mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 00:37:54 +00:00
157 lines
5.1 KiB
Python
157 lines
5.1 KiB
Python
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from NametagConstants import *
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import NametagGlobals
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from otp.margins.ClickablePopup import ClickablePopup
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from otp.otpbase import OTPGlobals
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from pandac.PandaModules import *
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class Nametag(ClickablePopup):
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CName = 1
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CSpeech = 2
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CThought = 4
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NAME_PADDING = 0.2
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CHAT_ALPHA = 1.0
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DEFAULT_CHAT_WORDWRAP = 10.0
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IS_3D = False # 3D variants will set this to True.
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def __init__(self):
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if self.IS_3D:
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ClickablePopup.__init__(self, NametagGlobals.camera)
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else:
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ClickablePopup.__init__(self)
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self.contents = 0 # To be set by subclass.
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self.innerNP = NodePath.anyPath(self).attachNewNode('nametag_contents')
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self.wordWrap = 7.5
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self.chatWordWrap = None
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self.font = None
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self.speechFont = None
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self.name = ''
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self.displayName = ''
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self.qtColor = VBase4(1,1,1,1)
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self.colorCode = CCNormal
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self.avatar = None
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self.icon = NodePath('icon')
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self.frame = (0, 0, 0, 0)
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self.nameFg = (0,0,0,1)
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self.nameBg = (1,1,1,1)
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self.chatFg = (0,0,0,1)
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self.chatBg = (1,1,1,1)
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self.chatString = ''
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self.chatFlags = 0
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def destroy(self):
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ClickablePopup.destroy(self)
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def setContents(self, contents):
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self.contents = contents
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self.update()
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def setAvatar(self, avatar):
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self.avatar = avatar
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def setChatWordwrap(self, chatWordWrap):
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self.chatWordWrap = chatWordWrap
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def tick(self):
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pass # Does nothing by default.
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def clickStateChanged(self):
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self.update()
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def getButton(self):
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cs = self.getClickState()
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if self.buttons is None:
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return None
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elif cs in self.buttons:
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return self.buttons[cs]
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else:
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return self.buttons.get(0)
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def update(self):
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if self.colorCode in NAMETAG_COLORS:
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cc = self.colorCode
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else:
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cc = CCNormal
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self.nameFg, self.nameBg, self.chatFg, self.chatBg = NAMETAG_COLORS[cc][self.getClickState()]
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self.innerNP.node().removeAllChildren()
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if self.contents & self.CThought and self.chatFlags & CFThought:
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self.showThought()
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elif self.contents & self.CSpeech and self.chatFlags&CFSpeech:
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self.showSpeech()
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elif self.contents & self.CName and self.displayName:
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self.showName()
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def showBalloon(self, balloon, text):
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if not self.speechFont:
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# If no font is set, we can't display anything yet...
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return
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color = self.qtColor if (self.chatFlags&CFQuicktalker) else self.chatBg
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if color[3] > self.CHAT_ALPHA:
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color = (color[0], color[1], color[2], self.CHAT_ALPHA)
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reversed = (self.IS_3D and (self.chatFlags&CFReversed))
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balloon, frame = balloon.generate(text, self.speechFont, textColor=self.chatFg,
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balloonColor=color,
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wordWrap=self.chatWordWrap or \
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self.DEFAULT_CHAT_WORDWRAP,
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button=self.getButton(),
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reversed=reversed)
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balloon.reparentTo(self.innerNP)
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self.frame = frame
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def showThought(self):
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self.showBalloon(self.getThoughtBalloon(), self.chatString)
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def showSpeech(self):
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self.showBalloon(self.getSpeechBalloon(), self.chatString)
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def showName(self):
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if not self.font:
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# If no font is set, we can't actually display a name yet...
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return
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# Create text node:
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self.innerNP.attachNewNode(self.icon)
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t = self.innerNP.attachNewNode(TextNode('name'), 1)
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t.node().setFont(self.font)
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t.node().setAlign(TextNode.ACenter)
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t.node().setWordwrap(self.wordWrap)
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t.node().setText(self.displayName)
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t.setColor(self.nameFg)
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t.setTransparency(self.nameFg[3] < 1.0)
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width, height = t.node().getWidth(), t.node().getHeight()
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# Put the actual written name a little in front of the nametag and
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# disable depth write so the text appears nice and clear, free from
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# z-fighting and bizarre artifacts. The text renders *after* the tag
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# behind it, due to both being in the transparency bin,
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# so there's really no problem with doing this.
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t.setY(-0.05)
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t.setAttrib(DepthWriteAttrib.make(0))
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# Apply panel behind the text:
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panel = NametagGlobals.nametagCardModel.copyTo(self.innerNP, 0)
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panel.setPos((t.node().getLeft()+t.node().getRight())/2.0, 0,
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(t.node().getTop()+t.node().getBottom())/2.0)
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panel.setScale(width + self.NAME_PADDING, 1, height + self.NAME_PADDING)
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panel.setColor(self.nameBg)
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panel.setTransparency(self.nameBg[3] < 1.0)
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self.frame = (t.node().getLeft()-self.NAME_PADDING/2.0,
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t.node().getRight()+self.NAME_PADDING/2.0,
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t.node().getBottom()-self.NAME_PADDING/2.0,
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t.node().getTop()+self.NAME_PADDING/2.0)
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