mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
73 lines
3.5 KiB
Python
73 lines
3.5 KiB
Python
|
from otp.level import EntityCreatorAI
|
||
|
from direct.showbase.PythonUtil import Functor
|
||
|
import DistributedBeanBarrelAI
|
||
|
import DistributedButtonAI
|
||
|
import DistributedCrateAI
|
||
|
import DistributedLiftAI
|
||
|
import DistributedDoorEntityAI
|
||
|
import DistributedGagBarrelAI
|
||
|
import DistributedGridAI
|
||
|
from toontown.suit import DistributedGridGoonAI
|
||
|
from toontown.suit import DistributedGoonAI
|
||
|
import DistributedHealBarrelAI
|
||
|
import DistributedStomperPairAI
|
||
|
import DistributedTriggerAI
|
||
|
import DistributedStomperAI
|
||
|
import DistributedLaserFieldAI
|
||
|
import DistributedSecurityCameraAI
|
||
|
import DistributedMoverAI
|
||
|
import DistributedElevatorMarkerAI
|
||
|
import DistributedSinkingPlatformAI
|
||
|
import ActiveCellAI
|
||
|
import CrusherCellAI
|
||
|
import DirectionalCellAI
|
||
|
import FactoryLevelMgrAI
|
||
|
import BattleBlockerAI
|
||
|
import DistributedGolfGreenGameAI
|
||
|
from toontown.coghq import DistributedMoleFieldAI
|
||
|
from toontown.coghq import DistributedMazeAI
|
||
|
|
||
|
class FactoryEntityCreatorAI(EntityCreatorAI.EntityCreatorAI):
|
||
|
|
||
|
def __init__(self, level):
|
||
|
EntityCreatorAI.EntityCreatorAI.__init__(self, level)
|
||
|
cDE = EntityCreatorAI.createDistributedEntity
|
||
|
cLE = EntityCreatorAI.createLocalEntity
|
||
|
nothing = EntityCreatorAI.nothing
|
||
|
self.privRegisterTypes({'activeCell': Functor(cDE, ActiveCellAI.ActiveCellAI),
|
||
|
'crusherCell': Functor(cDE, CrusherCellAI.CrusherCellAI),
|
||
|
'battleBlocker': Functor(cDE, BattleBlockerAI.BattleBlockerAI),
|
||
|
'beanBarrel': Functor(cDE, DistributedBeanBarrelAI.DistributedBeanBarrelAI),
|
||
|
'button': DistributedButtonAI.DistributedButtonAI,
|
||
|
'conveyorBelt': nothing,
|
||
|
'crate': Functor(cDE, DistributedCrateAI.DistributedCrateAI),
|
||
|
'directionalCell': Functor(cDE, DirectionalCellAI.DirectionalCellAI),
|
||
|
'door': DistributedDoorEntityAI.DistributedDoorEntityAI,
|
||
|
'gagBarrel': Functor(cDE, DistributedGagBarrelAI.DistributedGagBarrelAI),
|
||
|
'gear': nothing,
|
||
|
'goon': Functor(cDE, DistributedGoonAI.DistributedGoonAI),
|
||
|
'gridGoon': Functor(cDE, DistributedGridGoonAI.DistributedGridGoonAI),
|
||
|
'golfGreenGame': Functor(cDE, DistributedGolfGreenGameAI.DistributedGolfGreenGameAI),
|
||
|
'goonClipPlane': nothing,
|
||
|
'grid': Functor(cDE, DistributedGridAI.DistributedGridAI),
|
||
|
'healBarrel': Functor(cDE, DistributedHealBarrelAI.DistributedHealBarrelAI),
|
||
|
'levelMgr': Functor(cLE, FactoryLevelMgrAI.FactoryLevelMgrAI),
|
||
|
'lift': Functor(cDE, DistributedLiftAI.DistributedLiftAI),
|
||
|
'mintProduct': nothing,
|
||
|
'mintProductPallet': nothing,
|
||
|
'mintShelf': nothing,
|
||
|
'mover': Functor(cDE, DistributedMoverAI.DistributedMoverAI),
|
||
|
'paintMixer': nothing,
|
||
|
'pathMaster': nothing,
|
||
|
'rendering': nothing,
|
||
|
'platform': nothing,
|
||
|
'sinkingPlatform': Functor(cDE, DistributedSinkingPlatformAI.DistributedSinkingPlatformAI),
|
||
|
'stomper': Functor(cDE, DistributedStomperAI.DistributedStomperAI),
|
||
|
'stomperPair': Functor(cDE, DistributedStomperPairAI.DistributedStomperPairAI),
|
||
|
'laserField': Functor(cDE, DistributedLaserFieldAI.DistributedLaserFieldAI),
|
||
|
'securityCamera': Functor(cDE, DistributedSecurityCameraAI.DistributedSecurityCameraAI),
|
||
|
'elevatorMarker': Functor(cDE, DistributedElevatorMarkerAI.DistributedElevatorMarkerAI),
|
||
|
'trigger': DistributedTriggerAI.DistributedTriggerAI,
|
||
|
'moleField': Functor(cDE, DistributedMoleFieldAI.DistributedMoleFieldAI),
|
||
|
'maze': Functor(cDE, DistributedMazeAI.DistributedMazeAI)})
|