2015-03-03 16:10:12 -06:00
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from direct.showbase.PythonUtil import Enum, invertDictLossless
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from direct.interval.IntervalGlobal import *
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import types
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import random
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Tricks = Enum('JUMP, BEG, PLAYDEAD, ROLLOVER, BACKFLIP, DANCE, SPEAK, BALK,')
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NonHappyMinActualTrickAptitude = 0.1
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NonHappyMaxActualTrickAptitude = 0.6
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MinActualTrickAptitude = 0.5
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MaxActualTrickAptitude = 0.97
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2015-07-26 00:05:26 -05:00
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AptitudeIncrementDidTrick = 0.0005
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2015-03-03 16:10:12 -06:00
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MaxAptitudeIncrementGotPraise = 0.0003
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MaxTrickFatigue = 0.65
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MinTrickFatigue = 0.1
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ScId2trickId = {21200: Tricks.JUMP,
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21201: Tricks.BEG,
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21202: Tricks.PLAYDEAD,
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21203: Tricks.ROLLOVER,
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21204: Tricks.BACKFLIP,
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21205: Tricks.DANCE,
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21206: Tricks.SPEAK}
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TrickId2scIds = invertDictLossless(ScId2trickId)
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TrickAnims = {Tricks.JUMP: 'jump',
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Tricks.BEG: ('toBeg', 'beg', 'fromBeg'),
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Tricks.PLAYDEAD: ('playDead', 'fromPlayDead'),
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Tricks.ROLLOVER: 'rollover',
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Tricks.BACKFLIP: 'backflip',
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Tricks.DANCE: 'dance',
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Tricks.SPEAK: 'speak',
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Tricks.BALK: 'neutral'}
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TrickLengths = {Tricks.JUMP: 2.0,
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Tricks.BEG: 5.167,
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Tricks.PLAYDEAD: 15.21,
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Tricks.ROLLOVER: 8.0,
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Tricks.BACKFLIP: 4.88,
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Tricks.DANCE: 7.42,
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Tricks.SPEAK: 0.75,
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Tricks.BALK: 1.0}
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TrickAccuracies = {Tricks.JUMP: 1.0,
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Tricks.BEG: 0.9,
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Tricks.PLAYDEAD: 0.8,
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Tricks.ROLLOVER: 0.7,
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Tricks.BACKFLIP: 0.6,
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Tricks.DANCE: 0.5,
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Tricks.SPEAK: 0.4,
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Tricks.BALK: 1.0}
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TrickHeals = {Tricks.JUMP: (5, 10),
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Tricks.BEG: (6, 12),
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Tricks.PLAYDEAD: (7, 14),
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Tricks.ROLLOVER: (8, 16),
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Tricks.BACKFLIP: (9, 18),
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Tricks.DANCE: (10, 20),
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Tricks.SPEAK: (11, 22),
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Tricks.BALK: (0, 0)}
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TrickSounds = {Tricks.BACKFLIP: 'phase_5/audio/sfx/backflip.ogg',
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Tricks.ROLLOVER: 'phase_5/audio/sfx/rollover.ogg',
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Tricks.PLAYDEAD: 'phase_5/audio/sfx/play_dead.ogg',
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Tricks.BEG: 'phase_5/audio/sfx/beg.ogg',
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Tricks.DANCE: 'phase_5/audio/sfx/heal_dance.ogg',
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Tricks.JUMP: 'phase_5/audio/sfx/jump.ogg',
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Tricks.SPEAK: 'phase_5/audio/sfx/speak_v1.ogg'}
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def getSoundIval(trickId):
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sounds = TrickSounds.get(trickId, None)
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if sounds:
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if type(sounds) == types.StringType:
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sound = loader.loadSfx(sounds)
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return SoundInterval(sound)
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else:
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soundIval = Sequence()
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for s in sounds:
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sound = loader.loadSfx(s)
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soundIval.append(SoundInterval(sound))
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return soundIval
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return
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def getTrickIval(pet, trickId):
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anims = TrickAnims[trickId]
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animRate = random.uniform(0.9, 1.1)
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waitTime = random.uniform(0.0, 1.0)
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if type(anims) == types.StringType:
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if trickId == Tricks.JUMP:
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animIval = Parallel()
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animIval.append(ActorInterval(pet, anims, playRate=animRate))
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animIval.append(Sequence(Wait(0.36), ProjectileInterval(pet, startPos=pet.getPos(), endPos=pet.getPos(), duration=1.0, gravityMult=0.5)))
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elif trickId == Tricks.ROLLOVER:
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animIval = Sequence()
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animIval.append(ActorInterval(pet, anims, playRate=animRate))
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animIval.append(ActorInterval(pet, anims, playRate=-1.0 * animRate))
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elif trickId == Tricks.SPEAK:
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animIval = ActorInterval(pet, anims, startFrame=10, playRate=animRate)
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else:
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animIval = ActorInterval(pet, anims, playRate=animRate)
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else:
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animIval = Sequence()
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for anim in anims:
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animIval.append(ActorInterval(pet, anim, playRate=animRate))
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trickIval = Parallel(animIval)
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soundIval = getSoundIval(trickId)
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if soundIval:
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trickIval.append(soundIval)
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return Sequence(Func(pet.lockPet), Wait(waitTime), trickIval, Func(pet.unlockPet))
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