Poodletooth-iLand/toontown/estate/DistributedChair.py

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from direct.interval.IntervalGlobal import *
from direct.gui.DirectGui import *
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from toontown.catalog import CatalogFurnitureItem
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from toontown.toonbase import ToontownGlobals, TTLocalizer
from toontown.toontowngui import TTDialog
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from DistributedFurnitureItem import DistributedFurnitureItem
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class DistributedChair(DistributedFurnitureItem):
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def __init__(self, cr):
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DistributedFurnitureItem.__init__(self, cr)
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self.dialog = None
self.exitButton = None
self.avId = ToontownGlobals.CHAIR_NONE
def loadModel(self):
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model = DistributedFurnitureItem.loadModel(self)
cSphere = CollisionSphere(0.0, self.getChair()[3], 1.0, 1.575)
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cSphere.setTangible(0)
colNode = CollisionNode('Chair-%s' % self.doId)
colNode.addSolid(cSphere)
cSpherePath = model.attachNewNode(colNode)
cSpherePath.setCollideMask(ToontownGlobals.WallBitmask)
self.accept('enterChair-%s' % self.doId, self.__enterSphere)
return model
def disable(self):
av = base.cr.doId2do.get(self.avId)
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if av:
self.resetAvatar(av)
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self.ignoreAll()
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DistributedFurnitureItem.disable(self)
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def getChair(self):
return CatalogFurnitureItem.ChairToPosHpr[self.item.furnitureType]
def destroyGui(self):
if self.exitButton:
self.exitButton.destroy()
self.exitButton = None
if self.dialog:
self.dialog.destroy()
self.dialog = None
def setupGui(self):
castGui = loader.loadModel('phase_4/models/gui/fishingGui')
self.exitButton = DirectButton(parent=base.a2dBottomRight, relief=None, text=('', TTLocalizer.FishingExit, TTLocalizer.FishingExit), text_align=TextNode.ACenter, text_scale=0.1, text_fg=Vec4(1, 1, 1, 1), text_shadow=Vec4(0, 0, 0, 1), text_pos=(0.0, -0.12), pos=(-0.158, 0, 0.14), image=(castGui.find('**/exit_buttonUp'), castGui.find('**/exit_buttonDown'), castGui.find('**/exit_buttonRollover')), command=self.sendUpdate, extraArgs=['requestSit', [ToontownGlobals.CHAIR_STOP]])
castGui.removeNode()
base.localAvatar.stopSleepWatch()
base.localAvatar.startSleepWatch(self.__handleFallingAsleep)
def resetAvatar(self, av):
av.loop('neutral')
av.setPos(av.getPos(render))
av.getGeomNode().setHpr(0, 0, 0)
av.setH(self.getH() + self.getChair()[1][0])
av.reparentTo(render)
if av == base.localAvatar:
base.localAvatar.setPreventCameraDisable(False)
base.cr.playGame.getPlace().setState('walk')
def setAvId(self, avId):
if avId == ToontownGlobals.CHAIR_NONE:
self.avId = avId
return
chair = self.getChair()
av = base.cr.doId2do.get(avId)
if not av:
return
sitStartDuration = av.getDuration('sit-start')
sequence = Sequence(Func(av.loop, 'walk'), av.getGeomNode().hprInterval(0.25, chair[1]), Parallel(Sequence(Wait(sitStartDuration * 0.25), av.posInterval(sitStartDuration * 0.25, chair[0])), ActorInterval(av, 'sit-start')), Func(av.setAnimState, 'Sit', 1.0))
av.setPosHpr(chair[2], (0, 0, 0))
av.reparentTo(self)
if av == base.localAvatar:
base.cr.playGame.getPlace().setState('walk')
base.localAvatar.setPreventCameraDisable(True)
base.cr.playGame.getPlace().setState('stopped')
sequence.append(Func(self.setupGui))
sequence.start()
self.avId = avId
def setStatus(self, status):
av = base.cr.doId2do.get(self.avId)
if not av:
return
if status == ToontownGlobals.CHAIR_UNEXPECTED_EXIT:
self.resetAvatar(av)
else:
sitStartDuration = av.getDuration('sit-start')
self.destroyGui()
Sequence(Parallel(ActorInterval(av, 'sit-start', startTime=sitStartDuration, endTime=0.0), Sequence(Wait(sitStartDuration * 0.25), av.posInterval(sitStartDuration * 0.25, self.getChair()[2]))), Func(self.resetAvatar, av)).start()
def resetAvatar(self, av):
av.loop('neutral')
av.setPos(av.getPos(render))
av.getGeomNode().setHpr(0, 0, 0)
av.setH(self.getH() + self.getChair()[1][0])
av.reparentTo(render)
if av == base.localAvatar:
base.localAvatar.setPreventCameraDisable(False)
base.cr.playGame.getPlace().setState('walk')
self.destroyGui()
def __enterSphere(self, collisionEntry):
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if self.avId in base.cr.doId2do:
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return
base.cr.playGame.getPlace().setState('stopped')
self.dialog = TTDialog.TTDialog(style=TTDialog.TwoChoice, text=TTLocalizer.ChairAskToUse, fadeScreen=1, command=self.__handleDialogResponse)
def __handleDialogResponse(self, response):
self.destroyGui()
if response < 0:
base.cr.playGame.getPlace().setState('walk')
return
self.sendUpdate('requestSit', [ToontownGlobals.CHAIR_START])
def __handleFallingAsleep(self, arg):
self.sendUpdate('requestSit', [ToontownGlobals.CHAIR_STOP])