Poodletooth-iLand/toontown/fishing/DistributedFishingPondAI.py

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from direct.directnotify.DirectNotifyGlobal import *
from direct.distributed.DistributedObjectAI import DistributedObjectAI
from toontown.toonbase import ToontownGlobals
from DistributedFishingTargetAI import DistributedFishingTargetAI
from DistributedPondBingoManagerAI import DistributedPondBingoManagerAI
import FishingTargetGlobals
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class DistributedFishingPondAI(DistributedObjectAI):
notify = directNotify.newCategory("DistributedFishingPondAI")
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.area = None
self.targets = {}
self.spots = {}
self.bingoMgr = None
def announceGenerate(self):
if self.air.newsManager.isHolidayRunning(ToontownGlobals.FISH_BINGO, ToontownGlobals.SILLY_SATURDAY):
self.startBingo()
self.accept('startBingo', self.startBingo)
self.accept('stopBingo', self.stopBingo)
DistributedObjectAI.announceGenerate(self)
def delete(self):
self.ignoreAll()
DistributedObjectAI.delete(self)
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def start(self):
for _ in xrange(FishingTargetGlobals.getNumTargets(self.area)):
fishingTarget = DistributedFishingTargetAI(simbase.air)
fishingTarget.setPondDoId(self.doId)
fishingTarget.generateWithRequired(self.zoneId)
def startBingo(self):
if self.bingoMgr:
self.notify.warning('Tried to start bingo while already started!')
return
self.bingoMgr = DistributedPondBingoManagerAI(self.air)
self.bingoMgr.setPondDoId(self.getDoId())
self.bingoMgr.generateWithRequired(self.zoneId)
self.bingoMgr.createGame()
def stopBingo(self):
if not self.bingoMgr:
self.notify.warning('Tried to stop bingo but not started!')
return
self.bingoMgr.requestDelete()
self.bingoMgr = None
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def hitTarget(self, target):
avId = self.air.getAvatarIdFromSender()
if self.targets.get(target) is None:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to hit nonexistent fishing target!')
return
spot = self.hasToon(avId)
if spot:
spot.rewardIfValid(target)
return
self.air.writeServerEvent('suspicious', avId, 'Toon tried to catch fish while not fishing!')
def addTarget(self, target):
self.targets[target.doId] = target
def addSpot(self, spot):
self.spots[spot.doId] = spot
def setArea(self, area):
self.area = area
def getArea(self):
return self.area
def hasToon(self, avId):
for spot in self.spots:
if self.spots[spot].avId == avId:
return self.spots[spot]