mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
100 lines
3 KiB
Python
100 lines
3 KiB
Python
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from direct.showbase.ShowBaseGlobal import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import StateData
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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import CatchGameGlobals
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class DivingGameToonSD(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('DivingGameToonSD')
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FallBackAnim = 'slip-backward'
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FallFwdAnim = 'slip-forward'
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CatchNeutralAnim = 'catch-neutral'
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CatchRunAnim = 'catch-run'
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EatNeutralAnim = 'catch-eatneutral'
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EatNRunAnim = 'catch-eatnrun'
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status = ''
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animList = [FallBackAnim,
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FallFwdAnim,
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CatchNeutralAnim,
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CatchRunAnim,
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EatNeutralAnim,
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EatNRunAnim]
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def __init__(self, avId, game):
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self.avId = avId
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self.game = game
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self.isLocal = avId == base.localAvatar.doId
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self.toon = self.game.getAvatar(self.avId)
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self.unexpectedExit = False
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self.fsm = ClassicFSM.ClassicFSM('CatchGameAnimFSM-%s' % self.avId, [State.State('init', self.enterInit, self.exitInit, ['normal']),
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State.State('normal', self.enterNormal, self.exitNormal, ['freeze', 'treasure']),
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State.State('treasure', self.enterTreasure, self.exitTreasure, ['freeze', 'normal']),
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State.State('freeze', self.enterFreeze, self.exitFreeze, ['normal']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'init', 'cleanup')
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def load(self):
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self.setAnimState('off', 1.0)
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for anim in self.animList:
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self.toon.pose(anim, 0)
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def unload(self):
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del self.fsm
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self.game = None
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return
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def enter(self):
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self.fsm.enterInitialState()
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def exit(self, unexpectedExit = False):
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self.unexpectedExit = unexpectedExit
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if not unexpectedExit:
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self.fsm.requestFinalState()
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def enterInit(self):
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self.notify.debug('enterInit')
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self.status = 'init'
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def exitInit(self):
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pass
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def enterNormal(self):
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self.status = 'normal'
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self.notify.debug('enterNormal')
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self.setAnimState('dive', 1.0)
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def exitNormal(self):
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self.setAnimState('off', 1.0)
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def enterTreasure(self):
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self.status = 'treasure'
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self.notify.debug('enterTreasure')
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self.setAnimState('swimhold', 1.0)
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def exitTreasure(self):
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self.notify.debug('exitTreasure')
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def enterFreeze(self):
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self.status = 'freeze'
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self.notify.debug('enterFreeze')
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self.setAnimState('cringe', 1.0)
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def exitFreeze(self):
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pass
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def enterCleanup(self):
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self.status = 'cleanup'
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self.notify.debug('enterCleanup')
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if self.toon:
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self.toon.resetLOD()
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def exitCleanup(self):
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pass
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def setAnimState(self, newState, playRate):
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if not self.unexpectedExit:
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self.toon.setAnimState(newState, playRate)
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