mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
777 lines
28 KiB
Python
777 lines
28 KiB
Python
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from direct.actor import Actor
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from otp.avatar import Avatar
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import SuitDNA
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from toontown.toonbase import ToontownGlobals
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from pandac.PandaModules import *
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from toontown.battle import SuitBattleGlobals
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from toontown.nametag import NametagGlobals
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from direct.task.Task import Task
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from toontown.battle import BattleProps
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from toontown.toonbase import TTLocalizer
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from pandac.PandaModules import VirtualFileMountHTTP, VirtualFileSystem, Filename, DSearchPath
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from direct.showbase import AppRunnerGlobal
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from toontown.nametag import NametagGroup
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import string
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import os
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from toontown.suit import SuitGlobals
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aSize = 6.06
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bSize = 5.29
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cSize = 4.14
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SuitDialogArray = []
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SkelSuitDialogArray = []
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AllSuits = (('walk', 'walk'), ('run', 'walk'), ('neutral', 'neutral'))
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AllSuitsMinigame = (('victory', 'victory'),
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('flail', 'flailing'),
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('tug-o-war', 'tug-o-war'),
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('slip-backward', 'slip-backward'),
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('slip-forward', 'slip-forward'))
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AllSuitsTutorialBattle = (('lose', 'lose'), ('pie-small-react', 'pie-small'), ('squirt-small-react', 'squirt-small'))
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AllSuitsBattle = (('drop-react', 'anvil-drop'),
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('flatten', 'drop'),
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('sidestep-left', 'sidestep-left'),
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('sidestep-right', 'sidestep-right'),
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('squirt-large-react', 'squirt-large'),
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('landing', 'landing'),
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('reach', 'walknreach'),
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('rake-react', 'rake'),
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('hypnotized', 'hypnotize'),
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('soak', 'soak'),
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('lured', 'lured'))
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SuitsCEOBattle = (('sit', 'sit'),
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('sit-eat-in', 'sit-eat-in'),
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('sit-eat-loop', 'sit-eat-loop'),
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('sit-eat-out', 'sit-eat-out'),
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('sit-angry', 'sit-angry'),
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('sit-hungry-left', 'leftsit-hungry'),
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('sit-hungry-right', 'rightsit-hungry'),
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('sit-lose', 'sit-lose'),
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('tray-walk', 'tray-walk'),
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('tray-neutral', 'tray-neutral'),
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('sit-lose', 'sit-lose'))
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f = (('throw-paper', 'throw-paper', 3.5), ('phone', 'phone', 3.5), ('shredder', 'shredder', 3.5))
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p = (('pencil-sharpener', 'pencil-sharpener', 5),
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('pen-squirt', 'pen-squirt', 5),
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('hold-eraser', 'hold-eraser', 5),
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('finger-wag', 'finger-wag', 5),
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('hold-pencil', 'hold-pencil', 5))
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ym = (('throw-paper', 'throw-paper', 5),
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('golf-club-swing', 'golf-club-swing', 5),
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('magic3', 'magic3', 5),
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('rubber-stamp', 'rubber-stamp', 5),
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('smile', 'smile', 5))
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mm = (('speak', 'speak', 5),
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('effort', 'effort', 5),
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('magic1', 'magic1', 5),
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('pen-squirt', 'fountain-pen', 5),
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('finger-wag', 'finger-wag', 5))
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ds = (('magic1', 'magic1', 5),
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('magic2', 'magic2', 5),
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('throw-paper', 'throw-paper', 5),
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('magic3', 'magic3', 5))
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hh = (('pen-squirt', 'fountain-pen', 7),
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('glower', 'glower', 5),
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('throw-paper', 'throw-paper', 5),
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('magic1', 'magic1', 5),
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('roll-o-dex', 'roll-o-dex', 5))
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cr = (('pickpocket', 'pickpocket', 5), ('throw-paper', 'throw-paper', 3.5), ('glower', 'glower', 5))
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tbc = (('cigar-smoke', 'cigar-smoke', 8),
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('glower', 'glower', 5),
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('song-and-dance', 'song-and-dance', 8),
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('golf-club-swing', 'golf-club-swing', 5))
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cc = (('speak', 'speak', 5),
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('glower', 'glower', 5),
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('phone', 'phone', 3.5),
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('finger-wag', 'finger-wag', 5))
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tm = (('speak', 'speak', 5),
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('throw-paper', 'throw-paper', 5),
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('pickpocket', 'pickpocket', 5),
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('roll-o-dex', 'roll-o-dex', 5),
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('finger-wag', 'finger-wag', 5))
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nd = (('pickpocket', 'pickpocket', 5),
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('roll-o-dex', 'roll-o-dex', 5),
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('magic3', 'magic3', 5),
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('smile', 'smile', 5))
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gh = (('speak', 'speak', 5), ('pen-squirt', 'fountain-pen', 5), ('rubber-stamp', 'rubber-stamp', 5))
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ms = (('effort', 'effort', 5),
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('throw-paper', 'throw-paper', 5),
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('stomp', 'stomp', 5),
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('quick-jump', 'jump', 6))
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tf = (('phone', 'phone', 5),
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('smile', 'smile', 5),
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('throw-object', 'throw-object', 5),
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('glower', 'glower', 5))
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m = (('speak', 'speak', 5),
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('magic2', 'magic2', 5),
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('magic1', 'magic1', 5),
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('golf-club-swing', 'golf-club-swing', 5))
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mh = (('magic1', 'magic1', 5),
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('smile', 'smile', 5),
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('golf-club-swing', 'golf-club-swing', 5),
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('song-and-dance', 'song-and-dance', 5))
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sc = (('throw-paper', 'throw-paper', 3.5), ('watercooler', 'watercooler', 5), ('pickpocket', 'pickpocket', 5))
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pp = (('throw-paper', 'throw-paper', 5), ('glower', 'glower', 5), ('finger-wag', 'fingerwag', 5))
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tw = (('throw-paper', 'throw-paper', 3.5),
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('glower', 'glower', 5),
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('magic2', 'magic2', 5),
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('finger-wag', 'finger-wag', 5))
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bc = (('phone', 'phone', 5), ('hold-pencil', 'hold-pencil', 5))
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nc = (('phone', 'phone', 5), ('throw-object', 'throw-object', 5))
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mb = (('magic1', 'magic1', 5), ('throw-paper', 'throw-paper', 3.5))
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ls = (('throw-paper', 'throw-paper', 5), ('throw-object', 'throw-object', 5), ('hold-pencil', 'hold-pencil', 5))
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rb = (('glower', 'glower', 5), ('magic1', 'magic1', 5), ('golf-club-swing', 'golf-club-swing', 5))
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bf = (('pickpocket', 'pickpocket', 5),
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('rubber-stamp', 'rubber-stamp', 5),
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('shredder', 'shredder', 3.5),
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('watercooler', 'watercooler', 5))
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b = (('effort', 'effort', 5),
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('throw-paper', 'throw-paper', 5),
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('throw-object', 'throw-object', 5),
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('magic1', 'magic1', 5))
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dt = (('rubber-stamp', 'rubber-stamp', 5),
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('throw-paper', 'throw-paper', 5),
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('speak', 'speak', 5),
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('finger-wag', 'fingerwag', 5),
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('throw-paper', 'throw-paper', 5))
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ac = (('throw-object', 'throw-object', 5),
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('roll-o-dex', 'roll-o-dex', 5),
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('stomp', 'stomp', 5),
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('phone', 'phone', 5),
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('throw-paper', 'throw-paper', 5))
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bs = (('magic1', 'magic1', 5), ('throw-paper', 'throw-paper', 5), ('finger-wag', 'fingerwag', 5))
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sd = (('magic2', 'magic2', 5),
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('quick-jump', 'jump', 6),
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('stomp', 'stomp', 5),
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('magic3', 'magic3', 5),
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('hold-pencil', 'hold-pencil', 5),
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('throw-paper', 'throw-paper', 5))
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le = (('speak', 'speak', 5),
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('throw-object', 'throw-object', 5),
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('glower', 'glower', 5),
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('throw-paper', 'throw-paper', 5))
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bw = (('finger-wag', 'fingerwag', 5),
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('cigar-smoke', 'cigar-smoke', 8),
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('gavel', 'gavel', 8),
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('magic1', 'magic1', 5),
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('throw-object', 'throw-object', 5),
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('throw-paper', 'throw-paper', 5))
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if not base.config.GetBool('want-new-cogs', 0):
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ModelDict = {'a': ('/models/char/suitA-', 4),
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'b': ('/models/char/suitB-', 4),
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'c': ('/models/char/suitC-', 3.5)}
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TutorialModelDict = {'a': ('/models/char/suitA-', 4),
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'b': ('/models/char/suitB-', 4),
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'c': ('/models/char/suitC-', 3.5)}
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else:
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ModelDict = {'a': ('/models/char/tt_a_ene_cga_', 4),
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'b': ('/models/char/tt_a_ene_cgb_', 4),
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'c': ('/models/char/tt_a_ene_cgc_', 3.5)}
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TutorialModelDict = {'a': ('/models/char/tt_a_ene_cga_', 4),
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'b': ('/models/char/tt_a_ene_cgb_', 4),
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'c': ('/models/char/tt_a_ene_cgc_', 3.5)}
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HeadModelDict = {'a': ('/models/char/suitA-', 4),
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'b': ('/models/char/suitB-', 4),
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'c': ('/models/char/suitC-', 3.5)}
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SuitParts = ['phase_3.5/models/char/suitA-mod',
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'phase_3.5/models/char/suitB-mod',
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'phase_3.5/models/char/suitC-mod',
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'phase_4/models/char/suitA-heads',
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'phase_4/models/char/suitB-heads',
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'phase_3.5/models/char/suitC-heads']
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Preloaded = {}
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def loadModels():
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global Preloaded
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if not Preloaded:
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print 'Preloading suits...'
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for filepath in SuitParts:
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Preloaded[filepath] = loader.loadModel(filepath)
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Preloaded[filepath].flattenMedium()
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def loadTutorialSuit():
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loader.loadModel('phase_3.5/models/char/suitC-mod')
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loadDialog(1)
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def loadSuits(level):
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loadDialog(level)
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def unloadSuits(level):
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#loadSuitModelsAndAnims(level, flag=0)
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unloadDialog(level)
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def loadSuitModelsAndAnims(level, flag = 0):
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for key in ModelDict.keys():
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model, phase = ModelDict[key]
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if flag:
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filepath = 'phase_3.5' + model + 'mod'
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Preloaded[filepath] = loader.loadModel(filepath)
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filepath = 'phase_' + str(phase) + model + 'heads'
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Preloaded[filepath] = loader.loadModel(filepath)
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def cogExists(filePrefix):
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searchPath = DSearchPath()
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if AppRunnerGlobal.appRunner:
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searchPath.appendDirectory(Filename.expandFrom('$TT_3_5_ROOT/phase_3.5'))
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else:
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basePath = os.path.expandvars('$TTMODELS') or './ttmodels'
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searchPath.appendDirectory(Filename.fromOsSpecific(basePath + '/built/phase_3.5'))
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filePrefix = filePrefix.strip('/')
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pfile = Filename(filePrefix)
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found = vfs.resolveFilename(pfile, searchPath)
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if not found:
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return False
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return True
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def loadSuitAnims(suit, flag = 1):
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if suit in SuitDNA.suitHeadTypes:
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try:
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animList = eval(suit)
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except NameError:
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animList = ()
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else:
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print 'Invalid suit name: ', suit
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return -1
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for anim in animList:
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phase = 'phase_' + str(anim[2])
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filePrefix = ModelDict[bodyType][0]
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animName = filePrefix + anim[1]
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if flag:
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loader.loadModel(animName)
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else:
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loader.unloadModel(animName)
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def loadDialog(level):
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global SuitDialogArray
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if len(SuitDialogArray) > 0:
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return
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else:
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loadPath = 'phase_3.5/audio/dial/'
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SuitDialogFiles = ['COG_VO_grunt',
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'COG_VO_murmur',
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'COG_VO_statement',
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'COG_VO_question']
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for file in SuitDialogFiles:
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SuitDialogArray.append(base.loadSfx(loadPath + file + '.ogg'))
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SuitDialogArray.append(SuitDialogArray[2])
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SuitDialogArray.append(SuitDialogArray[2])
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def loadSkelDialog():
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global SkelSuitDialogArray
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if len(SkelSuitDialogArray) > 0:
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return
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else:
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grunt = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_grunt.ogg')
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murmur = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_murmur.ogg')
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statement = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_statement.ogg')
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question = loader.loadSfx('phase_5/audio/sfx/Skel_COG_VO_question.ogg')
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SkelSuitDialogArray = [grunt,
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murmur,
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statement,
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question,
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statement,
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statement]
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def unloadDialog(level):
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global SuitDialogArray
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SuitDialogArray = []
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def unloadSkelDialog():
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global SkelSuitDialogArray
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SkelSuitDialogArray = []
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def attachSuitHead(node, suitName):
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suitIndex = SuitDNA.suitHeadTypes.index(suitName)
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suitDNA = SuitDNA.SuitDNA()
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suitDNA.newSuit(suitName)
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suit = Suit()
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suit.setDNA(suitDNA)
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headParts = suit.getHeadParts()
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head = node.attachNewNode('head')
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for part in headParts:
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copyPart = part.copyTo(head)
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copyPart.setDepthTest(1)
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copyPart.setDepthWrite(1)
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suit.delete()
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suit = None
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p1 = Point3()
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p2 = Point3()
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head.calcTightBounds(p1, p2)
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d = p2 - p1
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biggest = max(d[0], d[2])
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column = suitIndex % SuitDNA.suitsPerDept
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s = (0.2 + column / 100.0) / biggest
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pos = -0.14 + (SuitDNA.suitsPerDept - column - 1) / 135.0
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head.setPosHprScale(0, 0, pos, 180, 0, 0, s, s, s)
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return head
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class Suit(Avatar.Avatar):
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__module__ = __name__
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healthColors = (Vec4(0, 1, 0, 1),
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Vec4(1, 1, 0, 1),
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Vec4(1, 0.5, 0, 1),
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Vec4(1, 0, 0, 1),
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Vec4(0.3, 0.3, 0.3, 1))
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healthGlowColors = (Vec4(0.25, 1, 0.25, 0.5),
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Vec4(1, 1, 0.25, 0.5),
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Vec4(1, 0.5, 0.25, 0.5),
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Vec4(1, 0.25, 0.25, 0.5),
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Vec4(0.3, 0.3, 0.3, 0))
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medallionColors = {'c': Vec4(0.863, 0.776, 0.769, 1.0),
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's': Vec4(0.843, 0.745, 0.745, 1.0),
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'l': Vec4(0.749, 0.776, 0.824, 1.0),
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'm': Vec4(0.749, 0.769, 0.749, 1.0)}
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def __init__(self):
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try:
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self.Suit_initialized
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return
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except:
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self.Suit_initialized = 1
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Avatar.Avatar.__init__(self)
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self.setFont(ToontownGlobals.getSuitFont())
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self.setPlayerType(NametagGlobals.CCSuit)
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self.setPickable(1)
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self.leftHand = None
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self.rightHand = None
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self.shadowJoint = None
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self.nametagJoint = None
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self.headParts = []
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self.healthBar = None
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self.healthCondition = 0
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self.isDisguised = 0
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self.isWaiter = 0
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self.isRental = 0
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def delete(self):
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try:
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self.Suit_deleted
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except:
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self.Suit_deleted = 1
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if self.leftHand:
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self.leftHand.removeNode()
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self.leftHand = None
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if self.rightHand:
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||
|
self.rightHand.removeNode()
|
||
|
self.rightHand = None
|
||
|
if self.shadowJoint:
|
||
|
self.shadowJoint.removeNode()
|
||
|
self.shadowJoint = None
|
||
|
if self.nametagJoint:
|
||
|
self.nametagJoint.removeNode()
|
||
|
self.nametagJoint = None
|
||
|
for part in self.headParts:
|
||
|
part.removeNode()
|
||
|
|
||
|
self.headParts = []
|
||
|
self.removeHealthBar()
|
||
|
Avatar.Avatar.delete(self)
|
||
|
|
||
|
def setHeight(self, height):
|
||
|
Avatar.Avatar.setHeight(self, height)
|
||
|
self.nametag3d.setPos(0, 0, height + 1.0)
|
||
|
|
||
|
def getRadius(self):
|
||
|
return 2
|
||
|
|
||
|
def setDNAString(self, dnaString):
|
||
|
self.dna = SuitDNA.SuitDNA()
|
||
|
self.dna.makeFromNetString(dnaString)
|
||
|
self.setDNA(self.dna)
|
||
|
|
||
|
def setDNA(self, dna):
|
||
|
if self.style:
|
||
|
return
|
||
|
|
||
|
self.style = dna
|
||
|
self.generateSuit()
|
||
|
self.initializeDropShadow()
|
||
|
self.initializeNametag3d()
|
||
|
|
||
|
def generateSuit(self):
|
||
|
dna = self.style
|
||
|
self.headParts = []
|
||
|
self.headColor = None
|
||
|
self.headTexture = None
|
||
|
self.loseActor = None
|
||
|
self.isSkeleton = 0
|
||
|
|
||
|
if dna.name in SuitGlobals.suitProperties:
|
||
|
self.scale = SuitGlobals.suitProperties[dna.name][SuitGlobals.SCALE_INDEX]
|
||
|
self.handColor = SuitGlobals.suitProperties[dna.name][SuitGlobals.HAND_COLOR_INDEX]
|
||
|
|
||
|
if dna.name == 'cc':
|
||
|
self.headColor = SuitGlobals.ColdCallerHead
|
||
|
|
||
|
self.generateBody()
|
||
|
|
||
|
if SuitGlobals.suitProperties[dna.name][SuitGlobals.HEAD_TEXTURE_INDEX]:
|
||
|
self.headTexture = SuitGlobals.suitProperties[dna.name][SuitGlobals.HEAD_TEXTURE_INDEX]
|
||
|
|
||
|
for head in SuitGlobals.suitProperties[dna.name][SuitGlobals.HEADS_INDEX]:
|
||
|
self.generateHead(head)
|
||
|
|
||
|
self.setHeight(SuitGlobals.suitProperties[dna.name][SuitGlobals.HEIGHT_INDEX])
|
||
|
|
||
|
self.setName(SuitBattleGlobals.SuitAttributes[dna.name]['name'])
|
||
|
self.getGeomNode().setScale(self.scale)
|
||
|
self.generateHealthBar()
|
||
|
self.generateCorporateMedallion()
|
||
|
|
||
|
def generateBody(self):
|
||
|
global Preloaded
|
||
|
animDict = self.generateAnimDict()
|
||
|
filePrefix, bodyPhase = ModelDict[self.style.body]
|
||
|
filepath = 'phase_3.5' + filePrefix + 'mod'
|
||
|
self.loadModel(Preloaded[filepath], copy = True)
|
||
|
self.loadAnims(animDict)
|
||
|
self.setSuitClothes()
|
||
|
|
||
|
def generateAnimDict(self):
|
||
|
animDict = {}
|
||
|
filePrefix, bodyPhase = ModelDict[self.style.body]
|
||
|
for anim in AllSuits:
|
||
|
animDict[anim[0]] = 'phase_' + str(bodyPhase) + filePrefix + anim[1]
|
||
|
|
||
|
for anim in AllSuitsMinigame:
|
||
|
animDict[anim[0]] = 'phase_4' + filePrefix + anim[1]
|
||
|
|
||
|
for anim in AllSuitsTutorialBattle:
|
||
|
filePrefix, bodyPhase = TutorialModelDict[self.style.body]
|
||
|
animDict[anim[0]] = 'phase_' + str(bodyPhase) + filePrefix + anim[1]
|
||
|
|
||
|
for anim in AllSuitsBattle:
|
||
|
animDict[anim[0]] = 'phase_5' + filePrefix + anim[1]
|
||
|
|
||
|
if self.style.body == 'a':
|
||
|
animDict['neutral'] = 'phase_4/models/char/suitA-neutral'
|
||
|
for anim in SuitsCEOBattle:
|
||
|
animDict[anim[0]] = 'phase_12/models/char/suitA-' + anim[1]
|
||
|
elif self.style.body == 'b':
|
||
|
animDict['neutral'] = 'phase_4/models/char/suitB-neutral'
|
||
|
for anim in SuitsCEOBattle:
|
||
|
animDict[anim[0]] = 'phase_12/models/char/suitB-' + anim[1]
|
||
|
elif self.style.body == 'c':
|
||
|
animDict['neutral'] = 'phase_3.5/models/char/suitC-neutral'
|
||
|
for anim in SuitsCEOBattle:
|
||
|
animDict[anim[0]] = 'phase_12/models/char/suitC-' + anim[1]
|
||
|
|
||
|
try:
|
||
|
animList = eval(self.style.name)
|
||
|
except NameError:
|
||
|
animList = ()
|
||
|
|
||
|
for anim in animList:
|
||
|
phase = 'phase_' + str(anim[2])
|
||
|
animDict[anim[0]] = phase + filePrefix + anim[1]
|
||
|
|
||
|
return animDict
|
||
|
|
||
|
def initializeBodyCollisions(self, collIdStr):
|
||
|
Avatar.Avatar.initializeBodyCollisions(self, collIdStr)
|
||
|
if not self.ghostMode:
|
||
|
self.collNode.setCollideMask(self.collNode.getIntoCollideMask() | ToontownGlobals.PieBitmask)
|
||
|
|
||
|
def setSuitClothes(self, modelRoot = None):
|
||
|
if not modelRoot:
|
||
|
modelRoot = self
|
||
|
dept = self.style.dept
|
||
|
phase = 3.5
|
||
|
|
||
|
torsoTex = loader.loadTexture('phase_%s/maps/%s_blazer.jpg' % (phase, dept))
|
||
|
torsoTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
torsoTex.setMagfilter(Texture.FTLinear)
|
||
|
legTex = loader.loadTexture('phase_%s/maps/%s_leg.jpg' % (phase, dept))
|
||
|
legTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
legTex.setMagfilter(Texture.FTLinear)
|
||
|
armTex = loader.loadTexture('phase_%s/maps/%s_sleeve.jpg' % (phase, dept))
|
||
|
armTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
armTex.setMagfilter(Texture.FTLinear)
|
||
|
modelRoot.find('**/torso').setTexture(torsoTex, 1)
|
||
|
modelRoot.find('**/arms').setTexture(armTex, 1)
|
||
|
modelRoot.find('**/legs').setTexture(legTex, 1)
|
||
|
modelRoot.find('**/hands').setColor(self.handColor)
|
||
|
self.leftHand = self.find('**/joint_Lhold')
|
||
|
self.rightHand = self.find('**/joint_Rhold')
|
||
|
self.shadowJoint = self.find('**/joint_shadow')
|
||
|
self.nametagJoint = self.find('**/joint_nameTag')
|
||
|
|
||
|
def makeWaiter(self, modelRoot = None):
|
||
|
if not modelRoot:
|
||
|
modelRoot = self
|
||
|
self.isWaiter = 1
|
||
|
torsoTex = loader.loadTexture('phase_3.5/maps/waiter_m_blazer.jpg')
|
||
|
torsoTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
torsoTex.setMagfilter(Texture.FTLinear)
|
||
|
legTex = loader.loadTexture('phase_3.5/maps/waiter_m_leg.jpg')
|
||
|
legTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
legTex.setMagfilter(Texture.FTLinear)
|
||
|
armTex = loader.loadTexture('phase_3.5/maps/waiter_m_sleeve.jpg')
|
||
|
armTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
armTex.setMagfilter(Texture.FTLinear)
|
||
|
modelRoot.find('**/torso').setTexture(torsoTex, 1)
|
||
|
modelRoot.find('**/arms').setTexture(armTex, 1)
|
||
|
modelRoot.find('**/legs').setTexture(legTex, 1)
|
||
|
|
||
|
def makeRentalSuit(self, suitType, modelRoot = None):
|
||
|
if not modelRoot:
|
||
|
modelRoot = self.getGeomNode()
|
||
|
if suitType == 's':
|
||
|
torsoTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_blazer.jpg')
|
||
|
legTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_leg.jpg')
|
||
|
armTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_sleeve.jpg')
|
||
|
handTex = loader.loadTexture('phase_3.5/maps/tt_t_ene_sellbotRental_hand.jpg')
|
||
|
else:
|
||
|
self.notify.warning('No rental suit for cog type %s' % suitType)
|
||
|
return
|
||
|
self.isRental = 1
|
||
|
modelRoot.find('**/torso').setTexture(torsoTex, 1)
|
||
|
modelRoot.find('**/arms').setTexture(armTex, 1)
|
||
|
modelRoot.find('**/legs').setTexture(legTex, 1)
|
||
|
modelRoot.find('**/hands').setTexture(handTex, 1)
|
||
|
|
||
|
def generateHead(self, headType):
|
||
|
filePrefix, phase = ModelDict[self.style.body]
|
||
|
filepath = 'phase_' + str(phase) + filePrefix + 'heads'
|
||
|
headModel = NodePath('cog_head')
|
||
|
Preloaded[filepath].copyTo(headModel)
|
||
|
headReferences = headModel.findAllMatches('**/' + headType)
|
||
|
for i in xrange(0, headReferences.getNumPaths()):
|
||
|
headPart = self.instance(headReferences.getPath(i), 'modelRoot', 'joint_head')
|
||
|
if self.headTexture:
|
||
|
headTex = loader.loadTexture('phase_' + str(phase) + '/maps/' + self.headTexture)
|
||
|
headTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
headTex.setMagfilter(Texture.FTLinear)
|
||
|
headPart.setTexture(headTex, 1)
|
||
|
if self.headColor:
|
||
|
headPart.setColor(self.headColor)
|
||
|
headPart.flattenStrong()
|
||
|
self.headParts.append(headPart)
|
||
|
headModel.removeNode()
|
||
|
|
||
|
def generateCorporateTie(self, modelPath = None):
|
||
|
if not modelPath:
|
||
|
modelPath = self
|
||
|
dept = self.style.dept
|
||
|
tie = modelPath.find('**/tie')
|
||
|
if tie.isEmpty():
|
||
|
self.notify.warning('skelecog has no tie model!!!')
|
||
|
return
|
||
|
if dept == 'c':
|
||
|
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_boss.jpg')
|
||
|
elif dept == 's':
|
||
|
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_sales.jpg')
|
||
|
elif dept == 'l':
|
||
|
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_legal.jpg')
|
||
|
elif dept == 'm':
|
||
|
tieTex = loader.loadTexture('phase_5/maps/cog_robot_tie_money.jpg')
|
||
|
tieTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
||
|
tieTex.setMagfilter(Texture.FTLinear)
|
||
|
tie.setTexture(tieTex, 1)
|
||
|
|
||
|
def generateCorporateMedallion(self):
|
||
|
icons = loader.loadModel('phase_3/models/gui/cog_icons')
|
||
|
dept = self.style.dept
|
||
|
chestNull = self.find('**/joint_attachMeter')
|
||
|
if dept == 'c':
|
||
|
self.corpMedallion = icons.find('**/CorpIcon').copyTo(chestNull)
|
||
|
elif dept == 's':
|
||
|
self.corpMedallion = icons.find('**/SalesIcon').copyTo(chestNull)
|
||
|
elif dept == 'l':
|
||
|
self.corpMedallion = icons.find('**/LegalIcon').copyTo(chestNull)
|
||
|
elif dept == 'm':
|
||
|
self.corpMedallion = icons.find('**/MoneyIcon').copyTo(chestNull)
|
||
|
self.corpMedallion.setPosHprScale(0.02, 0.05, 0.04, 180.0, 0.0, 0.0, 0.51, 0.51, 0.51)
|
||
|
self.corpMedallion.setColor(self.medallionColors[dept])
|
||
|
icons.removeNode()
|
||
|
|
||
|
def generateHealthBar(self):
|
||
|
self.removeHealthBar()
|
||
|
model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
|
||
|
button = model.find('**/minnieCircle')
|
||
|
model.removeNode()
|
||
|
|
||
|
button.setScale(3.0)
|
||
|
button.setH(180.0)
|
||
|
button.setColor(self.healthColors[0])
|
||
|
chestNull = self.find('**/joint_attachMeter')
|
||
|
button.reparentTo(chestNull)
|
||
|
self.healthBar = button
|
||
|
glow = BattleProps.globalPropPool.getProp('glow')
|
||
|
glow.reparentTo(self.healthBar)
|
||
|
glow.setScale(0.28)
|
||
|
glow.setPos(-0.005, 0.01, 0.015)
|
||
|
glow.setColor(self.healthGlowColors[0])
|
||
|
button.flattenLight()
|
||
|
self.healthBarGlow = glow
|
||
|
self.healthBar.hide()
|
||
|
self.healthCondition = 0
|
||
|
|
||
|
def resetHealthBarForSkele(self):
|
||
|
self.healthBar.setPos(0.0, 0.1, 0.0)
|
||
|
|
||
|
def updateHealthBar(self, hp, forceUpdate = 0):
|
||
|
if hp > self.currHP:
|
||
|
hp = self.currHP
|
||
|
self.currHP -= hp
|
||
|
health = float(self.currHP) / float(self.maxHP)
|
||
|
if health > 0.95:
|
||
|
condition = 0
|
||
|
elif health > 0.7:
|
||
|
condition = 1
|
||
|
elif health > 0.3:
|
||
|
condition = 2
|
||
|
elif health > 0.05:
|
||
|
condition = 3
|
||
|
elif health > 0.0:
|
||
|
condition = 4
|
||
|
else:
|
||
|
condition = 5
|
||
|
if self.healthCondition != condition or forceUpdate:
|
||
|
if condition == 4:
|
||
|
blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.75), Task(self.__blinkGray), Task.pause(0.1))
|
||
|
taskMgr.add(blinkTask, self.uniqueName('blink-task'))
|
||
|
elif condition == 5:
|
||
|
if self.healthCondition == 4:
|
||
|
taskMgr.remove(self.uniqueName('blink-task'))
|
||
|
blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.25), Task(self.__blinkGray), Task.pause(0.1))
|
||
|
taskMgr.add(blinkTask, self.uniqueName('blink-task'))
|
||
|
else:
|
||
|
self.healthBar.setColor(self.healthColors[condition], 1)
|
||
|
self.healthBarGlow.setColor(self.healthGlowColors[condition], 1)
|
||
|
self.healthCondition = condition
|
||
|
|
||
|
def __blinkRed(self, task):
|
||
|
self.healthBar.setColor(self.healthColors[3], 1)
|
||
|
self.healthBarGlow.setColor(self.healthGlowColors[3], 1)
|
||
|
if self.healthCondition == 5:
|
||
|
self.healthBar.setScale(1.17)
|
||
|
return Task.done
|
||
|
|
||
|
def __blinkGray(self, task):
|
||
|
if not self.healthBar:
|
||
|
return
|
||
|
self.healthBar.setColor(self.healthColors[4], 1)
|
||
|
self.healthBarGlow.setColor(self.healthGlowColors[4], 1)
|
||
|
if self.healthCondition == 5:
|
||
|
self.healthBar.setScale(1.0)
|
||
|
return Task.done
|
||
|
|
||
|
def removeHealthBar(self):
|
||
|
if self.healthBar:
|
||
|
self.healthBar.removeNode()
|
||
|
self.healthBar = None
|
||
|
if self.healthCondition == 4 or self.healthCondition == 5:
|
||
|
taskMgr.remove(self.uniqueName('blink-task'))
|
||
|
self.healthCondition = 0
|
||
|
return
|
||
|
|
||
|
def getLoseActor(self):
|
||
|
if self.loseActor == None:
|
||
|
if not self.isSkeleton:
|
||
|
filePrefix, phase = TutorialModelDict[self.style.body]
|
||
|
loseModel = 'phase_' + str(phase) + filePrefix + 'lose-mod'
|
||
|
loseAnim = 'phase_' + str(phase) + filePrefix + 'lose'
|
||
|
self.loseActor = Actor.Actor(loseModel, {'lose': loseAnim})
|
||
|
loseNeck = self.loseActor.find('**/joint_head')
|
||
|
for part in self.headParts:
|
||
|
part.instanceTo(loseNeck)
|
||
|
|
||
|
if self.isWaiter:
|
||
|
self.makeWaiter(self.loseActor)
|
||
|
else:
|
||
|
self.setSuitClothes(self.loseActor)
|
||
|
else:
|
||
|
loseModel = 'phase_5/models/char/cog' + string.upper(self.style.body) + '_robot-lose-mod'
|
||
|
filePrefix, phase = TutorialModelDict[self.style.body]
|
||
|
loseAnim = 'phase_' + str(phase) + filePrefix + 'lose'
|
||
|
self.loseActor = Actor.Actor(loseModel, {'lose': loseAnim})
|
||
|
self.generateCorporateTie(self.loseActor)
|
||
|
self.loseActor.setScale(self.scale)
|
||
|
self.loseActor.setPos(self.getPos())
|
||
|
self.loseActor.setHpr(self.getHpr())
|
||
|
shadowJoint = self.loseActor.find('**/joint_shadow')
|
||
|
dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
|
||
|
dropShadow.setScale(0.45)
|
||
|
dropShadow.setColor(0.0, 0.0, 0.0, 0.5)
|
||
|
dropShadow.reparentTo(shadowJoint)
|
||
|
return self.loseActor
|
||
|
|
||
|
def cleanupLoseActor(self):
|
||
|
self.notify.debug('cleanupLoseActor()')
|
||
|
if self.loseActor != None:
|
||
|
self.notify.debug('cleanupLoseActor() - got one')
|
||
|
self.loseActor.cleanup()
|
||
|
self.loseActor = None
|
||
|
return
|
||
|
|
||
|
def makeSkeleton(self):
|
||
|
model = 'phase_5/models/char/cog' + string.upper(self.style.body) + '_robot-zero'
|
||
|
anims = self.generateAnimDict()
|
||
|
anim = self.getCurrentAnim()
|
||
|
dropShadow = self.dropShadow
|
||
|
if not dropShadow.isEmpty():
|
||
|
dropShadow.reparentTo(hidden)
|
||
|
self.removePart('modelRoot')
|
||
|
self.loadModel(model)
|
||
|
self.loadAnims(anims)
|
||
|
self.getGeomNode().setScale(self.scale * 1.0173)
|
||
|
self.generateHealthBar()
|
||
|
self.generateCorporateMedallion()
|
||
|
self.generateCorporateTie()
|
||
|
self.setHeight(self.height)
|
||
|
parts = self.findAllMatches('**/pPlane*')
|
||
|
for partNum in xrange(0, parts.getNumPaths()):
|
||
|
bb = parts.getPath(partNum)
|
||
|
bb.setTwoSided(1)
|
||
|
|
||
|
self.setName(TTLocalizer.Skeleton)
|
||
|
nameInfo = TTLocalizer.SuitBaseNameWithLevel % {'name': self.name,
|
||
|
'dept': self.getStyleDept(),
|
||
|
'level': self.getActualLevel()}
|
||
|
self.setDisplayName(nameInfo)
|
||
|
self.leftHand = self.find('**/joint_Lhold')
|
||
|
self.rightHand = self.find('**/joint_Rhold')
|
||
|
self.shadowJoint = self.find('**/joint_shadow')
|
||
|
self.nametagNull = self.find('**/joint_nameTag')
|
||
|
if not dropShadow.isEmpty():
|
||
|
dropShadow.setScale(0.75)
|
||
|
if not self.shadowJoint.isEmpty():
|
||
|
dropShadow.reparentTo(self.shadowJoint)
|
||
|
self.loop(anim)
|
||
|
self.isSkeleton = 1
|
||
|
|
||
|
def getHeadParts(self):
|
||
|
return self.headParts
|
||
|
|
||
|
def getRightHand(self):
|
||
|
return self.rightHand
|
||
|
|
||
|
def getLeftHand(self):
|
||
|
return self.leftHand
|
||
|
|
||
|
def getShadowJoint(self):
|
||
|
return self.shadowJoint
|
||
|
|
||
|
def getNametagJoints(self):
|
||
|
return []
|
||
|
|
||
|
def getDialogueArray(self):
|
||
|
if self.isSkeleton:
|
||
|
loadSkelDialog()
|
||
|
return SkelSuitDialogArray
|
||
|
else:
|
||
|
return SuitDialogArray
|