Poodletooth-iLand/toontown/parties/PartyEditorGrid.py

424 lines
10 KiB
Python
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from pandac.PandaModules import Vec3, Vec4, Point3, TextNode, VBase4
from direct.gui.DirectGui import DirectFrame, DirectButton, DirectLabel, DirectScrolledList, DirectCheckButton
from direct.gui import DirectGuiGlobals
from direct.showbase import DirectObject
from direct.showbase import PythonUtil
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.parties import PartyGlobals
from toontown.parties.PartyInfo import PartyInfo
from toontown.parties import PartyUtils
from toontown.parties.PartyEditorGridSquare import PartyEditorGridSquare
class PartyEditorGrid:
notify = directNotify.newCategory('PartyEditorGrid')
def __init__(self, partyEditor):
self.partyEditor = partyEditor
self.initGrid()
self.lastActivityIdPlaced = None
return
def initGrid(self):
self.grid = [[None,
None,
None,
None,
None,
None,
True,
True,
True,
True,
True,
None,
None,
None,
None,
None,
None,
None],
[None,
None,
None,
None,
None,
True,
True,
True,
True,
True,
True,
True,
None,
None,
None,
None,
None,
None],
[None,
None,
None,
None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None,
None,
None,
None,
None],
[None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None,
None,
None,
None],
[None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True],
[True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True],
[True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True],
[True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True],
[True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True],
[None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True],
[None,
None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None],
[None,
None,
None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None,
None],
[None,
None,
None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None,
None],
[None,
None,
None,
None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None,
None,
None],
[None,
None,
None,
None,
None,
True,
True,
True,
True,
True,
True,
True,
True,
True,
True,
None,
None,
None]]
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for y in range(len(self.grid)):
for x in range(len(self.grid[0])):
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if self.grid[y][x]:
self.grid[y][x] = PartyEditorGridSquare(self.partyEditor, x, y)
return None
def getActivitiesOnGrid(self):
activities = []
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for y in range(len(self.grid)):
for x in range(len(self.grid[0])):
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if self.grid[y][x] and self.grid[y][x].gridElement:
if not self.grid[y][x].gridElement.isDecoration:
activityTuple = self.grid[y][x].gridElement.getActivityTuple(x, y)
if activityTuple not in activities:
activities.append(activityTuple)
return activities
def getActivitiesElementsOnGrid(self):
activities = []
activityElems = []
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for y in range(len(self.grid)):
for x in range(len(self.grid[0])):
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if self.grid[y][x] and self.grid[y][x].gridElement:
if not self.grid[y][x].gridElement.isDecoration:
activityTuple = self.grid[y][x].gridElement.getActivityTuple(x, y)
if activityTuple not in activities:
activities.append(activityTuple)
activityElems.append(self.grid[y][x].gridElement)
return activityElems
def getDecorationsOnGrid(self):
decorations = []
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for y in range(len(self.grid)):
for x in range(len(self.grid[0])):
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if self.grid[y][x] and self.grid[y][x].gridElement:
if self.grid[y][x].gridElement.isDecoration:
decorationTuple = self.grid[y][x].gridElement.getDecorationTuple(x, y)
if decorationTuple not in decorations:
decorations.append(decorationTuple)
return decorations
def getGridSquare(self, x, y):
if y < 0 or y >= PartyGlobals.PartyEditorGridSize[1]:
return None
if x < 0 or x >= PartyGlobals.PartyEditorGridSize[0]:
return None
return self.grid[y][x]
def checkGridSquareForAvailability(self, gridSquare, size):
xOffsetLow, xOffsetHigh, yOffset = self.getXYOffsets(size)
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for y in range(int(gridSquare.y - size[1] / 2), int(gridSquare.y + size[1] / 2) + yOffset):
for x in range(int(gridSquare.x - size[0] / 2) + xOffsetLow, int(gridSquare.x + size[0] / 2) + xOffsetHigh):
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testGridSquare = self.getGridSquare(x, y)
if testGridSquare is None:
return False
if testGridSquare.gridElement is not None:
return False
return True
def getClearGridSquare(self, size, desiredXY = None):
if desiredXY is not None:
x = desiredXY[0]
y = desiredXY[1]
if self.grid[y][x] is not None:
if self.checkGridSquareForAvailability(self.grid[y][x], size):
return self.grid[y][x]
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for y in range(PartyGlobals.PartyEditorGridSize[1]):
for x in range(PartyGlobals.PartyEditorGridSize[0]):
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if self.grid[y][x] is not None:
if self.checkGridSquareForAvailability(self.grid[y][x], size):
return self.grid[y][x]
return
def getXYOffsets(self, size):
if size[0] % 2 == 0:
xOffsetLow = 1
xOffsetHigh = 1
else:
xOffsetLow = 0
xOffsetHigh = 1
if size[1] % 2 == 0:
yOffset = 0
else:
yOffset = 1
return (xOffsetLow, xOffsetHigh, yOffset)
def registerNewElement(self, gridElement, centerGridSquare, size):
xOffsetLow, xOffsetHigh, yOffset = self.getXYOffsets(size)
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for y in range(int(centerGridSquare.y - size[1] / 2), int(centerGridSquare.y + size[1] / 2) + yOffset):
for x in range(int(centerGridSquare.x - size[0] / 2) + xOffsetLow, int(centerGridSquare.x + size[0] / 2) + xOffsetHigh):
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testGridSquare = self.getGridSquare(x, y)
if testGridSquare is None:
return False
if testGridSquare.gridElement is not None:
return False
else:
testGridSquare.gridElement = gridElement
if not gridElement.isDecoration:
self.lastActivityIdPlaced = gridElement.id
return
def removeElement(self, centerGridSquare, size):
xOffsetLow, xOffsetHigh, yOffset = self.getXYOffsets(size)
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for y in range(int(centerGridSquare.y - size[1] / 2), int(centerGridSquare.y + size[1] / 2) + yOffset):
for x in range(int(centerGridSquare.x - size[0] / 2) + xOffsetLow, int(centerGridSquare.x + size[0] / 2) + xOffsetHigh):
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testGridSquare = self.getGridSquare(x, y)
if testGridSquare is None:
return False
if testGridSquare.gridElement is None:
return False
else:
testGridSquare.gridElement = None
return
def destroy(self):
self.partyEditor = None
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for y in range(len(self.grid)):
for x in range(len(self.grid[0])):
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if self.grid[y][x]:
self.grid[y][x].destroy()
del self.grid
return