mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
215 lines
6.9 KiB
Python
215 lines
6.9 KiB
Python
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from direct.distributed.ClockDelta import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase import DirectObject
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import DistributedDoorEntityBase
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from direct.distributed import DistributedObjectAI
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from otp.level import DistributedEntityAI
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from direct.fsm import FourStateAI
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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class Lock(DistributedDoorEntityBase.LockBase, DirectObject.DirectObject, FourStateAI.FourStateAI):
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def __init__(self, door, lockIndex, event, isUnlocked):
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self.door = door
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self.stateIndex = 0
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self.lockIndex = lockIndex
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self.stateIndex = lockIndex
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FourStateAI.FourStateAI.__init__(self, self.stateNames, durations=self.stateDurations)
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self.unlockEvent = None
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self.setUnlockEvent(event)
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self.setIsUnlocked(isUnlocked)
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return
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def getLockState(self):
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return self.stateIndex
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def setup(self):
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pass
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def takedown(self):
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self.ignoreAll()
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FourStateAI.FourStateAI.delete(self)
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del self.door
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def setUnlockEvent(self, event):
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if self.unlockEvent:
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self.ignore(self.unlockEvent)
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self.unlockEvent = self.door.getOutputEventName(event)
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if self.unlockEvent:
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self.accept(self.unlockEvent, self.setIsUnlocked)
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def distributeStateChange(self):
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self.door.sendLocksState()
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def setIsUnlocked(self, isUnlocked):
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self.setIsOn(isUnlocked)
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if not isUnlocked:
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self.door.locking()
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def setLockState(self, stateIndex):
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if self.stateIndex != stateIndex:
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self.fsm.request(self.states[stateIndex])
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def isUnlocked(self):
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return self.isOn()
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class DistributedDoorEntityAI(DistributedDoorEntityBase.DistributedDoorEntityBase, DistributedEntityAI.DistributedEntityAI, FourStateAI.FourStateAI):
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def __init__(self, level, entId, zoneId = None):
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self.entId = entId
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self._isGenerated = 0
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self.isOpenInput = None
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self.stateIndex = 0
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DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
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self.stateDurations[2] = self.secondsOpen
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FourStateAI.FourStateAI.__init__(self, self.stateNames, durations=self.stateDurations)
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self.setup()
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if zoneId is not None:
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self.generateWithRequired(zoneId)
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return
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def generateWithRequired(self, zoneId):
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DistributedEntityAI.DistributedEntityAI.generateWithRequired(self, zoneId)
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self._isGenerated = 1
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def delete(self):
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self.takedown()
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FourStateAI.FourStateAI.delete(self)
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DistributedEntityAI.DistributedEntityAI.delete(self)
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def getLocksState(self):
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stateBits = 0
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if hasattr(self, 'locks'):
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stateBits = self.locks[0].getLockState() & 15 | self.locks[1].getLockState() << 4 & 240 | self.locks[2].getLockState() << 8 & 3840
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return stateBits
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def sendLocksState(self):
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if self._isGenerated:
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self.sendUpdate('setLocksState', [self.getLocksState()])
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def getDoorState(self):
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r = (self.stateIndex, globalClockDelta.getRealNetworkTime())
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return r
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def getName(self):
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return 'door-%s' % (self.entId,)
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def setup(self):
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if not hasattr(self, 'unlock0Event'):
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self.unlock0Event = None
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if not hasattr(self, 'unlock1Event'):
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self.unlock1Event = None
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if not hasattr(self, 'unlock2Event'):
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self.unlock2Event = None
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if not hasattr(self, 'unlock3Event'):
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self.unlock3Event = None
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if not hasattr(self, 'isLock0Unlocked'):
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self.isLock0Unlocked = None
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if not hasattr(self, 'isLock1Unlocked'):
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self.isLock1Unlocked = None
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if not hasattr(self, 'isLock2Unlocked'):
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self.isLock2Unlocked = None
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if not hasattr(self, 'isLock3Unlocked'):
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self.isLock3Unlocked = None
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self.locks = [Lock(self, 0, self.unlock0Event, self.isLock0Unlocked), Lock(self, 1, self.unlock1Event, self.isLock1Unlocked), Lock(self, 2, self.unlock2Event, self.isLock2Unlocked)]
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del self.unlock0Event
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del self.unlock1Event
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del self.unlock2Event
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del self.unlock3Event
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del self.isLock0Unlocked
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del self.isLock1Unlocked
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del self.isLock2Unlocked
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del self.isLock3Unlocked
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if hasattr(self, 'isOpenEvent'):
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self.setIsOpenEvent(self.isOpenEvent)
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del self.isOpenEvent
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if hasattr(self, 'isOpen'):
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self.setIsOpen(self.isOpen)
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del self.isOpen
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return
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def takedown(self):
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self.ignoreAll()
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for i in self.locks:
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i.takedown()
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del self.locks
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setScale = DistributedDoorEntityBase.stubFunction
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setColor = DistributedDoorEntityBase.stubFunction
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setModel = DistributedDoorEntityBase.stubFunction
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def setIsOpenEvent(self, event):
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if self.isOpenEvent:
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self.ignore(self.isOpenEvent)
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self.isOpenEvent = self.getOutputEventName(event)
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if self.isOpenEvent:
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self.accept(self.isOpenEvent, self.setIsOpen)
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def changedOnState(self, isOn):
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if hasattr(self, 'entId'):
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messenger.send(self.getOutputEventName(), [not isOn])
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def setIsOpen(self, isOpen):
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self.setIsOn(not isOpen)
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def getIsOpen(self):
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return not self.getIsOn()
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def setSecondsOpen(self, secondsOpen):
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if self.secondsOpen != secondsOpen:
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self.secondsOpen = secondsOpen
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if secondsOpen < 0.0:
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secondsOpen = None
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self.stateDurations[2] = secondsOpen
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return
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def locking(self):
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if self.stateIndex == 1 or self.stateIndex == 2:
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self.fsm.request(self.states[3])
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def setUnlock0Event(self, event):
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self.locks[0].setUnlockEvent(event)
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def setUnlock1Event(self, event):
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self.locks[1].setUnlockEvent(event)
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def setUnlock2Event(self, event):
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self.locks[2].setUnlockEvent(event)
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def setUnlock3Event(self, event):
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pass
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def setIsLock0Unlocked(self, unlocked):
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self.locks[0].setIsUnlocked(unlocked)
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def setIsLock1Unlocked(self, unlocked):
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self.locks[1].setIsUnlocked(unlocked)
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def setIsLock2Unlocked(self, unlocked):
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self.locks[2].setIsUnlocked(unlocked)
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def setIsLock3Unlocked(self, unlocked):
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pass
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def isUnlocked(self):
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isUnlocked = self.locks[0].isUnlocked() and self.locks[1].isUnlocked() and self.locks[2].isUnlocked()
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return isUnlocked
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def distributeStateChange(self):
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if self._isGenerated:
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self.sendUpdate('setDoorState', self.getDoorState())
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def requestOpen(self):
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if self.isUnlocked():
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if self.fsm.getCurrentState() is not self.states[2]:
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self.fsm.request(self.states[1])
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if __dev__:
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def attribChanged(self, attrib, value):
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self.takedown()
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self.setup()
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