mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 12:42:41 -06:00
214 lines
7.4 KiB
Python
214 lines
7.4 KiB
Python
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from pandac.PandaModules import *
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from toontown.battle import BattleProps
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase.ToontownBattleGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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import string
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from toontown.suit import Suit
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from toontown.toonbase import TTLocalizer
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from direct.task.Task import Task
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class TownBattleCogPanel(DirectFrame):
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notify = DirectNotifyGlobal.directNotify.newCategory('TownBattleCogPanel')
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healthColors = (Vec4(0, 1, 0, 1),# 0 Green
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Vec4(0.5, 1, 0, 1),#1 Green-Yellow
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Vec4(0.75, 1, 0, 1),#2 Yellow-Green
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Vec4(1, 1, 0, 1),#3 Yellow
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Vec4(1, 0.866, 0, 1),#4 Yellow-Orange
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Vec4(1, 0.6, 0, 1),#5 Orange-Yellow
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Vec4(1, 0.5, 0, 1),#6 Orange
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Vec4(1, 0.25, 0, 1.0),#7 Red-Orange
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Vec4(1, 0, 0, 1),#8 Red
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Vec4(0.3, 0.3, 0.3, 1))#9 Grey
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healthGlowColors = (Vec4(0.25, 1, 0.25, 0.5),#Green
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Vec4(0.5, 1, 0.25, .5),#1 Green-Yellow
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Vec4(0.75, 1, 0.25, .5),#2 Yellow-Green
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Vec4(1, 1, 0.25, 0.5),#Yellow
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Vec4(1, 0.866, 0.25, .5),#4 Yellow-Orange
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Vec4(1, 0.6, 0.25, .5),#5 Orange-Yellow
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Vec4(1, 0.5, 0.25, 0.5),#6 Orange
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Vec4(1, 0.25, 0.25, 0.5),#7 Red-Orange
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Vec4(1, 0.25, 0.25, 0.5),#8 Red
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Vec4(0.3, 0.3, 0.3, 0))#9 Grey
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def __init__(self, id):
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gui = loader.loadModel('phase_3.5/models/gui/battle_gui')
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DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.5, 0.5, 0.7))
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self.setScale(0.8)
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self.initialiseoptions(TownBattleCogPanel)
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self.levelText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055)
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self.healthBar = None
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self.healthBarGlow = None
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self.hpChangeEvent = None
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self.blinkTask = None
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self.suit = None
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self.head = None
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self.maxHP = None
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self.currHP = None
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self.hpChangeEvent = None
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self.generateHealthBar()
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self.hide()
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gui.removeNode()
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return
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def setSuit(self, suit):
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if self.suit == suit:
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messenger.send(self.suit.uniqueName('hpChange'))
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return
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self.suit = suit
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self.setLevelText(self.suit.getActualLevel())
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if self.head:
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self.head.removeNode()
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self.setSuitHead(self.suit.getStyleName())
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self.setMaxHp(self.suit.getMaxHP())
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self.setHp(self.suit.getHP())
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self.hpChangeEvent = self.suit.uniqueName('hpChange')
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if self.blinkTask:
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taskMgr.remove(self.blinkTask)
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self.blinkTask = None
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self.accept(self.hpChangeEvent, self.updateHealthBar)
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self.updateHealthBar()
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self.healthBar.show()
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def getSuit(self, suit):
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return self.suit
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def setLevelText(self, level):
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self.levelText['text'] = 'Level '+ str(level)
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def setSuitHead(self, suitName):
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self.head = Suit.attachSuitHead(self, suitName)
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self.head.setX(0.1)
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self.head.setZ(0.01)
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def generateHealthBar(self):
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model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
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button = model.find('**/minnieCircle')
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model.removeNode()
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button.setScale(0.5)
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button.setH(180.0)
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button.setColor(self.healthColors[0])
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button.reparentTo(self)
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button.setX(-0.08)
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button.setZ(0.02)
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self.healthBar = button
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glow = BattleProps.globalPropPool.getProp('glow')
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glow.reparentTo(self.healthBar)
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glow.setScale(0.28)
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glow.setPos(-0.005, 0.01, 0.015)
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glow.setColor(self.healthGlowColors[0])
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button.flattenLight()
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self.healthBarGlow = glow
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self.healthBar.hide()
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self.healthCondition = 0
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def updateHealthBar(self):
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if not self.suit:
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return
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self.setHp(self.suit.getHP())
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health = float(self.currHP) / float(self.maxHP)
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if health > 0.95:
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condition = 0
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elif health > 0.9:
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condition = 1
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elif health > 0.8:
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condition = 2
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elif health > 0.7:
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condition = 3#Yellow
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elif health > 0.6:
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condition = 4
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elif health > 0.5:
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condition = 5
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elif health > 0.3:
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condition = 6#Orange
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elif health > 0.15:
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condition = 7
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elif health > 0.05:
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condition = 8#Red
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elif health > 0.0:
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condition = 9#Blinking Red
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else:
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condition = 10
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if self.healthCondition != condition:
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if condition == 9:
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self.blinkTask = self.uniqueName('blink-task')
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blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.75), Task(self.__blinkGray), Task.pause(0.1))
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taskMgr.add(blinkTask, self.blinkTask)
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elif condition == 10:
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if self.healthCondition == 9:
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self.blinkTask = self.uniqueName('blink-task')
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taskMgr.remove(self.blinkTask)
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self.blinkTask = None
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blinkTask = Task.loop(Task(self.__blinkRed), Task.pause(0.25), Task(self.__blinkGray), Task.pause(0.1))
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taskMgr.add(blinkTask, self.blinkTask)
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else:
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if self.blinkTask:
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taskMgr.remove(self.blinkTask)
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self.blinkTask = None
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self.healthBar.setColor(self.healthColors[condition], 1)
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self.healthBarGlow.setColor(self.healthGlowColors[condition], 1)
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self.healthCondition = condition
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def __blinkRed(self, task):
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if not self.blinkTask or not self.healthBar:
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return Task.done
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self.healthBar.setColor(self.healthColors[8], 1)
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self.healthBarGlow.setColor(self.healthGlowColors[8], 1)
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if self.healthCondition == 7:
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self.healthBar.setScale(1.17)
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return Task.done
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def __blinkGray(self, task):
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if not self.blinkTask or not self.healthBar:
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return Task.done
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self.healthBar.setColor(self.healthColors[9], 1)
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self.healthBarGlow.setColor(self.healthGlowColors[9], 1)
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if self.healthCondition == 10:
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self.healthBar.setScale(1.0)
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return Task.done
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def removeHealthBar(self):
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if self.healthCondition == 9 or self.healthCondition == 10:
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if self.blinkTask:
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taskMgr.remove(self.blinkTask)
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self.blinkTask = None
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if self.healthBar:
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self.healthBar.removeNode()
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self.healthBar = None
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self.healthCondition = 0
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return
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def getDisplayedCurrHp(self):
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return self.currHP
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def getDisplayedMaxHp(self):
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return self.maxHP
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def setMaxHp(self, hp):
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self.maxHP = hp
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def setHp(self, hp):
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self.currHP = hp
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def show(self):
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DirectFrame.show(self)
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def cleanup(self):
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self.ignoreAll()
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self.removeHealthBar()
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if self.head is not None:
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self.head.removeNode()
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del self.head
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self.levelText.destroy()
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del self.levelText
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del self.healthBar
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if self.healthBarGlow is not None:
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self.healthBarGlow.removeNode()
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del self.healthBarGlow
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del self.suit
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del self.maxHP
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del self.currHP
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DirectFrame.destroy(self)
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