mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
115 lines
4.9 KiB
Python
115 lines
4.9 KiB
Python
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from toontown.toonbase.ToontownBattleGlobals import *
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from toontown.toonbase import ToontownGlobals
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from direct.fsm import StateData
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from direct.directnotify import DirectNotifyGlobal
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from toontown.battle import BattleBase
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from toontown.toonbase import TTLocalizer
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class TownBattleChooseAvatarPanel(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('ChooseAvatarPanel')
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def __init__(self, doneEvent, toon):
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self.notify.debug('Init choose panel...')
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StateData.StateData.__init__(self, doneEvent)
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self.numAvatars = 0
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self.chosenAvatar = 0
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self.toon = toon
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def load(self):
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gui = loader.loadModel('phase_3.5/models/gui/battle_gui')
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self.frame = DirectFrame(relief=None, image=gui.find('**/BtlPick_TAB'), image_color=Vec4(1, 0.2, 0.2, 1))
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self.frame.hide()
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self.statusFrame = DirectFrame(parent=self.frame, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.9, 0.5, 1), pos=(0.611, 0, 0))
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self.textFrame = DirectFrame(parent=self.frame, relief=None, image=gui.find('**/PckMn_Select_Tab'), image_color=Vec4(1, 1, 0, 1), text='', text_fg=Vec4(0, 0, 0, 1), text_pos=(0, -0.025, 0), text_scale=0.08, pos=(-0.013, 0, 0.013))
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if self.toon:
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self.textFrame['text'] = TTLocalizer.TownBattleChooseAvatarToonTitle
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else:
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self.textFrame['text'] = TTLocalizer.TownBattleChooseAvatarCogTitle
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self.avatarButtons = []
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for i in xrange(4):
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button = DirectButton(parent=self.frame, relief=None, image=(gui.find('**/PckMn_Arrow_Up'), gui.find('**/PckMn_Arrow_Dn'), gui.find('**/PckMn_Arrow_Rlvr')), command=self.__handleAvatar, extraArgs=[i])
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if self.toon:
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button.setScale(1, 1, -1)
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button.setPos(0, 0, -0.2)
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else:
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button.setScale(1, 1, 1)
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button.setPos(0, 0, 0.2)
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self.avatarButtons.append(button)
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self.backButton = DirectButton(parent=self.frame, relief=None, image=(gui.find('**/PckMn_BackBtn'), gui.find('**/PckMn_BackBtn_Dn'), gui.find('**/PckMn_BackBtn_Rlvr')), pos=(-0.647, 0, 0.006), scale=1.05, text=TTLocalizer.TownBattleChooseAvatarBack, text_scale=0.05, text_pos=(0.01, -0.012), text_fg=Vec4(0, 0, 0.8, 1), command=self.__handleBack)
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gui.removeNode()
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return
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def unload(self):
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self.frame.destroy()
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del self.frame
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del self.statusFrame
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del self.textFrame
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del self.avatarButtons
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del self.backButton
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def enter(self, numAvatars, localNum = None, luredIndices = None, trappedIndices = None, track = None):
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self.frame.show()
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invalidTargets = []
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if not self.toon:
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if len(luredIndices) > 0:
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if track == BattleBase.TRAP or track == BattleBase.LURE:
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invalidTargets += luredIndices
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if len(trappedIndices) > 0:
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if track == BattleBase.TRAP:
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invalidTargets += trappedIndices
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self.__placeButtons(numAvatars, invalidTargets, localNum)
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def exit(self):
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self.frame.hide()
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def __handleBack(self):
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doneStatus = {'mode': 'Back'}
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messenger.send(self.doneEvent, [doneStatus])
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def __handleAvatar(self, avatar):
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doneStatus = {'mode': 'Avatar',
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'avatar': avatar}
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messenger.send(self.doneEvent, [doneStatus])
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def adjustCogs(self, numAvatars, luredIndices, trappedIndices, track):
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invalidTargets = []
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if len(luredIndices) > 0:
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if track == BattleBase.TRAP or track == BattleBase.LURE:
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invalidTargets += luredIndices
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if len(trappedIndices) > 0:
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if track == BattleBase.TRAP:
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invalidTargets += trappedIndices
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self.__placeButtons(numAvatars, invalidTargets, None)
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return
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def adjustToons(self, numToons, localNum):
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self.__placeButtons(numToons, [], localNum)
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def __placeButtons(self, numAvatars, invalidTargets, localNum):
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for i in xrange(4):
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if numAvatars > i and i not in invalidTargets and i != localNum:
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self.avatarButtons[i].show()
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else:
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self.avatarButtons[i].hide()
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if numAvatars == 1:
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self.avatarButtons[0].setX(0)
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elif numAvatars == 2:
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self.avatarButtons[0].setX(0.2)
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self.avatarButtons[1].setX(-0.2)
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elif numAvatars == 3:
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self.avatarButtons[0].setX(0.4)
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self.avatarButtons[1].setX(0.0)
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self.avatarButtons[2].setX(-0.4)
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elif numAvatars == 4:
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self.avatarButtons[0].setX(0.6)
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self.avatarButtons[1].setX(0.2)
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self.avatarButtons[2].setX(-0.2)
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self.avatarButtons[3].setX(-0.6)
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else:
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self.notify.error('Invalid number of avatars: %s' % numAvatars)
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return None
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