Poodletooth-iLand/toontown/hood/TTHood.py

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from otp.ai.MagicWordGlobal import *
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from toontown.safezone.TTSafeZoneLoader import TTSafeZoneLoader
from toontown.town.TTTownLoader import TTTownLoader
from toontown.toonbase import ToontownGlobals
from toontown.hood.ToonHood import ToonHood
class TTHood(ToonHood):
notify = directNotify.newCategory('TTHood')
ID = ToontownGlobals.ToontownCentral
TOWNLOADER_CLASS = TTTownLoader
SAFEZONELOADER_CLASS = TTSafeZoneLoader
STORAGE_DNA = 'phase_4/dna/storage_TT.pdna'
SKY_FILE = 'phase_3.5/models/props/TT_sky'
SPOOKY_SKY_FILE = 'phase_3.5/models/props/BR_sky'
TITLE_COLOR = (1.0, 0.5, 0.4, 1.0)
HOLIDAY_DNA = {
ToontownGlobals.CHRISTMAS: ['phase_4/dna/winter_storage_TT.pdna', 'phase_4/dna/winter_storage_TT_sz.pdna'],
ToontownGlobals.HALLOWEEN: ['phase_4/dna/halloween_props_storage_TT.pdna', 'phase_4/dna/halloween_props_storage_TT_sz.pdna']}
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@magicWord(category=CATEGORY_CREATIVE)
def spooky():
"""
Activates the 'spooky' effect on the current area.
"""
hood = base.cr.playGame.hood
if not hasattr(hood, 'startSpookySky'):
return "Couldn't find spooky sky."
if hasattr(hood, 'magicWordSpookyEffect'):
return 'The spooky effect is already active!'
hood.magicWordSpookyEffect = True
hood.startSpookySky()
fadeOut = base.cr.playGame.getPlace().loader.geom.colorScaleInterval(
1.5, Vec4(0.55, 0.55, 0.65, 1), startColorScale=Vec4(1, 1, 1, 1),
blendType='easeInOut')
fadeOut.start()
spookySfx = base.loadSfx('phase_4/audio/sfx/spooky.ogg')
spookySfx.play()
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return 'Activating the spooky effect...'