Poodletooth-iLand/dependencies/panda/direct/extensions/NodePath-extensions.py

1094 lines
44 KiB
Python
Raw Normal View History

2015-03-03 16:10:12 -06:00
"""
NodePath-extensions module: contains methods to extend functionality
of the NodePath class
"""
def id(self):
"""Returns a unique id identifying the NodePath instance"""
return self.getKey()
def __hash__(self):
return self.getKey()
# For iterating over children
def getChildrenAsList(self):
"""Converts a node path's child NodePathCollection into a list"""
return self.getChildren()
def printChildren(self):
"""Prints out the children of the bottom node of a node path"""
for child in self.getChildren():
print child.getName()
def removeChildren(self):
"""Deletes the children of the bottom node of a node path"""
for child in self.getChildren():
child.removeNode()
def toggleVis(self):
"""Toggles visibility of a nodePath"""
if self.isHidden():
self.show()
return 1
else:
self.hide()
return 0
def showSiblings(self):
"""Show all the siblings of a node path"""
for sib in self.getParent().getChildren():
if sib.node() != self.node():
sib.show()
def hideSiblings(self):
"""Hide all the siblings of a node path"""
for sib in self.getParent().getChildren():
if sib.node() != self.node():
sib.hide()
def showAllDescendants(self):
"""Show the node path and all its children"""
self.show()
for child in self.getChildren():
child.showAllDescendants()
def isolate(self):
"""Show the node path and hide its siblings"""
self.showAllDescendants()
self.hideSiblings()
def remove(self):
"""Remove a node path from the scene graph"""
# Send message in case anyone needs to do something
# before node is deleted
messenger.send('preRemoveNodePath', [self])
# Remove nodePath
self.removeNode()
def lsNames(self):
"""Walk down a tree and print out the path"""
if self.isEmpty():
print "(empty)"
else:
type = self.node().getType().getName()
name = self.getName()
print type + " " + name
self.lsNamesRecurse()
def lsNamesRecurse(self, indentString=' '):
"""Walk down a tree and print out the path"""
for nodePath in self.getChildren():
type = nodePath.node().getType().getName()
name = nodePath.getName()
print indentString + type + " " + name
nodePath.lsNamesRecurse(indentString + " ")
def reverseLsNames(self):
"""Walk up a tree and print out the path to the root"""
ancestry = self.getAncestry()
indentString = ""
for nodePath in ancestry:
type = nodePath.node().getType().getName()
name = nodePath.getName()
print indentString + type + " " + name
indentString = indentString + " "
def getAncestry(self):
"""Get a list of a node path's ancestors"""
node = self.node()
if (self.hasParent()):
ancestry = self.getParent().getAncestry()
ancestry.append(self)
return ancestry
else:
return [self]
def getTightBounds(self):
from pandac import Point3
v1 = Point3.Point3(0)
v2 = Point3.Point3(0)
self.calcTightBounds(v1, v2)
return v1, v2
def pPrintString(self, other = None):
"""
pretty print
"""
if __debug__:
# Normally I would have put the if __debug__ around
# the entire funciton, the that doesn't seem to work
# with -extensions. Maybe someone will look into
# this further.
if other:
pos = self.getPos(other)
hpr = self.getHpr(other)
scale = self.getScale(other)
shear = self.getShear(other)
otherString = " 'other': %s,\n" % (other.getName(),)
else:
pos = self.getPos()
hpr = self.getHpr()
scale = self.getScale()
shear = self.getShear()
otherString = '\n'
return (
"%s = {"%(self.getName()) +
otherString +
" 'Pos': (%s),\n" % pos.pPrintValues() +
" 'Hpr': (%s),\n" % hpr.pPrintValues() +
" 'Scale': (%s),\n" % scale.pPrintValues() +
" 'Shear': (%s),\n" % shear.pPrintValues() +
"}")
def printPos(self, other = None, sd = 2):
""" Pretty print a node path's pos """
formatString = '%0.' + '%d' % sd + 'f'
if other:
pos = self.getPos(other)
otherString = other.getName() + ', '
else:
pos = self.getPos()
otherString = ''
print (self.getName() + '.setPos(' + otherString +
formatString % pos[0] + ', ' +
formatString % pos[1] + ', ' +
formatString % pos[2] +
')\n')
def printHpr(self, other = None, sd = 2):
""" Pretty print a node path's hpr """
formatString = '%0.' + '%d' % sd + 'f'
if other:
hpr = self.getHpr(other)
otherString = other.getName() + ', '
else:
hpr = self.getHpr()
otherString = ''
print (self.getName() + '.setHpr(' + otherString +
formatString % hpr[0] + ', ' +
formatString % hpr[1] + ', ' +
formatString % hpr[2] +
')\n')
def printScale(self, other = None, sd = 2):
""" Pretty print a node path's scale """
formatString = '%0.' + '%d' % sd + 'f'
if other:
scale = self.getScale(other)
otherString = other.getName() + ', '
else:
scale = self.getScale()
otherString = ''
print (self.getName() + '.setScale(' + otherString +
formatString % scale[0] + ', ' +
formatString % scale[1] + ', ' +
formatString % scale[2] +
')\n')
def printPosHpr(self, other = None, sd = 2):
""" Pretty print a node path's pos and, hpr """
formatString = '%0.' + '%d' % sd + 'f'
if other:
pos = self.getPos(other)
hpr = self.getHpr(other)
otherString = other.getName() + ', '
else:
pos = self.getPos()
hpr = self.getHpr()
otherString = ''
print (self.getName() + '.setPosHpr(' + otherString +
formatString % pos[0] + ', ' +
formatString % pos[1] + ', ' +
formatString % pos[2] + ', ' +
formatString % hpr[0] + ', ' +
formatString % hpr[1] + ', ' +
formatString % hpr[2] +
')\n')
def printPosHprScale(self, other = None, sd = 2):
""" Pretty print a node path's pos, hpr, and scale """
formatString = '%0.' + '%d' % sd + 'f'
if other:
pos = self.getPos(other)
hpr = self.getHpr(other)
scale = self.getScale(other)
otherString = other.getName() + ', '
else:
pos = self.getPos()
hpr = self.getHpr()
scale = self.getScale()
otherString = ''
print (self.getName() + '.setPosHprScale(' + otherString +
formatString % pos[0] + ', ' +
formatString % pos[1] + ', ' +
formatString % pos[2] + ', ' +
formatString % hpr[0] + ', ' +
formatString % hpr[1] + ', ' +
formatString % hpr[2] + ', ' +
formatString % scale[0] + ', ' +
formatString % scale[1] + ', ' +
formatString % scale[2] +
')\n')
def printTransform(self, other = None, sd = 2, fRecursive = 0):
from pandac.PandaModules import Vec3
fmtStr = '%%0.%df' % sd
name = self.getName()
if other == None:
transform = self.getTransform()
else:
transform = self.getTransform(other)
if transform.hasPos():
pos = transform.getPos()
if not pos.almostEqual(Vec3(0)):
outputString = '%s.setPos(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
print outputString % (pos[0], pos[1], pos[2])
if transform.hasHpr():
hpr = transform.getHpr()
if not hpr.almostEqual(Vec3(0)):
outputString = '%s.setHpr(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
print outputString % (hpr[0], hpr[1], hpr[2])
if transform.hasScale():
if transform.hasUniformScale():
scale = transform.getUniformScale()
if scale != 1.0:
outputString = '%s.setScale(%s)' % (name, fmtStr)
print outputString % scale
else:
scale = transform.getScale()
if not scale.almostEqual(Vec3(1)):
outputString = '%s.setScale(%s, %s, %s)' % (name, fmtStr, fmtStr, fmtStr)
print outputString % (scale[0], scale[1], scale[2])
if fRecursive:
for child in self.getChildren():
child.printTransform(other, sd, fRecursive)
def iPos(self, other = None):
""" Set node path's pos to 0, 0, 0 """
if other:
self.setPos(other, 0, 0, 0)
else:
self.setPos(0, 0, 0)
def iHpr(self, other = None):
""" Set node path's hpr to 0, 0, 0 """
if other:
self.setHpr(other, 0, 0, 0)
else:
self.setHpr(0, 0, 0)
def iScale(self, other = None):
""" SEt node path's scale to 1, 1, 1 """
if other:
self.setScale(other, 1, 1, 1)
else:
self.setScale(1, 1, 1)
def iPosHpr(self, other = None):
""" Set node path's pos and hpr to 0, 0, 0 """
if other:
self.setPosHpr(other, 0, 0, 0, 0, 0, 0)
else:
self.setPosHpr(0, 0, 0, 0, 0, 0)
def iPosHprScale(self, other = None):
""" Set node path's pos and hpr to 0, 0, 0 and scale to 1, 1, 1 """
if other:
self.setPosHprScale(other, 0, 0, 0, 0, 0, 0, 1, 1, 1)
else:
self.setPosHprScale(0, 0, 0, 0, 0, 0, 1, 1, 1)
# private methods
def __lerp(self, functorFunc, duration, blendType, taskName=None):
"""
__lerp(self, functorFunc, float, string, string)
Basic lerp functionality used by other lerps.
Fire off a lerp. Make it a task if taskName given.
"""
# functorFunc is a function which can be called to create a functor.
# functor creation is defered so initial state (sampled in functorFunc)
# will be appropriate for the time the lerp is spawned
from direct.task import Task
from direct.interval import LerpBlendHelpers
from direct.task.TaskManagerGlobal import taskMgr
# upon death remove the functorFunc
def lerpUponDeath(task):
# Try to break circular references
try:
del task.functorFunc
except:
pass
try:
del task.lerp
except:
pass
# make the task function
def lerpTaskFunc(task):
from pandac.Lerp import Lerp
from pandac.ClockObject import ClockObject
from direct.task.Task import Task, cont, done
if task.init == 1:
# make the lerp
functor = task.functorFunc()
task.lerp = Lerp(functor, task.duration, task.blendType)
task.init = 0
dt = globalClock.getDt()
task.lerp.setStepSize(dt)
task.lerp.step()
if (task.lerp.isDone()):
# Reset the init flag, in case the task gets re-used
task.init = 1
return(done)
else:
return(cont)
# make the lerp task
lerpTask = Task.Task(lerpTaskFunc)
lerpTask.init = 1
lerpTask.functorFunc = functorFunc
lerpTask.duration = duration
lerpTask.blendType = LerpBlendHelpers.getBlend(blendType)
lerpTask.setUponDeath(lerpUponDeath)
if (taskName == None):
# don't spawn a task, return one instead
return lerpTask
else:
# spawn the lerp task
taskMgr.add(lerpTask, taskName)
return lerpTask
def __autoLerp(self, functorFunc, time, blendType, taskName):
"""_autoLerp(self, functor, float, string, string)
This lerp uses C++ to handle the stepping. Bonus is
its more efficient, trade-off is there is less control"""
from pandac import AutonomousLerp
from direct.interval import LerpBlendHelpers
# make a lerp that lives in C++ land
functor = functorFunc()
lerp = AutonomousLerp.AutonomousLerp(functor, time,
LerpBlendHelpers.getBlend(blendType),
base.eventHandler)
lerp.start()
return lerp
# user callable lerp methods
def lerpColor(self, *posArgs, **keyArgs):
"""
determine which lerpColor* to call based on arguments
"""
if (len(posArgs) == 2):
return apply(self.lerpColorVBase4, posArgs, keyArgs)
elif (len(posArgs) == 3):
return apply(self.lerpColorVBase4VBase4, posArgs, keyArgs)
elif (len(posArgs) == 5):
return apply(self.lerpColorRGBA, posArgs, keyArgs)
elif (len(posArgs) == 9):
return apply(self.lerpColorRGBARGBA, posArgs, keyArgs)
else:
# bad args
raise Exception("Error: NodePath.lerpColor: bad number of args")
def lerpColorRGBA(self, r, g, b, a, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorRGBA(self, float, float, float, float, float,
string="noBlend", string=none, string=none)
"""
def functorFunc(self = self, r = r, g = g, b = b, a = a):
from pandac import ColorLerpFunctor
# just end rgba values, use current color rgba values for start
startColor = self.getColor()
functor = ColorLerpFunctor.ColorLerpFunctor(
self,
startColor[0], startColor[1],
startColor[2], startColor[3],
r, g, b, a)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpColorRGBARGBA(self, sr, sg, sb, sa, er, eg, eb, ea, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorRGBARGBA(self, float, float, float, float, float,
float, float, float, float, string="noBlend", string=none, string=none)
"""
def functorFunc(self = self, sr = sr, sg = sg, sb = sb, sa = sa,
er = er, eg = eg, eb = eb, ea = ea):
from pandac import ColorLerpFunctor
# start and end rgba values
functor = ColorLerpFunctor.ColorLerpFunctor(self, sr, sg, sb, sa,
er, eg, eb, ea)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpColorVBase4(self, endColor, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorVBase4(self, VBase4, float, string="noBlend", string=none,
string=none)
"""
def functorFunc(self = self, endColor = endColor):
from pandac import ColorLerpFunctor
# just end vec4, use current color for start
startColor = self.getColor()
functor = ColorLerpFunctor.ColorLerpFunctor(
self, startColor, endColor)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpColorVBase4VBase4(self, startColor, endColor, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorVBase4VBase4(self, VBase4, VBase4, float, string="noBlend",
string=none, string=none)
"""
def functorFunc(self = self, startColor = startColor,
endColor = endColor):
from pandac import ColorLerpFunctor
# start color and end vec
functor = ColorLerpFunctor.ColorLerpFunctor(
self, startColor, endColor)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
# user callable lerp methods
def lerpColorScale(self, *posArgs, **keyArgs):
"""lerpColorScale(self, *positionArgs, **keywordArgs)
determine which lerpColorScale* to call based on arguments
"""
if (len(posArgs) == 2):
return apply(self.lerpColorScaleVBase4, posArgs, keyArgs)
elif (len(posArgs) == 3):
return apply(self.lerpColorScaleVBase4VBase4, posArgs, keyArgs)
elif (len(posArgs) == 5):
return apply(self.lerpColorScaleRGBA, posArgs, keyArgs)
elif (len(posArgs) == 9):
return apply(self.lerpColorScaleRGBARGBA, posArgs, keyArgs)
else:
# bad args
raise Exception("Error: NodePath.lerpColorScale: bad number of args")
def lerpColorScaleRGBA(self, r, g, b, a, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorScaleRGBA(self, float, float, float, float, float,
string="noBlend", string=none, string=none)
"""
def functorFunc(self = self, r = r, g = g, b = b, a = a):
from pandac import ColorScaleLerpFunctor
# just end rgba values, use current color rgba values for start
startColor = self.getColor()
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(
self,
startColor[0], startColor[1],
startColor[2], startColor[3],
r, g, b, a)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpColorScaleRGBARGBA(self, sr, sg, sb, sa, er, eg, eb, ea, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorScaleRGBARGBA(self, float, float, float, float, float,
float, float, float, float, string="noBlend", string=none, string=none)
"""
def functorFunc(self = self, sr = sr, sg = sg, sb = sb, sa = sa,
er = er, eg = eg, eb = eb, ea = ea):
from pandac import ColorScaleLerpFunctor
# start and end rgba values
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(self, sr, sg, sb, sa,
er, eg, eb, ea)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpColorScaleVBase4(self, endColor, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorScaleVBase4(self, VBase4, float, string="noBlend", string=none,
string=none)
"""
def functorFunc(self = self, endColor = endColor):
from pandac import ColorScaleLerpFunctor
# just end vec4, use current color for start
startColor = self.getColor()
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(
self, startColor, endColor)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpColorScaleVBase4VBase4(self, startColor, endColor, time,
blendType="noBlend", auto=None, task=None):
"""lerpColorScaleVBase4VBase4(self, VBase4, VBase4, float, string="noBlend",
string=none, string=none)
"""
def functorFunc(self = self, startColor = startColor,
endColor = endColor):
from pandac import ColorScaleLerpFunctor
# start color and end vec
functor = ColorScaleLerpFunctor.ColorScaleLerpFunctor(
self, startColor, endColor)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpHpr(self, *posArgs, **keyArgs):
"""lerpHpr(self, *positionArgs, **keywordArgs)
Determine whether to call lerpHprHPR or lerpHprVBase3
based on first argument
"""
# check to see if lerping with
# three floats or a VBase3
if (len(posArgs) == 4):
return apply(self.lerpHprHPR, posArgs, keyArgs)
elif(len(posArgs) == 2):
return apply(self.lerpHprVBase3, posArgs, keyArgs)
else:
# bad args
raise Exception("Error: NodePath.lerpHpr: bad number of args")
def lerpHprHPR(self, h, p, r, time, other=None,
blendType="noBlend", auto=None, task=None, shortest=1):
"""lerpHprHPR(self, float, float, float, float, string="noBlend",
string=none, string=none, NodePath=none)
Perform a hpr lerp with three floats as the end point
"""
def functorFunc(self = self, h = h, p = p, r = r,
other = other, shortest=shortest):
from pandac import HprLerpFunctor
# it's individual hpr components
if (other != None):
# lerp wrt other
startHpr = self.getHpr(other)
functor = HprLerpFunctor.HprLerpFunctor(
self,
startHpr[0], startHpr[1], startHpr[2],
h, p, r, other)
if shortest:
functor.takeShortest()
else:
startHpr = self.getHpr()
functor = HprLerpFunctor.HprLerpFunctor(
self,
startHpr[0], startHpr[1], startHpr[2],
h, p, r)
if shortest:
functor.takeShortest()
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpHprVBase3(self, hpr, time, other=None,
blendType="noBlend", auto=None, task=None, shortest=1):
"""lerpHprVBase3(self, VBase3, float, string="noBlend", string=none,
string=none, NodePath=None)
Perform a hpr lerp with a VBase3 as the end point
"""
def functorFunc(self = self, hpr = hpr,
other = other, shortest=shortest):
from pandac import HprLerpFunctor
# it's a vbase3 hpr
if (other != None):
# lerp wrt other
functor = HprLerpFunctor.HprLerpFunctor(
self, (self.getHpr(other)), hpr, other)
if shortest:
functor.takeShortest()
else:
functor = HprLerpFunctor.HprLerpFunctor(
self, (self.getHpr()), hpr)
if shortest:
functor.takeShortest()
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpPos(self, *posArgs, **keyArgs):
"""lerpPos(self, *positionArgs, **keywordArgs)
Determine whether to call lerpPosXYZ or lerpPosPoint3
based on the first argument
"""
# check to see if lerping with three
# floats or a Point3
if (len(posArgs) == 4):
return apply(self.lerpPosXYZ, posArgs, keyArgs)
elif(len(posArgs) == 2):
return apply(self.lerpPosPoint3, posArgs, keyArgs)
else:
# bad number off args
raise Exception("Error: NodePath.lerpPos: bad number of args")
def lerpPosXYZ(self, x, y, z, time, other=None,
blendType="noBlend", auto=None, task=None):
"""lerpPosXYZ(self, float, float, float, float, string="noBlend",
string=None, NodePath=None)
Perform a pos lerp with three floats as the end point
"""
def functorFunc(self = self, x = x, y = y, z = z, other = other):
from pandac import PosLerpFunctor
if (other != None):
# lerp wrt other
startPos = self.getPos(other)
functor = PosLerpFunctor.PosLerpFunctor(self,
startPos[0], startPos[1], startPos[2],
x, y, z, other)
else:
startPos = self.getPos()
functor = PosLerpFunctor.PosLerpFunctor(self, startPos[0],
startPos[1], startPos[2], x, y, z)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpPosPoint3(self, pos, time, other=None,
blendType="noBlend", auto=None, task=None):
"""lerpPosPoint3(self, Point3, float, string="noBlend", string=None,
string=None, NodePath=None)
Perform a pos lerp with a Point3 as the end point
"""
def functorFunc(self = self, pos = pos, other = other):
from pandac import PosLerpFunctor
if (other != None):
#lerp wrt other
functor = PosLerpFunctor.PosLerpFunctor(
self, (self.getPos(other)), pos, other)
else:
functor = PosLerpFunctor.PosLerpFunctor(
self, (self.getPos()), pos)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpPosHpr(self, *posArgs, **keyArgs):
"""lerpPosHpr(self, *positionArgs, **keywordArgs)
Determine whether to call lerpPosHprXYZHPR or lerpHprPoint3VBase3
based on first argument
"""
# check to see if lerping with
# six floats or a Point3 and a VBase3
if (len(posArgs) == 7):
return apply(self.lerpPosHprXYZHPR, posArgs, keyArgs)
elif(len(posArgs) == 3):
return apply(self.lerpPosHprPoint3VBase3, posArgs, keyArgs)
else:
# bad number off args
raise Exception("Error: NodePath.lerpPosHpr: bad number of args")
def lerpPosHprPoint3VBase3(self, pos, hpr, time, other=None,
blendType="noBlend", auto=None, task=None, shortest=1):
"""lerpPosHprPoint3VBase3(self, Point3, VBase3, string="noBlend",
string=none, string=none, NodePath=None)
"""
def functorFunc(self = self, pos = pos, hpr = hpr,
other = other, shortest=shortest):
from pandac import PosHprLerpFunctor
if (other != None):
# lerp wrt other
startPos = self.getPos(other)
startHpr = self.getHpr(other)
functor = PosHprLerpFunctor.PosHprLerpFunctor(
self, startPos, pos,
startHpr, hpr, other)
if shortest:
functor.takeShortest()
else:
startPos = self.getPos()
startHpr = self.getHpr()
functor = PosHprLerpFunctor.PosHprLerpFunctor(
self, startPos, pos,
startHpr, hpr)
if shortest:
functor.takeShortest()
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpPosHprXYZHPR(self, x, y, z, h, p, r, time, other=None,
blendType="noBlend", auto=None, task=None, shortest=1):
"""lerpPosHpr(self, float, string="noBlend", string=none,
string=none, NodePath=None)
"""
def functorFunc(self = self, x = x, y = y, z = z,
h = h, p = p, r = r, other = other, shortest=shortest):
from pandac import PosHprLerpFunctor
if (other != None):
# lerp wrt other
startPos = self.getPos(other)
startHpr = self.getHpr(other)
functor = PosHprLerpFunctor.PosHprLerpFunctor(self,
startPos[0], startPos[1],
startPos[2], x, y, z,
startHpr[0], startHpr[1],
startHpr[2], h, p, r,
other)
if shortest:
functor.takeShortest()
else:
startPos = self.getPos()
startHpr = self.getHpr()
functor = PosHprLerpFunctor.PosHprLerpFunctor(self,
startPos[0], startPos[1],
startPos[2], x, y, z,
startHpr[0], startHpr[1],
startHpr[2], h, p, r)
if shortest:
functor.takeShortest()
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpPosHprScale(self, pos, hpr, scale, time, other=None,
blendType="noBlend", auto=None, task=None, shortest=1):
"""lerpPosHpr(self, Point3, VBase3, float, float, string="noBlend",
string=none, string=none, NodePath=None)
Only one case, no need for extra args. Call the appropriate lerp
(auto, spawned, or blocking) based on how(if) a task name is given
"""
def functorFunc(self = self, pos = pos, hpr = hpr,
scale = scale, other = other, shortest=shortest):
from pandac import PosHprScaleLerpFunctor
if (other != None):
# lerp wrt other
startPos = self.getPos(other)
startHpr = self.getHpr(other)
startScale = self.getScale(other)
functor = PosHprScaleLerpFunctor.PosHprScaleLerpFunctor(self,
startPos, pos,
startHpr, hpr,
startScale, scale, other)
if shortest:
functor.takeShortest()
else:
startPos = self.getPos()
startHpr = self.getHpr()
startScale = self.getScale()
functor = PosHprScaleLerpFunctor.PosHprScaleLerpFunctor(self,
startPos, pos,
startHpr, hpr,
startScale, scale)
if shortest:
functor.takeShortest()
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpScale(self, *posArgs, **keyArgs):
"""lerpSclae(self, *positionArgs, **keywordArgs)
Determine whether to call lerpScaleXYZ or lerpScaleaseV3
based on the first argument
"""
# check to see if lerping with three
# floats or a Point3
if (len(posArgs) == 4):
return apply(self.lerpScaleXYZ, posArgs, keyArgs)
elif(len(posArgs) == 2):
return apply(self.lerpScaleVBase3, posArgs, keyArgs)
else:
# bad number off args
raise Exception("Error: NodePath.lerpScale: bad number of args")
def lerpScaleVBase3(self, scale, time, other=None,
blendType="noBlend", auto=None, task=None):
"""lerpPos(self, VBase3, float, string="noBlend", string=none,
string=none, NodePath=None)
"""
def functorFunc(self = self, scale = scale, other = other):
from pandac import ScaleLerpFunctor
if (other != None):
# lerp wrt other
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
(self.getScale(other)),
scale, other)
else:
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
(self.getScale()), scale)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def lerpScaleXYZ(self, sx, sy, sz, time, other=None,
blendType="noBlend", auto=None, task=None):
"""lerpPos(self, float, float, float, float, string="noBlend",
string=none, string=none, NodePath=None)
"""
def functorFunc(self = self, sx = sx, sy = sy, sz = sz, other = other):
from pandac import ScaleLerpFunctor
if (other != None):
# lerp wrt other
startScale = self.getScale(other)
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
startScale[0], startScale[1],
startScale[2], sx, sy, sz, other)
else:
startScale = self.getScale()
functor = ScaleLerpFunctor.ScaleLerpFunctor(self,
startScale[0], startScale[1],
startScale[2], sx, sy, sz)
return functor
#determine whether to use auto, spawned, or blocking lerp
if (auto != None):
return self.__autoLerp(functorFunc, time, blendType, auto)
elif (task != None):
return self.__lerp(functorFunc, time, blendType, task)
else:
return self.__lerp(functorFunc, time, blendType)
def place(self):
base.startDirect(fWantTk = 1)
from direct.tkpanels import Placer
return Placer.place(self)
def explore(self):
base.startDirect(fWantTk = 1)
from direct.tkwidgets import SceneGraphExplorer
return SceneGraphExplorer.explore(self)
def rgbPanel(self, cb = None):
base.startTk()
from direct.tkwidgets import Slider
return Slider.rgbPanel(self, cb)
def select(self):
base.startDirect(fWantTk = 0)
base.direct.select(self)
def deselect(self):
base.startDirect(fWantTk = 0)
base.direct.deselect(self)
def showCS(self, mask = None):
"""
Shows the collision solids at or below this node. If mask is
not None, it is a BitMask32 object (e.g. WallBitmask,
CameraBitmask) that indicates which particular collision
solids should be made visible; otherwise, all of them will be.
"""
npc = self.findAllMatches('**/+CollisionNode')
for p in range(0, npc.getNumPaths()):
np = npc[p]
if (mask == None or (np.node().getIntoCollideMask() & mask).getWord()):
np.show()
def hideCS(self, mask = None):
"""
Hides the collision solids at or below this node. If mask is
not None, it is a BitMask32 object (e.g. WallBitmask,
CameraBitmask) that indicates which particular collision
solids should be hidden; otherwise, all of them will be.
"""
npc = self.findAllMatches('**/+CollisionNode')
for p in range(0, npc.getNumPaths()):
np = npc[p]
if (mask == None or (np.node().getIntoCollideMask() & mask).getWord()):
np.hide()
def posInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosInterval(self, *args, **kw)
def hprInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpHprInterval(self, *args, **kw)
def quatInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpQuatInterval(self, *args, **kw)
def scaleInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpScaleInterval(self, *args, **kw)
def shearInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpShearInterval(self, *args, **kw)
def posHprInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosHprInterval(self, *args, **kw)
def posQuatInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosQuatInterval(self, *args, **kw)
def hprScaleInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpHprScaleInterval(self, *args, **kw)
def quatScaleInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpQuatScaleInterval(self, *args, **kw)
def posHprScaleInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosHprScaleInterval(self, *args, **kw)
def posQuatScaleInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosQuatScaleInterval(self, *args, **kw)
def posHprScaleShearInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosHprScaleShearInterval(self, *args, **kw)
def posQuatScaleShearInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpPosQuatScaleShearInterval(self, *args, **kw)
def colorInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpColorInterval(self, *args, **kw)
def colorScaleInterval(self, *args, **kw):
from direct.interval import LerpInterval
return LerpInterval.LerpColorScaleInterval(self, *args, **kw)
def attachCollisionSphere(self, name, cx, cy, cz, r, fromCollide, intoCollide):
from pandac import CollisionSphere
from pandac import CollisionNode
coll = CollisionSphere.CollisionSphere(cx, cy, cz, r)
collNode = CollisionNode.CollisionNode(name)
collNode.addSolid(coll)
collNode.setFromCollideMask(fromCollide)
collNode.setIntoCollideMask(intoCollide)
collNodePath = self.attachNewNode(collNode)
return collNodePath
def attachCollisionSegment(self, name, ax, ay, az, bx, by, bz, fromCollide, intoCollide):
from pandac import CollisionSegment
from pandac import CollisionNode
coll = CollisionSegment.CollisionSegment(ax, ay, az, bx, by, bz)
collNode = CollisionNode.CollisionNode(name)
collNode.addSolid(coll)
collNode.setFromCollideMask(fromCollide)
collNode.setIntoCollideMask(intoCollide)
collNodePath = self.attachNewNode(collNode)
return collNodePath
def attachCollisionRay(self, name, ox, oy, oz, dx, dy, dz, fromCollide, intoCollide):
from pandac import CollisionRay
from pandac import CollisionNode
coll = CollisionRay.CollisionRay(ox, oy, oz, dx, dy, dz)
collNode = CollisionNode.CollisionNode(name)
collNode.addSolid(coll)
collNode.setFromCollideMask(fromCollide)
collNode.setIntoCollideMask(intoCollide)
collNodePath = self.attachNewNode(collNode)
return collNodePath
def flattenMultitex(self, stateFrom = None, target = None,
useGeom = 0, allowTexMat = 0, win = None):
from pandac import MultitexReducer
mr = MultitexReducer.MultitexReducer()
if target != None:
mr.setTarget(target)
mr.setUseGeom(useGeom)
mr.setAllowTexMat(allowTexMat)
if win == None:
win = base.win
if stateFrom == None:
mr.scan(self)
else:
mr.scan(self, stateFrom)
mr.flatten(win)