mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
51 lines
2 KiB
Python
51 lines
2 KiB
Python
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from pandac.PandaModules import DecalEffect, DepthWriteAttrib
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from direct.directnotify import DirectNotifyGlobal
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from toontown.building import DistributedBuilding
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class DistributedAnimBuilding(DistributedBuilding.DistributedBuilding):
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def __init__(self, cr):
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DistributedBuilding.DistributedBuilding.__init__(self, cr)
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def enterToon(self, ts):
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DistributedBuilding.DistributedBuilding.enterToon(self, ts)
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self.fixEffects()
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def fixEffects(self):
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nodes = self.getNodePaths()
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for curNode in nodes:
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mf = curNode.find('**/*mesh_front*')
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sign_joint = curNode.find('**/sign_origin_joint')
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if not sign_joint.isEmpty():
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self.notify.debug('I found sign_origin_joint 1')
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if not mf.isEmpty():
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sign = mf.find('**/sign')
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mf.clearEffect(DecalEffect.getClassType())
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if not sign.isEmpty():
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sign.setDepthWrite(1, 1)
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sign.setEffect(DecalEffect.make())
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sign_joint = curNode.find('**/sign_origin_joint')
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allSignJoints = curNode.findAllMatches('**/sign_origin_joint')
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num = allSignJoints.getNumPaths()
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if num:
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sign_joint = allSignJoints.getPath(num - 1)
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if not sign_joint.isEmpty():
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self.notify.debug('I found sign_origin_joint 2')
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sign.wrtReparentTo(sign_joint)
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def setupNametag(self):
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if not self.wantsNametag():
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return
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DistributedBuilding.DistributedBuilding.setupNametag(self)
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def getSbSearchString(self):
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result = 'landmarkBlocks/sb' + str(self.block) + ':*animated_building_*_DNARoot'
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return result
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def adjustSbNodepathScale(self, nodePath):
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nodePath.setScale(0.543667, 1, 1)
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def animToToon(self, timeStamp):
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DistributedBuilding.DistributedBuilding.animToToon(self, timeStamp)
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self.fixEffects()
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