Poodletooth-iLand/toontown/estate/DistributedEstateAI.py

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Python
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2015-03-03 16:10:12 -06:00
from direct.directnotify import DirectNotifyGlobal
from direct.distributed.DistributedObjectAI import DistributedObjectAI
from toontown.toonbase import ToontownGlobals
import HouseGlobals
import time
from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI
from toontown.fishing.DistributedFishingTargetAI import DistributedFishingTargetAI
from toontown.fishing.DistributedPondBingoManagerAI import DistributedPondBingoManagerAI
from toontown.fishing import FishingTargetGlobals
from toontown.safezone.DistributedFishingSpotAI import DistributedFishingSpotAI
from toontown.safezone.SZTreasurePlannerAI import SZTreasurePlannerAI
from toontown.safezone import TreasureGlobals
class DistributedEstateAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedEstateAI")
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.toons = [0, 0, 0, 0, 0, 0]
self.items = [[], [], [], [], [], []]
self.decorData = []
self.estateType = 0 # NOT SURE IF THIS HAS ANY USE BUT THANKS DISNEY
self.cloudType = 0
self.dawnTime = 0
self.lastEpochTimestamp = 0
self.rentalTimestamp = 0
self.houses = [None] * 6
self.pond = None
self.spots = []
self.targets = []
self.owner = None
def generate(self):
DistributedObjectAI.generate(self)
self.pond = DistributedFishingPondAI(simbase.air)
self.pond.setArea(ToontownGlobals.MyEstate)
self.pond.generateWithRequired(self.zoneId)
for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)):
target = DistributedFishingTargetAI(self.air)
target.setPondDoId(self.pond.getDoId())
target.generateWithRequired(self.zoneId)
self.targets.append(target)
spot = DistributedFishingSpotAI(self.air)
spot.setPondDoId(self.pond.getDoId())
spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0)
spot.generateWithRequired(self.zoneId)
self.spots.append(spot)
spot = DistributedFishingSpotAI(self.air)
spot.setPondDoId(self.pond.getDoId())
spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0)
spot.generateWithRequired(self.zoneId)
self.spots.append(spot)
spot = DistributedFishingSpotAI(self.air)
spot.setPondDoId(self.pond.getDoId())
spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0)
spot.generateWithRequired(self.zoneId)
self.spots.append(spot)
spot = DistributedFishingSpotAI(self.air)
spot.setPondDoId(self.pond.getDoId())
spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0)
spot.generateWithRequired(self.zoneId)
self.spots.append(spot)
self.createTreasurePlanner()
def destroy(self):
for house in self.houses:
if house:
house.requestDelete()
del self.houses[:]
if self.pond:
self.pond.requestDelete()
for spot in self.spots:
spot.requestDelete()
for target in self.targets:
target.requestDelete()
if self.treasurePlanner:
self.treasurePlanner.stop()
self.requestDelete()
def setEstateReady(self):
pass
def setClientReady(self):
self.sendUpdate('setEstateReady', [])
def setEstateType(self, type):
self.estateType = type
def d_setEstateType(self, type):
self.sendUpdate('setEstateType', [type])
def b_setEstateType(self, type):
self.setEstateType(type)
self.d_setEstateType(type)
def getEstateType(self):
return self.estateType
def setClosestHouse(self, todo0):
pass
def setTreasureIds(self, todo0):
pass
def createTreasurePlanner(self):
treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate]
self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures)
self.treasurePlanner.start()
def requestServerTime(self):
avId = self.air.getAvatarIdFromSender()
self.sendUpdateToAvatarId(avId, 'setServerTime', [time.time() % HouseGlobals.DAY_NIGHT_PERIOD])
def setServerTime(self, todo0):
pass
def setDawnTime(self, dawnTime):
self.dawnTime = dawnTime
def d_setDawnTime(self, dawnTime):
self.sendUpdate('setDawnTime', [dawnTime])
def b_setDawnTime(self, dawnTime):
self.setDawnTime(dawnTime)
self.d_setDawnTime(dawnTime)
def getDawnTime(self):
return self.dawnTime
def placeOnGround(self, todo0):
pass
def setDecorData(self, decorData):
self.decorData = decorData
def d_setDecorData(self, decorData):
self.sendUpdate('setDecorData', [decorData])
def b_setDecorData(self, decorData):
self.setDecorData(decorData)
self.d_setDecorData(decorData)
def getDecorData(self):
return self.decorData
def setLastEpochTimeStamp(self, last): #how do I do this
self.lastEpochTimestamp = last
def d_setLastEpochTimeStamp(self, last):
self.sendUpdate('setLastEpochTimeStamp', [last])
def b_setLastEpochTimeStamp(self, last):
self.setLastEpochTimeStamp(last)
self.d_setLastEpochTimeStamp(last)
def getLastEpochTimeStamp(self):
return self.lastEpochTimestamp
def setRentalTimeStamp(self, rental):
self.rentalTimestamp = rental
def d_setRentalTimeStamp(self, rental):
self.sendUpdate('setRentalTimeStamp', [rental])
def b_setRentalTimeStamp(self, rental):
self.setRentalTimeStamp(self, rental)
self.b_setRentalTimeStamp(self, rental)
def getRentalTimeStamp(self):
return self.rentalTimestamp
def setRentalType(self, todo0):
pass
def getRentalType(self):
return 0
def setSlot0ToonId(self, id):
self.toons[0] = id
def d_setSlot0ToonId(self, id):
self.sendUpdate('setSlot0ToonId', [id])
def b_setSlot0ToonId(self, id):
self.setSlot0ToonId(id)
self.d_setSlot0ToonId(id)
def getSlot0ToonId(self):
return self.toons[0]
def setSlot0Items(self, items):
self.items[0] = items
def d_setSlot0Items(self, items):
self.sendUpdate('setSlot5Items', [items])
def b_setSlot0Items(self, items):
self.setSlot0Items(items)
self.d_setSlot0Items(items)
def getSlot0Items(self):
return self.items[0]
def setSlot1ToonId(self, id):
self.toons[1] = id
def d_setSlot1ToonId(self, id):
self.sendUpdate('setSlot1ToonId', [id])
def b_setSlot1ToonId(self, id):
self.setSlot1ToonId(id)
self.d_setSlot1ToonId(id)
def getSlot1ToonId(self):
return self.toons[1]
def setSlot1Items(self, items):
self.items[1] = items
def d_setSlot1Items(self, items):
self.sendUpdate('setSlot2Items', [items])
def b_setSlot1Items(self, items):
self.setSlot2Items(items)
self.d_setSlot2Items(items)
def getSlot1Items(self):
return self.items[1]
def setSlot2ToonId(self, id):
self.toons[2] = id
def d_setSlot2ToonId(self, id):
self.sendUpdate('setSlot2ToonId', [id])
def b_setSlot2ToonId(self, id):
self.setSlot2ToonId(id)
self.d_setSlot2ToonId(id)
def getSlot2ToonId(self):
return self.toons[2]
def setSlot2Items(self, items):
self.items[2] = items
def d_setSlot2Items(self, items):
self.sendUpdate('setSlot2Items', [items])
def b_setSlot2Items(self, items):
self.setSlot2Items(items)
self.d_setSlot2Items(items)
def getSlot2Items(self):
return self.items[2]
def setSlot3ToonId(self, id):
self.toons[3] = id
def d_setSlot3ToonId(self, id):
self.sendUpdate('setSlot3ToonId', [id])
def b_setSlot3ToonId(self, id):
self.setSlot3ToonId(id)
self.d_setSlot3ToonId(id)
def getSlot3ToonId(self):
return self.toons[3]
def setSlot3Items(self, items):
self.items[3] = items
def d_setSlot3Items(self, items):
self.sendUpdate('setSlot3Items', [items])
def b_setSlot3Items(self, items):
self.setSlot3Items(items)
self.d_setSlot3Items(items)
def getSlot3Items(self):
return self.items[3]
def setSlot4ToonId(self, id):
self.toons[4] = id
def d_setSlot4ToonId(self, id):
self.sendUpdate('setSlot4ToonId', [id])
def b_setSlot5ToonId(self, id):
self.setSlot4ToonId(id)
self.d_setSlot4ToonId(id)
def getSlot4ToonId(self):
return self.toons[4]
def setSlot4Items(self, items):
self.items[4] = items
def d_setSlot4Items(self, items):
self.sendUpdate('setSlot4Items', [items])
def b_setSlot4Items(self, items):
self.setSlot4Items(items)
self.d_setSlot4Items(items)
def getSlot4Items(self):
return self.items[4]
def setSlot5ToonId(self, id):
self.toons[5] = id
def d_setSlot5ToonId(self, id):
self.sendUpdate('setSlot5ToonId', [id])
def b_setSlot5ToonId(self, id):
self.setSlot5ToonId(id)
self.d_setSlot5ToonId(id)
def getSlot5ToonId(self):
return self.toons[5]
def setSlot5Items(self, items):
self.items[5] = items
def d_setSlot5Items(self, items):
self.sendUpdate('setSlot5Items', [items])
def b_setSlot5Items(self, items):
self.setSlot5Items(items)
self.d_setSlot5Items(items)
def getSlot5Items(self):
return self.items[5]
def setIdList(self, idList):
for i in xrange(len(idList)):
if i >= 6:
return
self.toons[i] = idList[i]
def d_setIdList(self, idList):
self.sendUpdate('setIdList', [idList])
def b_setIdList(self, idList):
self.setIdList(idList)
self.d_setIdLst(idList)
def completeFlowerSale(self, todo0):
pass
def awardedTrophy(self, todo0):
pass
def setClouds(self, clouds):
self.cloudType = clouds
def d_setClouds(self, clouds):
self.sendUpdate('setClouds', [clouds])
def b_setClouds(self, clouds):
self.setClouds(clouds)
self.d_setClouds(clouds)
def getClouds(self):
return self.cloudType
def cannonsOver(self):
pass
def gameTableOver(self):
pass
def updateToons(self):
self.d_setSlot0ToonId(self.toons[0])
self.d_setSlot1ToonId(self.toons[1])
self.d_setSlot2ToonId(self.toons[2])
self.d_setSlot3ToonId(self.toons[3])
self.d_setSlot4ToonId(self.toons[4])
self.d_setSlot5ToonId(self.toons[5])
self.sendUpdate('setIdList', [self.toons])
def updateItems(self):
self.d_setSlot0Items(self.items[0])
self.d_setSlot1Items(self.items[1])
self.d_setSlot2Items(self.items[2])
self.d_setSlot3Items(self.items[3])
self.d_setSlot4Items(self.items[4])
self.d_setSlot5Items(self.items[5])