Poodletooth-iLand/toontown/classicchars/DistributedChipAI.py

166 lines
5.2 KiB
Python
Raw Normal View History

2015-03-03 22:10:12 +00:00
# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedChipAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedChipAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Chip)
self.fsm = ClassicFSM.ClassicFSM('DistributedChipAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.dale = None
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.ChipChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
def walkSpeed(self):
return ToontownGlobals.ChipSpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedChipAI__decideNextState(self, doneStatus):
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedChipAI__decideNextState)
if self.dale:
self.dale.chipEnteringState(self.fsm.getCurrentState().getName())
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
if self.dale:
self.dale.chipLeavingState(self.fsm.getCurrentState().getName())
def _DistributedChipAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedChipAI__decideNextState)
if self.dale:
self.dale.chipEnteringState(self.fsm.getCurrentState().getName())
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
if self.dale:
self.dale.chipLeavingState(self.fsm.getCurrentState().getName())
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedChipAI__decideNextState)
if self.dale:
self.dale.chipEnteringState(self.fsm.getCurrentState().getName())
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
if self.dale:
self.dale.chipLeavingState(self.fsm.getCurrentState().getName())
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def setDaleId(self, daleId):
self.daleId = daleId
self.dale = self.air.doId2do.get(daleId)
self.chatty.setDaleId(self.daleId)