Poodletooth-iLand/dependencies/panda/direct/gui/DirectCheckButton.py

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2015-03-03 16:10:12 -06:00
"""Undocumented Module"""
__all__ = ['DirectCheckButton']
from pandac.PandaModules import *
import DirectGuiGlobals as DGG
from DirectButton import *
from DirectLabel import *
class DirectCheckButton(DirectButton):
"""
DirectCheckButton(parent) - Create a DirectGuiWidget which responds
to mouse clicks by setting a state of on or off and execute a callback
function (passing that state through) if defined
"""
def __init__(self, parent = None, **kw):
# Inherits from DirectButton
# A Direct Frame can have:
# - A background texture (pass in path to image, or Texture Card)
# - A midground geometry item (pass in geometry)
# - A foreground text Node (pass in text string or Onscreen Text)
# For a direct button:
# Each button has 4 states (ready, press, rollover, disabled)
# The same image/geom/text can be used for all four states or each
# state can have a different text/geom/image
# State transitions happen automatically based upon mouse interaction
# Responds to click event and calls command if None
self.colors = None
optiondefs = (
('indicatorValue', 0, self.setIndicatorValue),
# boxBorder defines the space created around the check box
('boxBorder', 0, None),
# boxPlacement maps left, above, right, below
('boxPlacement', 'left', None),
('boxImage', None, None),
('boxImageScale', 1, None),
('boxImageColor', None, None),
('boxRelief', 'sunken', None),
)
# Merge keyword options with default options
self.defineoptions(kw, optiondefs)
# Initialize superclasses
DirectButton.__init__(self, parent)
self.indicator = self.createcomponent("indicator", (), None,
DirectLabel, (self,),
numStates = 2,
image = self['boxImage'],
image_scale = self['boxImageScale'],
image_color = self['boxImageColor'],
state = 'disabled',
text = ('X', 'X'),
relief = self['boxRelief'],
)
# Call option initialization functions
self.initialiseoptions(DirectCheckButton)
# After initialization with X giving it the correct size, put back space
if self['boxImage'] == None:
self.indicator['text'] = (' ', '*')
self.indicator['text_pos'] = (0, -.2)
else:
self.indicator['text'] = (' ', ' ')
if self['boxImageColor'] != None and self['boxImage'] != None:
self.colors = [VBase4(0, 0, 0, 0), self['boxImageColor']]
self.component('indicator')['image_color'] = VBase4(0, 0, 0, 0)
# Override the resetFrameSize of DirectGuiWidget inorder to provide space for label
def resetFrameSize(self):
self.setFrameSize(fClearFrame = 1)
def setFrameSize(self, fClearFrame = 0):
if self['frameSize']:
# Use user specified bounds
self.bounds = self['frameSize']
frameType = self.frameStyle[0].getType()
ibw = self.indicator['borderWidth']
else:
# Use ready state to compute bounds
frameType = self.frameStyle[0].getType()
if fClearFrame and (frameType != PGFrameStyle.TNone):
self.frameStyle[0].setType(PGFrameStyle.TNone)
self.guiItem.setFrameStyle(0, self.frameStyle[0])
# To force an update of the button
self.guiItem.getStateDef(0)
# Clear out frame before computing bounds
self.getBounds()
# Restore frame style if necessary
if (frameType != PGFrameStyle.TNone):
self.frameStyle[0].setType(frameType)
self.guiItem.setFrameStyle(0, self.frameStyle[0])
# Ok, they didn't set specific bounds,
# let's add room for the label indicator
# get the difference in height
ibw = self.indicator['borderWidth']
indicatorWidth = (self.indicator.getWidth() + (2*ibw[0]))
indicatorHeight = (self.indicator.getHeight() + (2*ibw[1]))
diff = (indicatorHeight + (2*self['boxBorder']) -
(self.bounds[3] - self.bounds[2]))
# If background is smaller then indicator, enlarge background
if diff > 0:
if self['boxPlacement'] == 'left': #left
self.bounds[0] += -(indicatorWidth + (2*self['boxBorder']))
self.bounds[3] += diff/2
self.bounds[2] -= diff/2
elif self['boxPlacement'] == 'below': #below
self.bounds[2] += -(indicatorHeight+(2*self['boxBorder']))
elif self['boxPlacement'] == 'right': #right
self.bounds[1] += indicatorWidth + (2*self['boxBorder'])
self.bounds[3] += diff/2
self.bounds[2] -= diff/2
else: #above
self.bounds[3] += indicatorHeight + (2*self['boxBorder'])
# Else make space on correct side for indicator
else:
if self['boxPlacement'] == 'left': #left
self.bounds[0] += -(indicatorWidth + (2*self['boxBorder']))
elif self['boxPlacement'] == 'below': #below
self.bounds[2] += -(indicatorHeight + (2*self['boxBorder']))
elif self['boxPlacement'] == 'right': #right
self.bounds[1] += indicatorWidth + (2*self['boxBorder'])
else: #above
self.bounds[3] += indicatorHeight + (2*self['boxBorder'])
# Set frame to new dimensions
if ((frameType != PGFrameStyle.TNone) and
(frameType != PGFrameStyle.TFlat)):
bw = self['borderWidth']
else:
bw = (0, 0)
# Set frame to new dimensions
self.guiItem.setFrame(
self.bounds[0] - bw[0],
self.bounds[1] + bw[0],
self.bounds[2] - bw[1],
self.bounds[3] + bw[1])
# If they didn't specify a position, put it in the center of new area
if not self.indicator['pos']:
bbounds = self.bounds
lbounds = self.indicator.bounds
newpos = [0, 0, 0]
if self['boxPlacement'] == 'left': #left
newpos[0] += bbounds[0]-lbounds[0] + self['boxBorder'] + ibw[0]
dropValue = (bbounds[3]-bbounds[2]-lbounds[3]+lbounds[2])/2 + self['boxBorder']
newpos[2] += (bbounds[3]-lbounds[3] + self['boxBorder'] -
dropValue)
elif self['boxPlacement'] == 'right': #right
newpos[0] += bbounds[1]-lbounds[1] - self['boxBorder'] - ibw[0]
dropValue = (bbounds[3]-bbounds[2]-lbounds[3]+lbounds[2])/2 + self['boxBorder']
newpos[2] += (bbounds[3]-lbounds[3] + self['boxBorder']
- dropValue)
elif self['boxPlacement'] == 'above': #above
newpos[2] += bbounds[3]-lbounds[3] - self['boxBorder'] - ibw[1]
else: #below
newpos[2] += bbounds[2]-lbounds[2] + self['boxBorder'] + ibw[1]
self.indicator.setPos(newpos[0], newpos[1], newpos[2])
def commandFunc(self, event):
self['indicatorValue'] = 1 - self['indicatorValue']
if self.colors != None:
self.component('indicator')['image_color'] = self.colors[self['indicatorValue']]
if self['command']:
# Pass any extra args to command
apply(self['command'], [self['indicatorValue']] + self['extraArgs'])
def setIndicatorValue(self):
self.component('indicator').guiItem.setState(self['indicatorValue'])
if self.colors != None:
self.component('indicator')['image_color'] = self.colors[self['indicatorValue']]