Poodletooth-iLand/toontown/coghq/DistributedSellbotHQDoor.py

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2015-03-03 22:10:12 +00:00
from direct.directnotify import DirectNotifyGlobal
from toontown.coghq import DistributedCogHQDoor
from toontown.toonbase import TTLocalizer
import CogDisguiseGlobals
class DistributedSellbotHQDoor(DistributedCogHQDoor.DistributedCogHQDoor):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSellbotHQDoor')
def __init__(self, cr):
DistributedCogHQDoor.DistributedCogHQDoor.__init__(self, cr)
def informPlayer(self, suitType):
self.notify.debugStateCall(self)
if suitType == CogDisguiseGlobals.suitTypes.NoSuit:
popupMsg = TTLocalizer.SellbotRentalSuitMessage
elif suitType == CogDisguiseGlobals.suitTypes.NoMerits:
popupMsg = TTLocalizer.SellbotCogSuitNoMeritsMessage
elif suitType == CogDisguiseGlobals.suitTypes.FullSuit:
popupMsg = TTLocalizer.SellbotCogSuitHasMeritsMessage
else:
popupMsg = TTLocalizer.FADoorCodes_SB_DISGUISE_INCOMPLETE
localAvatar.elevatorNotifier.showMeWithoutStopping(popupMsg, pos=(0, 0, 0.26), ttDialog=True)
localAvatar.elevatorNotifier.setOkButton()
localAvatar.elevatorNotifier.doneButton.setZ(-0.3)