mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
130 lines
4.8 KiB
Python
130 lines
4.8 KiB
Python
|
from DistributedMinigameAI import *
|
||
|
from direct.fsm import ClassicFSM, State
|
||
|
from direct.fsm import State
|
||
|
import PatternGameGlobals
|
||
|
from direct.task.Task import Task
|
||
|
import MazeGameGlobals
|
||
|
import MazeData
|
||
|
|
||
|
class DistributedMazeGameAI(DistributedMinigameAI):
|
||
|
|
||
|
def __init__(self, air, minigameId):
|
||
|
try:
|
||
|
self.DistributedMinigameTemplateAI_initialized
|
||
|
except:
|
||
|
self.DistributedMinigameTemplateAI_initialized = 1
|
||
|
DistributedMinigameAI.__init__(self, air, minigameId)
|
||
|
self.gameFSM = ClassicFSM.ClassicFSM('DistributedMazeGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']),
|
||
|
State.State('play', self.enterPlay, self.exitPlay, ['waitShowScores', 'cleanup']),
|
||
|
State.State('waitShowScores', self.enterWaitShowScores, self.exitWaitShowScores, ['cleanup']),
|
||
|
State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
|
||
|
self.addChildGameFSM(self.gameFSM)
|
||
|
|
||
|
def delete(self):
|
||
|
self.notify.debug('delete')
|
||
|
del self.gameFSM
|
||
|
DistributedMinigameAI.delete(self)
|
||
|
|
||
|
def setGameReady(self):
|
||
|
self.notify.debug('setGameReady')
|
||
|
DistributedMinigameAI.setGameReady(self)
|
||
|
mazeName = MazeGameGlobals.getMazeName(self.doId, self.numPlayers, MazeData.mazeNames)
|
||
|
mData = MazeData.mazeData[mazeName]
|
||
|
self.numTreasures = len(mData['treasurePosList'])
|
||
|
self.numTreasuresTaken = 0
|
||
|
self.takenTable = [0] * self.numTreasures
|
||
|
for avId in self.scoreDict.keys():
|
||
|
self.scoreDict[avId] = 0
|
||
|
|
||
|
def setGameStart(self, timestamp):
|
||
|
self.notify.debug('setGameStart')
|
||
|
DistributedMinigameAI.setGameStart(self, timestamp)
|
||
|
self.gameFSM.request('play')
|
||
|
|
||
|
def setGameAbort(self):
|
||
|
self.notify.debug('setGameAbort')
|
||
|
if self.gameFSM.getCurrentState():
|
||
|
self.gameFSM.request('cleanup')
|
||
|
DistributedMinigameAI.setGameAbort(self)
|
||
|
|
||
|
def gameOver(self):
|
||
|
self.notify.debug('gameOver')
|
||
|
self.gameFSM.request('cleanup')
|
||
|
DistributedMinigameAI.gameOver(self)
|
||
|
|
||
|
def enterInactive(self):
|
||
|
self.notify.debug('enterInactive')
|
||
|
|
||
|
def exitInactive(self):
|
||
|
pass
|
||
|
|
||
|
def getTimeBase(self):
|
||
|
return self.__timeBase
|
||
|
|
||
|
def enterPlay(self):
|
||
|
self.notify.debug('enterPlay')
|
||
|
taskMgr.doMethodLater(MazeGameGlobals.GAME_DURATION, self.timerExpired, self.taskName('gameTimer'))
|
||
|
|
||
|
def exitPlay(self):
|
||
|
taskMgr.remove(self.taskName('gameTimer'))
|
||
|
|
||
|
def claimTreasure(self, treasureNum):
|
||
|
if self.gameFSM.getCurrentState() is None or self.gameFSM.getCurrentState().getName() != 'play':
|
||
|
return
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if avId not in self.scoreDict:
|
||
|
self.notify.warning('PROBLEM: avatar %s called claimTreasure(%s) but he is not in the scoreDict: %s. avIdList is: %s' % (avId,
|
||
|
treasureNum,
|
||
|
self.scoreDict,
|
||
|
self.avIdList))
|
||
|
return
|
||
|
if treasureNum < 0 or treasureNum >= self.numTreasures:
|
||
|
self.air.writeServerEvent('warning', treasureNum, 'MazeGameAI.claimTreasure treasureNum out of range')
|
||
|
return
|
||
|
if self.takenTable[treasureNum]:
|
||
|
return
|
||
|
self.takenTable[treasureNum] = 1
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
self.sendUpdate('setTreasureGrabbed', [avId, treasureNum])
|
||
|
self.scoreDict[avId] += 1
|
||
|
self.numTreasuresTaken += 1
|
||
|
if self.numTreasuresTaken >= self.numTreasures:
|
||
|
self.logAllPerfect()
|
||
|
self.sendUpdate('allTreasuresTaken', [])
|
||
|
if not MazeGameGlobals.ENDLESS_GAME:
|
||
|
self.gameFSM.request('waitShowScores')
|
||
|
return
|
||
|
|
||
|
def timerExpired(self, task):
|
||
|
self.notify.debug('timer expired')
|
||
|
if not MazeGameGlobals.ENDLESS_GAME:
|
||
|
self.gameFSM.request('waitShowScores')
|
||
|
return Task.done
|
||
|
|
||
|
def enterWaitShowScores(self):
|
||
|
self.notify.debug('enterWaitShowScores')
|
||
|
taskMgr.doMethodLater(MazeGameGlobals.SHOWSCORES_DURATION, self.__doneShowingScores, self.taskName('waitShowScores'))
|
||
|
|
||
|
def __doneShowingScores(self, task):
|
||
|
self.notify.debug('doneShowingScores')
|
||
|
for key in self.scoreDict.keys():
|
||
|
self.scoreDict[key] = max(1, self.scoreDict[key] / 12)
|
||
|
|
||
|
if self.numTreasuresTaken >= self.numTreasures:
|
||
|
for key in self.scoreDict.keys():
|
||
|
self.scoreDict[key] += 8
|
||
|
|
||
|
self.gameOver()
|
||
|
return Task.done
|
||
|
|
||
|
def exitWaitShowScores(self):
|
||
|
taskMgr.remove(self.taskName('waitShowScores'))
|
||
|
|
||
|
def enterCleanup(self):
|
||
|
self.notify.debug('enterCleanup')
|
||
|
del self.takenTable
|
||
|
self.gameFSM.request('inactive')
|
||
|
|
||
|
def exitCleanup(self):
|
||
|
pass
|