2015-03-03 16:10:12 -06:00
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from otp.ai.AIBase import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from toontown.building.ElevatorConstants import *
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from toontown.building import DistributedElevatorExtAI
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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class DistributedFactoryElevatorExtAI(DistributedElevatorExtAI.DistributedElevatorExtAI):
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2015-08-06 04:29:26 -05:00
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def __init__(self, air, bldg, factoryId, entranceId, antiShuffle = 0):
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DistributedElevatorExtAI.DistributedElevatorExtAI.__init__(self, air, bldg, antiShuffle=antiShuffle)
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2015-03-03 16:10:12 -06:00
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self.factoryId = factoryId
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self.entranceId = entranceId
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def getEntranceId(self):
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return self.entranceId
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def elevatorClosed(self):
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numPlayers = self.countFullSeats()
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if numPlayers > 0:
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players = []
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for i in self.seats:
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if i not in [None, 0]:
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players.append(i)
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factoryZone = self.bldg.createFactory(self.factoryId, self.entranceId, players)
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for seatIndex in xrange(len(self.seats)):
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avId = self.seats[seatIndex]
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if avId:
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self.sendUpdateToAvatarId(avId, 'setFactoryInteriorZone', [factoryZone])
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self.clearFullNow(seatIndex)
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else:
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self.notify.warning('The elevator left, but was empty.')
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self.fsm.request('closed')
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return
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def enterClosed(self):
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DistributedElevatorExtAI.DistributedElevatorExtAI.enterClosed(self)
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self.fsm.request('opening')
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def sendAvatarsToDestination(self, avIdList):
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if len(avIdList) > 0:
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factoryZone = self.bldg.createFactory(self.factoryId, self.entranceId, avIdList)
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for avId in avIdList:
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if avId:
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self.sendUpdateToAvatarId(avId, 'setFactoryInteriorZoneForce', [factoryZone])
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