Poodletooth-iLand/toontown/coghq/DistributedFactory.py

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from panda3d.core import *
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from toontown.toonbase.ToontownGlobals import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
import random
from otp.level import DistributedLevel
from direct.directnotify import DirectNotifyGlobal
import FactoryBase
import FactoryEntityCreator
import FactorySpecs
from otp.level import LevelSpec
from otp.level import LevelConstants
from toontown.toonbase import TTLocalizer
from toontown.coghq import FactoryCameraViews
from direct.controls.ControlManager import CollisionHandlerRayStart
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from otp.nametag.NametagConstants import *
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from otp.ai.MagicWordGlobal import *
class DistributedFactory(DistributedLevel.DistributedLevel, FactoryBase.FactoryBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactory')
def __init__(self, cr):
DistributedLevel.DistributedLevel.__init__(self, cr)
FactoryBase.FactoryBase.__init__(self)
self.suitIds = []
self.suits = []
self.reserveSuits = []
self.joiningReserves = []
self.suitsInitialized = 0
self.goonClipPlanes = {}
def createEntityCreator(self):
return FactoryEntityCreator.FactoryEntityCreator(level=self)
def generate(self):
self.notify.debug('generate')
DistributedLevel.DistributedLevel.generate(self)
self.factoryViews = FactoryCameraViews.FactoryCameraViews(self)
base.localAvatar.chatMgr.chatInputSpeedChat.addFactoryMenu()
self.accept('SOSPanelEnter', self.handleSOSPanel)
base.factory = self
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def delete(self):
DistributedLevel.DistributedLevel.delete(self)
base.localAvatar.chatMgr.chatInputSpeedChat.removeFactoryMenu()
self.factoryViews.delete()
del self.factoryViews
del base.factory
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self.ignore('SOSPanelEnter')
def setFactoryId(self, id):
FactoryBase.FactoryBase.setFactoryId(self, id)
def setForemanConfronted(self, avId):
if avId == base.localAvatar.doId:
return
av = base.cr.identifyFriend(avId)
if av is None:
return
base.localAvatar.setSystemMessage(avId, TTLocalizer.ForemanConfrontedMsg % av.getName())
return
def setDefeated(self):
self.notify.info('setDefeated')
messenger.send('FactoryWinEvent')
def levelAnnounceGenerate(self):
self.notify.debug('levelAnnounceGenerate')
DistributedLevel.DistributedLevel.levelAnnounceGenerate(self)
specModule = FactorySpecs.getFactorySpecModule(self.factoryId)
factorySpec = LevelSpec.LevelSpec(specModule)
DistributedLevel.DistributedLevel.initializeLevel(self, factorySpec)
def privGotSpec(self, levelSpec):
firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent()
def handleFirstSetZoneDone():
base.factoryReady = 1
messenger.send('FactoryReady')
self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone)
modelCount = len(levelSpec.getAllEntIds())
loader.beginBulkLoad('factory', TTLocalizer.HeadingToFactoryTitle % TTLocalizer.FactoryNames[self.factoryId], modelCount, 1, TTLocalizer.TIP_COGHQ, self.factoryId)
DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec)
loader.endBulkLoad('factory')
def printPos(self = self):
pos = base.localAvatar.getPos(self.getZoneNode(self.lastToonZone))
h = base.localAvatar.getH(self.getZoneNode(self.lastToonZone))
print 'factory pos: %s, h: %s, zone %s' % (repr(pos), h, self.lastToonZone)
posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\nZone: %s' % str(self.lastToonZone)
base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout)
self.accept('f2', printPos)
base.localAvatar.setCameraCollisionsCanMove(1)
self.acceptOnce('leavingFactory', self.announceLeaving)
def handleSOSPanel(self, panel):
avIds = []
for avId in self.avIdList:
if base.cr.doId2do.get(avId):
avIds.append(avId)
panel.setFactoryToonIdList(avIds)
def disable(self):
self.notify.debug('disable')
base.localAvatar.setCameraCollisionsCanMove(0)
if hasattr(self, 'suits'):
del self.suits
if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
del self.relatedObjectMgrRequest
DistributedLevel.DistributedLevel.disable(self)
def setSuits(self, suitIds, reserveSuitIds):
oldSuitIds = list(self.suitIds)
self.suitIds = suitIds
self.reserveSuitIds = reserveSuitIds
newSuitIds = []
for suitId in self.suitIds:
if suitId not in oldSuitIds:
newSuitIds.append(suitId)
if len(newSuitIds):
def bringOutOfReserve(suits):
for suit in suits:
if suit:
suit.comeOutOfReserve()
self.relatedObjectMgrRequest = self.cr.relatedObjectMgr.requestObjects(newSuitIds, bringOutOfReserve)
def reservesJoining(self):
pass
def getCogSpec(self, cogId):
cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
return cogSpecModule.CogData[cogId]
def getReserveCogSpec(self, cogId):
cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
return cogSpecModule.ReserveCogData[cogId]
def getBattleCellSpec(self, battleCellId):
cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
return cogSpecModule.BattleCells[battleCellId]
def getFloorOuchLevel(self):
return 2
def getGoonPathId(self):
return 'sellbotFactory'
def getTaskZoneId(self):
return self.factoryId
def getBossTaunt(self):
return TTLocalizer.FactoryBossTaunt
def getBossBattleTaunt(self):
return TTLocalizer.FactoryBossBattleTaunt
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
def factoryWarp(zoneNum):
"""
Warp to a specific factory zone.
"""
if not hasattr(base, 'factory'):
return 'You must be in a factory!'
base.factory.warpToZone(zoneNum)
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return 'Warped to zone: %d' % zoneNum