mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
46 lines
1.4 KiB
Python
46 lines
1.4 KiB
Python
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.battle.BattleProps import globalPropPool
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class Ripples(NodePath):
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rippleCount = 0
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def __init__(self, parent = hidden):
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NodePath.__init__(self)
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self.assign(globalPropPool.getProp('ripples'))
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self.reparentTo(parent)
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self.getChild(0).setZ(0.1)
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self.seqNode = self.find('**/+SequenceNode').node()
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self.seqNode.setPlayRate(0)
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self.track = None
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self.trackId = Ripples.rippleCount
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Ripples.rippleCount += 1
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self.setBin('fixed', 100, 1)
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self.hide()
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return
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def createTrack(self, rate = 1):
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tflipDuration = self.seqNode.getNumChildren() / (float(rate) * 24)
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self.track = Sequence(Func(self.show), Func(self.seqNode.play, 0, self.seqNode.getNumFrames() - 1), Func(self.seqNode.setPlayRate, rate), Wait(tflipDuration), Func(self.seqNode.setPlayRate, 0), Func(self.hide), name='ripples-track-%d' % self.trackId)
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def play(self, rate = 1):
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self.stop()
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self.createTrack(rate)
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self.track.start()
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def loop(self, rate = 1):
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self.stop()
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self.createTrack(rate)
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self.track.loop()
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def stop(self):
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if self.track:
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self.track.finish()
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def destroy(self):
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self.stop()
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self.track = None
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del self.seqNode
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self.removeNode()
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return
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