mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
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38 lines
1.5 KiB
Python
38 lines
1.5 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.fsm.FSM import FSM
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from toontown.effects import FireworkShows
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import PartyGlobals
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import random
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class DistributedPartyFireworksActivityAI(DistributedPartyActivityAI, FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPartyFireworksActivityAI")
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def __init__(self, air, parent, activityTuple):
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DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
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FSM.__init__(self, 'DistributedPartyActivityAI')
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self.state = 'Idle'
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def getEventId(self):
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return PartyGlobals.FireworkShows.Summer
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def getShowStyle(self):
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return random.randint(0, len(FireworkShows.shows[PartyGlobals.FireworkShows.Summer]) - 1)
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def getSongId(self):
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return random.randint(0, 1)
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def toonJoinRequest(self):
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avId = self.air.getAvatarIdFromSender()
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host = self.air.doId2do[self.parent].hostId
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if avId == host and self.state == 'Idle':
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self.request('Active')
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return
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self.sendUpdateToAvatarId(avId, 'joinRequestDenied', [1])
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def enterActive(self):
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self.sendUpdate('setState', ['Active', globalClockDelta.getRealNetworkTime()])
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def enterIdle(self):
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self.sendUpdate('setState', ['Idle', globalClockDelta.getRealNetworkTime()])
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