Poodletooth-iLand/toontown/ai/AchievementsManagerAI.py

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Python
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2015-03-03 16:10:12 -06:00
from toontown.achievements import Achievements
class AchievementsManagerAI():
def __init__(self, air):
self.air = air
self.vpLaffPlayers = []
self.vpSoloPlayers = []
def toonMadeFriend(self, avId):
av = self.air.doId2do.get(avId)
if not av:
return
possibleAchievements = Achievements.getAchievementsOfType(Achievements.FriendAchievement)
for achievementId in possibleAchievements:
if not achievementId in av.getAchievements():
if Achievements.AchievementsDict[achievementId].hasComplete(av):
av.addAchievement(achievementId)
def toonPlayedMinigame(self, av):
possibleAchievements = Achievements.getAchievementsOfType(Achievements.TrolleyAchievement)
for achievementId in possibleAchievements:
if not achievementId in av.getAchievements():
if Achievements.AchievementsDict[achievementId].hasComplete(av):
av.addAchievement(achievementId)
def toonsStartedVP(self, toons):
for avId in toons:
av = self.air.doId2do.get(int(avId))
if not av:
continue
if av.getHp() == 1:
self.vpLaffPlayers.append(int(avId))
if len(toons) == 1:
self.vpSoloPlayers.append(int(toons[0]))
def toonsFinishedVP(self, toons):
possibleAchievements = Achievements.getAchievementsOfType(Achievements.VPAchievement)
for avId in toons:
av = self.air.doId2do.get(int(avId))
if not av:
continue
for achievementId in possibleAchievements:
if not achievementId in av.getAchievements():
solo = avId in self.vpSoloPlayers
laff = avId in self.vpLaffPlayers
if Achievements.AchievementsDict[achievementId].hasComplete(laff, solo):
av.addAchievement(achievementId)
while avId in self.vpSoloPlayers:
self.vpSoloPlayers.remove(avId)
while avId in self.vpLaffPlayers:
self.vpLaffPlayers.remove(avId)
def toonGotQuest(self, avId):
av = self.air.doId2do.get(avId)
if not av:
return