mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
310 lines
12 KiB
Python
310 lines
12 KiB
Python
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownGlobals
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from pandac.PandaModules import *
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from math import *
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import math
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GEO_ID = 0
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def circleX(angle, radius, centerX, centerY):
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x = radius * cos(angle) + centerX
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return x
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def circleY(angle, radius, centerX, centerY):
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y = radius * sin(angle) + centerY
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return y
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def getCirclePoints(segCount, centerX, centerY, radius, wideX = 1.0, wideY = 1.0):
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returnShape = []
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for seg in xrange(0, segCount):
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coordX = wideX * circleX(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY)
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coordY = wideY * circleY(pi * 2.0 * float(float(seg) / float(segCount)), radius, centerX, centerY)
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returnShape.append((coordX, coordY, 1))
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coordX = wideX * circleX(pi * 2.0 * float(0 / segCount), radius, centerX, centerY)
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coordY = wideY * circleY(pi * 2.0 * float(0 / segCount), radius, centerX, centerY)
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returnShape.append((coordX, coordY, 1))
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return returnShape
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def addCircle(attachNode, vertexCount, radius, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
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targetGN = GeomNode('Circle Geom')
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zFloat = 0.025
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targetCircleShape = getCirclePoints(5 + vertexCount, 0.0, 0.0, radius)
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gFormat = GeomVertexFormat.getV3cp()
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targetCircleVertexData = GeomVertexData('holds my vertices', gFormat, Geom.UHDynamic)
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targetCircleVertexWriter = GeomVertexWriter(targetCircleVertexData, 'vertex')
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targetCircleColorWriter = GeomVertexWriter(targetCircleVertexData, 'color')
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targetCircleVertexWriter.addData3f(0.0, 0.0, zFloat)
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targetCircleColorWriter.addData4f(color[0], color[1], color[2], color[3])
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for vertex in targetCircleShape:
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targetCircleVertexWriter.addData3f(0.0 + vertex[0], 0.0 + vertex[1], zFloat)
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targetCircleColorWriter.addData4f(color[0], color[1], color[2], color[3])
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targetTris = GeomTrifans(Geom.UHStatic)
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sizeTarget = len(targetCircleShape)
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targetTris.addVertex(0)
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for countVertex in xrange(1, sizeTarget + 1):
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targetTris.addVertex(countVertex)
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targetTris.addVertex(1)
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targetTris.closePrimitive()
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targetGeom = Geom(targetCircleVertexData)
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targetGeom.addPrimitive(targetTris)
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attachNode.addGeom(targetGeom)
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return targetGeom
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def addCircleGeom(rootNode, vertexCount, radius, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
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global GEO_ID
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GN = GeomNode('Circle %s' % GEO_ID)
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GEO_ID += 1
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NodePathGeom = rootNode.attachNewNode(GN)
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geo = addCircle(GN, vertexCount, radius, color, layer)
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return (NodePathGeom, GN, geo)
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def addSquare(attachNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
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targetGN = GeomNode('Square Geom')
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sX = sizeX / 2.0
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sY = sizeY / 2.0
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color1 = color
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color2 = color
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color3 = color
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gFormat = GeomVertexFormat.getV3n3cpt2()
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boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic)
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boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex')
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boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal')
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boxColorWriter = GeomVertexWriter(boxVertexData, 'color')
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boxTextureWriter = GeomVertexWriter(boxVertexData, 'texcoord')
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boxVertexWriter.addData3f(-sX, sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxTextureWriter.addData2f(0.0, 1.0)
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boxVertexWriter.addData3f(-sX, -sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxTextureWriter.addData2f(0.0, 0.0)
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boxVertexWriter.addData3f(sX, -sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxTextureWriter.addData2f(1.0, 0.0)
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boxVertexWriter.addData3f(sX, sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxTextureWriter.addData2f(1.0, 1.0)
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boxTris = GeomTristrips(Geom.UHStatic)
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boxTris.addVertex(1)
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boxTris.addVertex(2)
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boxTris.addVertex(0)
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boxTris.addVertex(3)
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boxTris.closePrimitive()
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boxGeom = Geom(boxVertexData)
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boxGeom.addPrimitive(boxTris)
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attachNode.addGeom(boxGeom)
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return boxGeom
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def addSquareGeom(rootNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
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global GEO_ID
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GN = GeomNode('Square %s' % GEO_ID)
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GEO_ID += 1
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NodePathGeom = rootNode.attachNewNode(GN)
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geo = addSquare(GN, sizeX, sizeY, color, layer)
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return (NodePathGeom, GN, geo)
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def addBox(attachNode, sizeX, sizeY, sizeZ, color = Vec4(1.0, 1.0, 1.0, 1.0), darken = 0):
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targetGN = GeomNode('Box Geom')
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sX = sizeX / 2.0
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sY = sizeY / 2.0
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sZ = sizeZ / 2.0
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color1 = color
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color2 = color
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color3 = color
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if darken:
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color1 = color * 0.75
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color2 = color * 0.5
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color3 = color * 0.25
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gFormat = GeomVertexFormat.getV3n3cp()
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boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic)
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boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex')
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boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal')
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boxColorWriter = GeomVertexWriter(boxVertexData, 'color')
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boxVertexWriter.addData3f(sX, sY, sZ)
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boxNormalWriter.addData3f(0, 1, 0)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, sY, -sZ)
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boxNormalWriter.addData3f(0, 1, 0)
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boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
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boxVertexWriter.addData3f(-sX, sY, -sZ)
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boxNormalWriter.addData3f(0, 1, 0)
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boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
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boxVertexWriter.addData3f(-sX, sY, sZ)
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boxNormalWriter.addData3f(0, 1, 0)
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boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
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boxVertexWriter.addData3f(-sX, -sY, sZ)
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boxNormalWriter.addData3f(0, -1, 0)
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boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
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boxVertexWriter.addData3f(-sX, -sY, -sZ)
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boxNormalWriter.addData3f(0, -1, 0)
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boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
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boxVertexWriter.addData3f(sX, -sY, -sZ)
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boxNormalWriter.addData3f(0, -1, 0)
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boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
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boxVertexWriter.addData3f(sX, -sY, sZ)
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boxNormalWriter.addData3f(0, -1, 0)
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boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
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boxVertexWriter.addData3f(-sX, sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(-sX, -sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, -sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, sY, -sZ)
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boxNormalWriter.addData3f(0, 0, -1)
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boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
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boxVertexWriter.addData3f(sX, -sY, -sZ)
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boxNormalWriter.addData3f(0, 0, -1)
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boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
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boxVertexWriter.addData3f(-sX, -sY, -sZ)
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boxNormalWriter.addData3f(0, 0, -1)
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boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
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boxVertexWriter.addData3f(-sX, sY, -sZ)
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boxNormalWriter.addData3f(0, 0, -1)
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boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
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boxVertexWriter.addData3f(sX, sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, -sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
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boxVertexWriter.addData3f(sX, -sY, -sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
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boxVertexWriter.addData3f(sX, sY, -sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color1[0], color1[1], color1[2], color1[3])
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boxVertexWriter.addData3f(-sX, sY, -sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
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boxVertexWriter.addData3f(-sX, -sY, -sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color3[0], color3[1], color3[2], color3[3])
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boxVertexWriter.addData3f(-sX, -sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
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boxVertexWriter.addData3f(-sX, sY, sZ)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color2[0], color2[1], color2[2], color2[3])
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boxTris = GeomTristrips(Geom.UHStatic)
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boxTris.addVertex(0)
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boxTris.addVertex(1)
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boxTris.addVertex(3)
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boxTris.addVertex(2)
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boxTris.closePrimitive()
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boxTris.addVertex(5)
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boxTris.addVertex(6)
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boxTris.addVertex(4)
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boxTris.addVertex(7)
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boxTris.closePrimitive()
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boxTris.addVertex(9)
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boxTris.addVertex(10)
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boxTris.addVertex(8)
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boxTris.addVertex(11)
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boxTris.closePrimitive()
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boxTris.addVertex(13)
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boxTris.addVertex(14)
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boxTris.addVertex(12)
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boxTris.addVertex(15)
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boxTris.closePrimitive()
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boxTris.addVertex(16)
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boxTris.addVertex(17)
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boxTris.addVertex(19)
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boxTris.addVertex(18)
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boxTris.closePrimitive()
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boxTris.addVertex(21)
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boxTris.addVertex(22)
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boxTris.addVertex(20)
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boxTris.addVertex(23)
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boxTris.closePrimitive()
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boxGeom = Geom(boxVertexData)
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boxGeom.addPrimitive(boxTris)
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attachNode.addGeom(boxGeom)
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return boxGeom
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def addBoxGeom(rootNode, sizeX, sizeY, sizeZ, color = Vec4(1.0, 1.0, 1.0, 1.0), darken = 0):
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global GEO_ID
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GN = GeomNode('Box %s' % GEO_ID)
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GEO_ID += 1
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nodePathGeom = rootNode.attachNewNode(GN)
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geo = addBox(GN, sizeX, sizeY, sizeZ, color, darken)
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return (nodePathGeom, GN, geo)
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def addArrow(attachNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
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targetGN = GeomNode('Arrow Geom')
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sX = sizeX / 2.0
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sY = sizeY / 2.0
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color1 = color
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color2 = color
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color3 = color
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gFormat = GeomVertexFormat.getV3n3cp()
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boxVertexData = GeomVertexData('vertices', gFormat, Geom.UHDynamic)
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boxVertexWriter = GeomVertexWriter(boxVertexData, 'vertex')
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boxNormalWriter = GeomVertexWriter(boxVertexData, 'normal')
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boxColorWriter = GeomVertexWriter(boxVertexData, 'color')
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boxVertexWriter.addData3f(-sX, sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(-sX, -sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, -sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX, sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxTris = GeomTristrips(Geom.UHStatic)
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boxTris.addVertex(1)
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boxTris.addVertex(2)
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boxTris.addVertex(0)
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boxTris.addVertex(3)
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boxTris.closePrimitive()
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boxVertexWriter.addData3f(-sX * 2.0, sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(sX * 2.0, sY, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxVertexWriter.addData3f(0.0, sY * 2.0, 0.0)
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boxNormalWriter.addData3f(0, 0, 1)
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boxColorWriter.addData4f(color[0], color[1], color[2], color[3])
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boxTris.addVertex(4)
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boxTris.addVertex(5)
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boxTris.addVertex(6)
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boxTris.closePrimitive()
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boxGeom = Geom(boxVertexData)
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boxGeom.addPrimitive(boxTris)
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attachNode.addGeom(boxGeom)
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return boxGeom
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def addArrowGeom(rootNode, sizeX, sizeY, color = Vec4(1.0, 1.0, 1.0, 1.0), layer = 0):
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global GEO_ID
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GN = GeomNode('Arrow %s' % GEO_ID)
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GEO_ID += 1
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NodePathGeom = rootNode.attachNewNode(GN)
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geo = addArrow(GN, sizeX, sizeY, color, layer)
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return (NodePathGeom, GN, geo)
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