mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
875 lines
29 KiB
Python
875 lines
29 KiB
Python
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from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.distributed.ClockDelta import *
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from DistributedMinigame import *
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task.Task import Task
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from toontown.toonbase import ToontownTimer
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import RaceGameGlobals
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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class DistributedRaceGame(DistributedMinigame):
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedRaceGame', [State.State('off', self.enterOff, self.exitOff, ['inputChoice']),
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State.State('inputChoice', self.enterInputChoice, self.exitInputChoice, ['waitServerChoices', 'moveAvatars', 'cleanup']),
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State.State('waitServerChoices', self.enterWaitServerChoices, self.exitWaitServerChoices, ['moveAvatars', 'cleanup']),
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State.State('moveAvatars', self.enterMoveAvatars, self.exitMoveAvatars, ['inputChoice', 'winMovie', 'cleanup']),
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State.State('winMovie', self.enterWinMovie, self.exitWinMovie, ['cleanup']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.posHprArray = (((-9.03,
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0.06,
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0.025,
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-152.9),
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(-7.43,
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-2.76,
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0.025,
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-152.68),
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(-6.02,
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-5.48,
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0.025,
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-157.54),
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(-5.01,
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-8.32,
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0.025,
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-160.66),
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(-4.05,
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-11.36,
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0.025,
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-170.22),
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(-3.49,
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-14.18,
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0.025,
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-175.76),
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(-3.12,
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-17.15,
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0.025,
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-177.73),
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(-3.0,
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-20.32,
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0.025,
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178.49),
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(-3.09,
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-23.44,
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0.025,
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176.59),
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(-3.43,
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-26.54,
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0.025,
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171.44),
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(-4.07,
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-29.44,
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0.025,
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163.75),
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(-5.09,
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-32.27,
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0.025,
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158.2),
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(-6.11,
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-35.16,
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0.025,
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154.98),
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(-7.57,
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-37.78,
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0.025,
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154.98),
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(-9.28,
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-40.65,
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0.025,
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150.41)),
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((-6.12,
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1.62,
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0.025,
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-152.9),
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(-4.38,
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-1.35,
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0.025,
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-150.92),
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(-3.08,
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-4.3,
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0.025,
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-157.9),
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(-1.85,
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-7.26,
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0.025,
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-162.54),
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(-0.93,
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-10.49,
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0.025,
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-167.71),
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(-0.21,
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-13.71,
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0.025,
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-171.79),
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(0.21,
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-17.08,
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0.025,
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-174.92),
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(0.31,
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-20.2,
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0.025,
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177.1),
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(0.17,
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-23.66,
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0.025,
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174.82),
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(-0.23,
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-26.91,
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0.025,
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170.51),
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(-0.99,
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-30.2,
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0.025,
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162.54),
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(-2.02,
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-33.28,
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0.025,
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160.48),
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(-3.28,
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-36.38,
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0.025,
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157.96),
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(-4.67,
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-39.17,
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0.025,
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154.13),
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(-6.31,
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-42.15,
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0.025,
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154.13)),
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((-2.99,
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3.09,
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0.025,
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-154.37),
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(-1.38,
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-0.05,
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0.025,
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-154.75),
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(-0.19,
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-3.29,
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0.025,
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-159.22),
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(1.17,
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-6.51,
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0.025,
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-162.74),
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(2.28,
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-9.8,
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0.025,
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-168.73),
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(3.09,
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-13.28,
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0.025,
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-173.49),
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(3.46,
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-16.63,
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0.025,
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-176.81),
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(3.69,
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-20.38,
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0.025,
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179.14),
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(3.61,
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-24.12,
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0.025,
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175.78),
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(3.0,
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-27.55,
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0.025,
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170.87),
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(2.15,
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-30.72,
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0.025,
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167.41),
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(1.04,
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-34.26,
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0.025,
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162.11),
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(-0.15,
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-37.44,
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0.025,
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158.59),
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(-1.64,
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-40.52,
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0.025,
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153.89),
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(-3.42,
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-43.63,
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0.025,
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153.89)),
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((0.0,
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4.35,
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0.025,
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-154.37),
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(1.52,
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1.3,
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0.025,
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-155.67),
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(3.17,
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-2.07,
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0.025,
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-155.67),
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(4.47,
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-5.41,
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0.025,
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-163.0),
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(5.56,
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-9.19,
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0.025,
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-168.89),
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(6.22,
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-12.66,
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0.025,
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-171.67),
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(6.67,
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-16.56,
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0.025,
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-176.53),
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(6.93,
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-20.33,
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0.025,
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179.87),
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(6.81,
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-24.32,
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0.025,
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175.19),
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(6.22,
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-27.97,
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0.025,
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170.81),
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(5.59,
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-31.73,
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0.025,
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167.54),
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(4.48,
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-35.42,
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0.025,
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161.92),
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(3.06,
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-38.82,
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0.025,
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158.56),
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(1.4,
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-42.0,
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0.025,
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154.32),
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(-0.71,
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-45.17,
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0.025,
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153.27)))
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self.avatarPositions = {}
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self.modelCount = 8
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self.cameraTopView = (-22.78,
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-41.65,
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31.53,
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-51.55,
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-42.68,
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-2.96)
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self.timer = None
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self.timerStartTime = None
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return None
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def getTitle(self):
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return TTLocalizer.RaceGameTitle
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def getInstructions(self):
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return TTLocalizer.RaceGameInstructions
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def getMaxDuration(self):
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return 60
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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self.raceBoard = loader.loadModel('phase_4/models/minigames/race')
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self.raceBoard.setPosHpr(0, 0, 0, 0, 0, 0)
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self.raceBoard.setScale(0.8)
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self.dice = loader.loadModel('phase_4/models/minigames/dice')
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self.dice1 = self.dice.find('**/dice_button1')
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self.dice2 = self.dice.find('**/dice_button2')
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self.dice3 = self.dice.find('**/dice_button3')
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self.dice4 = self.dice.find('**/dice_button4')
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self.diceList = [self.dice1,
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self.dice2,
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self.dice3,
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self.dice4]
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self.music = base.loadMusic('phase_4/audio/bgm/minigame_race.ogg')
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self.posBuzzer = base.loadSfx('phase_4/audio/sfx/MG_pos_buzzer.ogg')
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self.negBuzzer = base.loadSfx('phase_4/audio/sfx/MG_neg_buzzer.ogg')
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self.winSting = base.loadSfx('phase_4/audio/sfx/MG_win.ogg')
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self.loseSting = base.loadSfx('phase_4/audio/sfx/MG_lose.ogg')
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self.diceButtonList = []
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for i in xrange(1, 5):
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button = self.dice.find('**/dice_button' + str(i))
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button_down = self.dice.find('**/dice_button' + str(i) + '_down')
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button_ro = self.dice.find('**/dice_button' + str(i) + '_ro')
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diceButton = DirectButton(image=(button,
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button_down,
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button_ro,
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None), relief=None, pos=(0.433 + (i - 1) * 0.2, 0.0, 0.15), parent=base.a2dBottomLeft, scale=0.25, command=self.handleInputChoice, extraArgs=[i])
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diceButton.hide()
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self.diceButtonList.append(diceButton)
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self.waitingChoicesLabel = DirectLabel(text=TTLocalizer.RaceGameWaitingChoices, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
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self.waitingChoicesLabel.hide()
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self.chanceMarker = loader.loadModel('phase_4/models/minigames/question_mark')
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self.chanceCard = loader.loadModel('phase_4/models/minigames/chance_card')
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self.chanceCardText = OnscreenText('', fg=(1.0, 0, 0, 1), scale=0.14, font=ToontownGlobals.getSignFont(), wordwrap=14, pos=(0.0, 0.2), mayChange=1)
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self.chanceCardText.hide()
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self.cardSound = base.loadSfx('phase_3.5/audio/sfx/GUI_stickerbook_turn.ogg')
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self.chanceMarkers = []
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return
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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self.raceBoard.removeNode()
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del self.raceBoard
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self.dice.removeNode()
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del self.dice
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self.chanceMarker.removeNode()
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del self.chanceMarker
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self.chanceCardText.removeNode()
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del self.chanceCardText
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self.chanceCard.removeNode()
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del self.chanceCard
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self.waitingChoicesLabel.destroy()
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del self.waitingChoicesLabel
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del self.music
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del self.posBuzzer
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del self.negBuzzer
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del self.winSting
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del self.loseSting
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del self.cardSound
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for button in self.diceButtonList:
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button.destroy()
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del self.diceButtonList
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for marker in self.chanceMarkers:
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marker.removeNode()
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del marker
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del self.chanceMarkers
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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base.playMusic(self.music, looping=1, volume=0.8)
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self.raceBoard.reparentTo(render)
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camera.reparentTo(render)
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p = self.cameraTopView
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camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5])
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base.transitions.irisIn(0.4)
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base.setBackgroundColor(0.1875, 0.7929, 0)
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def offstage(self):
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self.notify.debug('offstage')
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DistributedMinigame.offstage(self)
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self.music.stop()
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base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
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self.raceBoard.reparentTo(hidden)
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self.chanceCard.reparentTo(hidden)
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self.chanceCardText.hide()
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if hasattr(self, 'chanceMarkers'):
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for marker in self.chanceMarkers:
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marker.reparentTo(hidden)
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def setGameReady(self):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameReady')
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if DistributedMinigame.setGameReady(self):
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return
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self.resetPositions()
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for i in xrange(self.numPlayers):
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avId = self.avIdList[i]
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if self.localAvId == avId:
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self.localAvLane = i
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avatar = self.getAvatar(avId)
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if avatar:
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avatar.reparentTo(render)
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avatar.setAnimState('neutral', 1)
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self.positionInPlace(avatar, i, 0)
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def setGameStart(self, timestamp):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameStart')
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DistributedMinigame.setGameStart(self, timestamp)
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self.gameFSM.request('inputChoice')
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterInputChoice(self):
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self.notify.debug('enterInputChoice')
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for button in self.diceButtonList:
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button.show()
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.hide()
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if self.timerStartTime != None:
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self.startTimer()
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return
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def startTimer(self):
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now = globalClock.getFrameTime()
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elapsed = now - self.timerStartTime
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self.timer.posInTopRightCorner()
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self.timer.setTime(RaceGameGlobals.InputTimeout)
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self.timer.countdown(RaceGameGlobals.InputTimeout - elapsed, self.handleChoiceTimeout)
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self.timer.show()
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def setTimerStartTime(self, timestamp):
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if not self.hasLocalToon:
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return
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self.timerStartTime = globalClockDelta.networkToLocalTime(timestamp)
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if self.timer != None:
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self.startTimer()
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return
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def exitInputChoice(self):
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||
|
for button in self.diceButtonList:
|
||
|
button.hide()
|
||
|
|
||
|
if self.timer != None:
|
||
|
self.timer.destroy()
|
||
|
self.timer = None
|
||
|
self.timerStartTime = None
|
||
|
self.ignore('diceButton')
|
||
|
return
|
||
|
|
||
|
def handleChoiceTimeout(self):
|
||
|
self.sendUpdate('setAvatarChoice', [0])
|
||
|
self.gameFSM.request('waitServerChoices')
|
||
|
|
||
|
def handleInputChoice(self, choice):
|
||
|
self.sendUpdate('setAvatarChoice', [choice])
|
||
|
self.gameFSM.request('waitServerChoices')
|
||
|
|
||
|
def enterWaitServerChoices(self):
|
||
|
self.notify.debug('enterWaitServerChoices')
|
||
|
self.waitingChoicesLabel.show()
|
||
|
|
||
|
def exitWaitServerChoices(self):
|
||
|
self.waitingChoicesLabel.hide()
|
||
|
|
||
|
def localToonWon(self):
|
||
|
localToonPosition = self.avatarPositions[self.localAvId]
|
||
|
if localToonPosition >= RaceGameGlobals.NumberToWin:
|
||
|
self.notify.debug('localToon won')
|
||
|
return 1
|
||
|
else:
|
||
|
return 0
|
||
|
|
||
|
def anyAvatarWon(self):
|
||
|
for position in self.avatarPositions.values():
|
||
|
if position >= RaceGameGlobals.NumberToWin:
|
||
|
self.notify.debug('anyAvatarWon: Somebody won')
|
||
|
return 1
|
||
|
|
||
|
self.notify.debug('anyAvatarWon: Nobody won')
|
||
|
return 0
|
||
|
|
||
|
def showNumbers(self, task):
|
||
|
self.notify.debug('showing numbers...')
|
||
|
self.diceInstanceList = []
|
||
|
for i in xrange(len(task.choiceList)):
|
||
|
avId = self.avIdList[i]
|
||
|
choice = task.choiceList[i]
|
||
|
if choice == 0:
|
||
|
self.diceInstanceList.append(None)
|
||
|
else:
|
||
|
diceInstance = self.diceList[choice - 1].copyTo(self.raceBoard)
|
||
|
self.diceInstanceList.append(diceInstance)
|
||
|
dicePosition = self.avatarPositions[avId] + 1
|
||
|
diceInstance.setScale(4.0)
|
||
|
self.positionInPlace(diceInstance, i, dicePosition)
|
||
|
diceInstance.setP(-90)
|
||
|
diceInstance.setZ(0.05)
|
||
|
|
||
|
return Task.done
|
||
|
|
||
|
def showMatches(self, task):
|
||
|
self.notify.debug('showing matches...')
|
||
|
for i in xrange(len(task.choiceList)):
|
||
|
avId = self.avIdList[i]
|
||
|
choice = task.choiceList[i]
|
||
|
if choice != 0:
|
||
|
diceInstance = self.diceInstanceList[i]
|
||
|
freq = task.choiceList.count(choice)
|
||
|
if freq == 1:
|
||
|
diceInstance.setColor(0.2, 1, 0.2, 1)
|
||
|
if avId == self.localAvId:
|
||
|
base.playSfx(self.posBuzzer)
|
||
|
else:
|
||
|
diceInstance.setColor(1, 0.2, 0.2, 1)
|
||
|
if avId == self.localAvId:
|
||
|
base.playSfx(self.negBuzzer)
|
||
|
|
||
|
return Task.done
|
||
|
|
||
|
def hideNumbers(self, task):
|
||
|
self.notify.debug('hiding numbers...')
|
||
|
for dice in self.diceInstanceList:
|
||
|
if dice:
|
||
|
dice.removeNode()
|
||
|
|
||
|
self.diceInstanceList = []
|
||
|
return Task.done
|
||
|
|
||
|
def enterMoveAvatars(self, choiceList, positionList, rewardList):
|
||
|
self.notify.debug('in enterMoveAvatars:')
|
||
|
tasks = []
|
||
|
self.avatarPositionsCopy = self.avatarPositions.copy()
|
||
|
for i in xrange(0, len(choiceList) / self.numPlayers):
|
||
|
startIndex = i * self.numPlayers
|
||
|
endIndex = startIndex + self.numPlayers
|
||
|
self.choiceList = choiceList[startIndex:endIndex]
|
||
|
self.positionList = positionList[startIndex:endIndex]
|
||
|
self.rewardList = rewardList[startIndex:endIndex]
|
||
|
self.notify.debug(' turn: ' + str(i + 1))
|
||
|
self.notify.debug(' choiceList: ' + str(self.choiceList))
|
||
|
self.notify.debug(' positionList: ' + str(self.positionList))
|
||
|
self.notify.debug(' rewardList: ' + str(self.rewardList))
|
||
|
longestLerpTime = self.getLongestLerpTime(i > 0)
|
||
|
self.notify.debug('longestLerpTime: ' + str(longestLerpTime))
|
||
|
if i == 0:
|
||
|
snt = Task(self.showNumbers)
|
||
|
snt.choiceList = self.choiceList
|
||
|
smt = Task(self.showMatches)
|
||
|
smt.choiceList = self.choiceList
|
||
|
tasks += [snt, Task.pause(0.5), smt]
|
||
|
if longestLerpTime > 0.0:
|
||
|
self.notify.debug('someone moved...')
|
||
|
mat = Task(self.moveAvatars)
|
||
|
mat.choiceList = self.choiceList
|
||
|
mat.positionList = self.positionList
|
||
|
mat.rewardList = self.rewardList
|
||
|
mat.name = 'moveAvatars'
|
||
|
if i == 0:
|
||
|
tasks += [Task.pause(0.75),
|
||
|
mat,
|
||
|
Task.pause(0.75),
|
||
|
Task(self.hideNumbers),
|
||
|
Task.pause(longestLerpTime - 0.5)]
|
||
|
else:
|
||
|
mat.chance = 1
|
||
|
tasks += [mat, Task.pause(longestLerpTime)]
|
||
|
tasks += self.showChanceRewards()
|
||
|
else:
|
||
|
self.notify.debug('no one moved...')
|
||
|
tasks += [Task.pause(1.0), Task(self.hideNumbers)]
|
||
|
|
||
|
self.notify.debug('task list : ' + str(tasks))
|
||
|
wdt = Task(self.walkDone)
|
||
|
wdt.name = 'walk done'
|
||
|
tasks.append(wdt)
|
||
|
moveTask = Task.sequence(*tasks)
|
||
|
taskMgr.add(moveTask, 'moveAvatars')
|
||
|
|
||
|
def walkDone(self, task):
|
||
|
self.choiceList = []
|
||
|
self.positionList = []
|
||
|
if self.anyAvatarWon():
|
||
|
self.gameFSM.request('winMovie')
|
||
|
else:
|
||
|
self.gameFSM.request('inputChoice')
|
||
|
return Task.done
|
||
|
|
||
|
def getLongestLerpTime(self, afterFirst):
|
||
|
self.notify.debug('afterFirst: ' + str(afterFirst))
|
||
|
longestTime = 0.0
|
||
|
for i in xrange(len(self.choiceList)):
|
||
|
freq = self.choiceList.count(self.choiceList[i])
|
||
|
if afterFirst or freq == 1:
|
||
|
oldPosition = self.avatarPositionsCopy[self.avIdList[i]]
|
||
|
newPosition = self.positionList[i]
|
||
|
self.avatarPositionsCopy[self.avIdList[i]] = newPosition
|
||
|
squares_walked = abs(newPosition - oldPosition)
|
||
|
longestTime = max(longestTime, self.getWalkDuration(squares_walked))
|
||
|
|
||
|
return longestTime
|
||
|
|
||
|
def showChanceRewards(self):
|
||
|
tasks = []
|
||
|
for reward in self.rewardList:
|
||
|
self.notify.debug('showChanceRewards: reward = ' + str(reward))
|
||
|
index = self.rewardList.index(reward)
|
||
|
if reward != -1:
|
||
|
self.notify.debug('adding tasks!')
|
||
|
hcc = Task(self.hideChanceMarker)
|
||
|
hcc.chanceMarkers = self.chanceMarkers
|
||
|
hcc.index = index
|
||
|
sct = Task(self.showChanceCard)
|
||
|
sct.chanceCard = self.chanceCard
|
||
|
sct.cardSound = self.cardSound
|
||
|
stt = Task(self.showChanceCardText)
|
||
|
rewardEntry = RaceGameGlobals.ChanceRewards[reward]
|
||
|
stt.rewardIdx = reward
|
||
|
if rewardEntry[0][0] < 0 or rewardEntry[0][1] > 0:
|
||
|
stt.sound = self.negBuzzer
|
||
|
else:
|
||
|
stt.sound = self.posBuzzer
|
||
|
stt.picker = self.avIdList[index]
|
||
|
rct = Task(self.resetChanceCard)
|
||
|
task = Task.sequence(hcc, sct, Task.pause(1.0), stt, Task.pause(3.0), rct, Task.pause(0.25))
|
||
|
tasks.append(task)
|
||
|
|
||
|
return tasks
|
||
|
|
||
|
def showChanceCard(self, task):
|
||
|
base.playSfx(task.cardSound)
|
||
|
self.chanceCard.reparentTo(render)
|
||
|
quat = Quat()
|
||
|
quat.setHpr((270, 0, -85.24))
|
||
|
self.chanceCard.posQuatInterval(1.0, (19.62, 13.41, 13.14), quat, other=camera).start()
|
||
|
return Task.done
|
||
|
|
||
|
def hideChanceMarker(self, task):
|
||
|
task.chanceMarkers[task.index].reparentTo(hidden)
|
||
|
return Task.done
|
||
|
|
||
|
def showChanceCardText(self, task):
|
||
|
self.notify.debug('showing chance reward: ' + str(task.rewardIdx))
|
||
|
name = self.getAvatar(task.picker).getName()
|
||
|
rewardEntry = RaceGameGlobals.ChanceRewards[task.rewardIdx]
|
||
|
cardText = ''
|
||
|
if rewardEntry[1] != -1:
|
||
|
rewardstr_fmt = TTLocalizer.RaceGameCardText
|
||
|
if rewardEntry[2] > 0:
|
||
|
rewardstr_fmt = TTLocalizer.RaceGameCardTextBeans
|
||
|
cardText = rewardstr_fmt % {'name': name,
|
||
|
'reward': rewardEntry[1]}
|
||
|
else:
|
||
|
rewardstr_fmt = TTLocalizer.RaceGameCardTextHi1
|
||
|
cardText = rewardstr_fmt % {'name': name}
|
||
|
base.playSfx(task.sound)
|
||
|
self.chanceCardText.setText(cardText)
|
||
|
self.chanceCardText.show()
|
||
|
return Task.done
|
||
|
|
||
|
def resetChanceCard(self, task):
|
||
|
self.chanceCardText.hide()
|
||
|
self.chanceCard.reparentTo(hidden)
|
||
|
self.chanceCard.setPosHpr(0, 0, 0, 0, 0, 0)
|
||
|
return Task.done
|
||
|
|
||
|
def moveCamera(self):
|
||
|
bestPosIdx = self.avatarPositions.values()[0]
|
||
|
best_lane = 0
|
||
|
cur_lane = 0
|
||
|
for pos in self.avatarPositions.values():
|
||
|
if pos > bestPosIdx:
|
||
|
bestPosIdx = pos
|
||
|
best_lane = cur_lane
|
||
|
cur_lane = cur_lane + 1
|
||
|
|
||
|
bestPosIdx = min(RaceGameGlobals.NumberToWin, bestPosIdx)
|
||
|
localToonPosition = self.avatarPositions[self.localAvId]
|
||
|
savedCamPos = camera.getPos()
|
||
|
savedCamHpr = camera.getHpr()
|
||
|
pos1_idx = min(RaceGameGlobals.NumberToWin - 4, localToonPosition)
|
||
|
pos1 = self.posHprArray[self.localAvLane][pos1_idx]
|
||
|
bestPosLookAtIdx = bestPosIdx + 1
|
||
|
localToonLookAtIdx = localToonPosition + 4
|
||
|
if localToonLookAtIdx >= bestPosLookAtIdx:
|
||
|
pos2_idx = localToonLookAtIdx
|
||
|
pos2_idx = min(RaceGameGlobals.NumberToWin, pos2_idx)
|
||
|
pos2 = self.posHprArray[self.localAvLane][pos2_idx]
|
||
|
else:
|
||
|
pos2_idx = bestPosLookAtIdx
|
||
|
pos2_idx = min(RaceGameGlobals.NumberToWin, pos2_idx)
|
||
|
pos2 = self.posHprArray[best_lane][pos2_idx]
|
||
|
posDeltaVecX = pos2[0] - pos1[0]
|
||
|
posDeltaVecY = pos2[1] - pos1[1]
|
||
|
DistanceMultiplier = 0.8
|
||
|
camposX = pos2[0] + DistanceMultiplier * posDeltaVecX
|
||
|
camposY = pos2[1] + DistanceMultiplier * posDeltaVecY
|
||
|
race_fraction = bestPosIdx / float(RaceGameGlobals.NumberToWin)
|
||
|
CamHeight = 10.0 * race_fraction + (1.0 - race_fraction) * 22.0
|
||
|
CamPos = Vec3(camposX, camposY, pos2[2] + CamHeight)
|
||
|
camera.setPos(CamPos)
|
||
|
camera_lookat_idx = min(RaceGameGlobals.NumberToWin - 6, localToonPosition)
|
||
|
posLookAt = self.posHprArray[self.localAvLane][camera_lookat_idx]
|
||
|
camera.lookAt(posLookAt[0], posLookAt[1], posLookAt[2])
|
||
|
CamQuat = Quat()
|
||
|
CamQuat.setHpr(camera.getHpr())
|
||
|
camera.setPos(savedCamPos)
|
||
|
camera.setHpr(savedCamHpr)
|
||
|
camera.posQuatInterval(0.75, CamPos, CamQuat).start()
|
||
|
|
||
|
def getWalkDuration(self, squares_walked):
|
||
|
walkDuration = abs(squares_walked / 1.2)
|
||
|
if squares_walked > 4:
|
||
|
walkDuration = walkDuration * 0.3
|
||
|
return walkDuration
|
||
|
|
||
|
def moveAvatars(self, task):
|
||
|
self.notify.debug('In moveAvatars: ')
|
||
|
self.notify.debug(' choiceList: ' + str(task.choiceList))
|
||
|
self.notify.debug(' positionList: ' + str(task.positionList))
|
||
|
self.notify.debug(' rewardList: ' + str(task.rewardList))
|
||
|
for i in xrange(len(self.choiceList)):
|
||
|
avId = self.avIdList[i]
|
||
|
choice = task.choiceList[i]
|
||
|
position = task.positionList[i]
|
||
|
chance = max(0, hasattr(task, 'chance'))
|
||
|
if choice != 0:
|
||
|
oldPosition = self.avatarPositions[avId]
|
||
|
self.avatarPositions[avId] = position
|
||
|
self.moveCamera()
|
||
|
if not chance and task.choiceList.count(choice) != 1:
|
||
|
self.notify.debug('duplicate choice!')
|
||
|
else:
|
||
|
avatar = self.getAvatar(avId)
|
||
|
if avatar:
|
||
|
squares_walked = abs(position - oldPosition)
|
||
|
if squares_walked > 4:
|
||
|
self.notify.debug('running')
|
||
|
avatar.setPlayRate(1.0, 'run')
|
||
|
self.runInPlace(avatar, i, oldPosition, position, self.getWalkDuration(squares_walked))
|
||
|
else:
|
||
|
if choice > 0:
|
||
|
self.notify.debug('walking forwards')
|
||
|
avatar.setPlayRate(1.0, 'walk')
|
||
|
else:
|
||
|
self.notify.debug('walking backwards')
|
||
|
avatar.setPlayRate(-1.0, 'walk')
|
||
|
self.walkInPlace(avatar, i, position, self.getWalkDuration(squares_walked))
|
||
|
|
||
|
return Task.done
|
||
|
|
||
|
def exitMoveAvatars(self):
|
||
|
self.notify.debug('In exitMoveAvatars: removing hooks')
|
||
|
taskMgr.remove('moveAvatars')
|
||
|
return None
|
||
|
|
||
|
def gameOverCallback(self, task):
|
||
|
self.gameOver()
|
||
|
return Task.done
|
||
|
|
||
|
def enterWinMovie(self):
|
||
|
self.notify.debug('enterWinMovie')
|
||
|
if self.localToonWon():
|
||
|
base.playSfx(self.winSting)
|
||
|
else:
|
||
|
base.playSfx(self.loseSting)
|
||
|
for avId in self.avIdList:
|
||
|
avPosition = self.avatarPositions[avId]
|
||
|
if avPosition >= RaceGameGlobals.NumberToWin:
|
||
|
avatar = self.getAvatar(avId)
|
||
|
if avatar:
|
||
|
lane = str(self.avIdList.index(avId))
|
||
|
taskMgr.remove('runAvatar-' + lane)
|
||
|
taskMgr.remove('walkAvatar-' + lane)
|
||
|
avatar.setAnimState('jump', 1.0)
|
||
|
|
||
|
taskMgr.doMethodLater(4.0, self.gameOverCallback, 'playMovie')
|
||
|
|
||
|
def exitWinMovie(self):
|
||
|
taskMgr.remove('playMovie')
|
||
|
self.winSting.stop()
|
||
|
self.loseSting.stop()
|
||
|
|
||
|
def enterCleanup(self):
|
||
|
self.notify.debug('enterCleanup')
|
||
|
|
||
|
def exitCleanup(self):
|
||
|
pass
|
||
|
|
||
|
def positionInPlace(self, avatar, lane, place):
|
||
|
place = min(place, len(self.posHprArray[lane]) - 1)
|
||
|
posH = self.posHprArray[lane][place]
|
||
|
avatar.setPosHpr(self.raceBoard, posH[0], posH[1], posH[2], posH[3], 0, 0)
|
||
|
|
||
|
def walkInPlace(self, avatar, lane, place, time):
|
||
|
place = min(place, len(self.posHprArray[lane]) - 1)
|
||
|
posH = self.posHprArray[lane][place]
|
||
|
|
||
|
def stopWalk(raceBoard = self.raceBoard, posH = posH):
|
||
|
avatar.setAnimState('neutral', 1)
|
||
|
if raceBoard.isEmpty():
|
||
|
avatar.setPosHpr(0, 0, 0, 0, 0, 0)
|
||
|
else:
|
||
|
avatar.setPosHpr(raceBoard, posH[0], posH[1], posH[2], posH[3], 0, 0)
|
||
|
|
||
|
posQuat = Quat()
|
||
|
posQuat.setHpr((posH[3], 0, 0))
|
||
|
walkSeq = Sequence(Func(avatar.setAnimState, 'walk', 1),
|
||
|
avatar.posQuatInterval(time, posH[:3], posQuat, other=self.raceBoard),
|
||
|
Func(stopWalk))
|
||
|
walkSeq.start()
|
||
|
|
||
|
def runInPlace(self, avatar, lane, currentPlace, newPlace, time):
|
||
|
place = min(newPlace, len(self.posHprArray[lane]) - 1)
|
||
|
step = (place - currentPlace) / 3
|
||
|
pos1 = self.posHprArray[lane][currentPlace + step]
|
||
|
pos2 = self.posHprArray[lane][currentPlace + 2 * step]
|
||
|
pos3 = self.posHprArray[lane][place]
|
||
|
|
||
|
def stopRun(raceBoard = self.raceBoard, pos3 = pos3):
|
||
|
avatar.setAnimState('neutral', 1)
|
||
|
avatar.setPosHpr(raceBoard, pos3[0], pos3[1], pos3[2], pos3[3], 0, 0)
|
||
|
|
||
|
pos1Quat = Quat()
|
||
|
pos1Quat.setHpr((pos1[3], 0, 0))
|
||
|
pos2Quat = Quat()
|
||
|
pos2Quat.setHpr((pos1[3], 0, 0))
|
||
|
pos3Quat = Quat()
|
||
|
pos3Quat.setHpr((pos1[3], 0, 0))
|
||
|
runSeq = Sequence(Func(avatar.setAnimState, 'run', 1),
|
||
|
avatar.posQuatInterval(time/3., pos1[:3], pos1Quat, other=self.raceBoard),
|
||
|
avatar.posQuatInterval(time/3., pos2[:3], pos2Quat, other=self.raceBoard),
|
||
|
avatar.posQuatInterval(time/3., pos3[:3], pos3Quat, other=self.raceBoard),
|
||
|
Func(stopRun))
|
||
|
runSeq.start()
|
||
|
|
||
|
def setAvatarChoice(self, choice):
|
||
|
self.notify.error('setAvatarChoice should not be called on the client')
|
||
|
|
||
|
def setAvatarChose(self, avId):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
self.notify.debug('setAvatarChose: avatar: ' + str(avId) + ' choose a number')
|
||
|
|
||
|
def setChancePositions(self, positions):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
row = 0
|
||
|
for pos in positions:
|
||
|
marker = self.chanceMarker.copyTo(render)
|
||
|
posHpr = self.posHprArray[row][pos]
|
||
|
marker.setPosHpr(self.raceBoard, posHpr[0], posHpr[1], posHpr[2], posHpr[3] + 180, 0, 0.025)
|
||
|
marker.setScale(0.7)
|
||
|
self.chanceMarkers.append(marker)
|
||
|
row += 1
|
||
|
|
||
|
def setServerChoices(self, choices, positions, rewards):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
for i in xrange(len(positions)):
|
||
|
if positions[i] > RaceGameGlobals.NumberToWin:
|
||
|
positions[i] = RaceGameGlobals.NumberToWin
|
||
|
if positions[i] < 0:
|
||
|
positions[i] = 0
|
||
|
|
||
|
self.notify.debug('setServerChoices: %s positions: %s rewards: %s ' % (choices, positions, rewards))
|
||
|
self.gameFSM.request('moveAvatars', [choices, positions, rewards])
|
||
|
|
||
|
def resetPositions(self):
|
||
|
for avId in self.avIdList:
|
||
|
self.avatarPositions[avId] = 0
|