
|
||
|
self.notify.info('generate')
|
||
|
self.notify.info('start factory %s %s creation, frame=%s' % (self.factoryId, self.doId, globalClock.getFrameCount()))
|
||
|
self.notify.info('loading spec')
|
||
|
specModule = FactorySpecs.getFactorySpecModule(self.factoryId)
|
||
|
factorySpec = LevelSpec.LevelSpec(specModule)
|
||
|
self.notify.info('creating entities')
|
||
|
DistributedLevelAI.DistributedLevelAI.generate(self, factorySpec)
|
||
|
self.notify.info('creating cogs')
|
||
|
cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
|
||
|
self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedFactorySuitAI.DistributedFactorySuitAI, DistributedBattleFactoryAI.DistributedBattleFactoryAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells)
|
||
|
suitHandles = self.planner.genSuits()
|
||
|
messenger.send('plannerCreated-' + str(self.doId))
|
||
|
self.suits = suitHandles['activeSuits']
|
||
|
self.reserveSuits = suitHandles['reserveSuits']
|
||
|
self.d_setSuits()
|
||
|
scenario = 0
|
||
|
description = '%s|%s|%s|%s' % (self.factoryId,
|
||
|
self.entranceId,
|
||
|
scenario,
|
||
|
self.avIdList)
|
||
|
for avId in self.avIdList:
|
||
|
self.air.writeServerEvent('factoryEntered', avId, description)
|
||
|
|
||
|
self.notify.info('finish factory %s %s creation' % (self.factoryId, self.doId))
|
||
|
|
||
|
def delete(self):
|
||
|
self.notify.info('delete: %s' % self.doId)
|
||
|
suits = self.suits
|
||
|
for reserve in self.reserveSuits:
|
||
|
suits.append(reserve[0])
|
||
|
|
||
|
self.planner.destroy()
|
||
|
del self.planner
|
||
|
for suit in suits:
|
||
|
if not suit.isDeleted():
|
||
|
suit.factoryIsGoingDown()
|
||
|
suit.requestDelete()
|
||
|
|
||
|
DistributedLevelAI.DistributedLevelAI.delete(self)
|
||
|
|
||
|
def getTaskZoneId(self):
|
||
|
return self.factoryId
|
||
|
|
||
|
def getFactoryId(self):
|
||
|
return self.factoryId
|
||
|
|
||
|
def d_setForemanConfronted(self, avId):
|
||
|
if avId in self.avIdList:
|
||
|
self.sendUpdate('setForemanConfronted', [avId])
|
||
|
else:
|
||
|
self.notify.warning('%s: d_setForemanConfronted: av %s not in av list %s' % (self.doId, avId, self.avIdList))
|
||
|
|
||
|
def setVictors(self, victorIds):
|
||
|
activeVictors = []
|
||
|
activeVictorIds = []
|
||
|
for victorId in victorIds:
|
||
|
toon = self.air.doId2do.get(victorId)
|
||
|
if toon is not None:
|
||
|
activeVictors.append(toon)
|
||
|
activeVictorIds.append(victorId)
|
||
|
scenario = 0
|
||
|
description = '%s|%s|%s|%s' % (self.factoryId, self.entranceId, scenario, activeVictorIds)
|
||
|
for avId in activeVictorIds:
|
||
|
self.air.writeServerEvent('factoryDefeated', avId, description)
|
||
|
for toon in activeVictors:
|
||
|
simbase.air.questManager.toonDefeatedFactory(toon, self.factoryId, activeVictors)
|
||
|
|
||
|
def b_setDefeated(self):
|
||
|
self.d_setDefeated()
|
||
|
self.setDefeated()
|
||
|
|
||
|
def d_setDefeated(self):
|
||
|
self.sendUpdate('setDefeated')
|
||
|
|
||
|
def setDefeated(self):
|
||
|
pass
|
||
|
|
||
|
def getCogLevel(self):
|
||
|
return self.cogLevel
|
||
|
|
||
|
def d_setSuits(self):
|
||
|
self.sendUpdate('setSuits', [self.getSuits(), self.getReserveSuits()])
|
||
|
|
||
|
def getSuits(self):
|
||
|
suitIds = []
|
||
|
for suit in self.suits:
|
||
|
suitIds.append(suit.doId)
|
||
|
|
||
|
return suitIds
|
||
|
|
||
|
def getReserveSuits(self):
|
||
|
suitIds = []
|
||
|
for suit in self.reserveSuits:
|
||
|
suitIds.append(suit[0].doId)
|
||
|
|
||
|
return suitIds
|