Poodletooth-iLand/dependencies/panda/direct/physics/RotationTest.py

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2015-03-03 16:10:12 -06:00
class RotationTest(NodePath):
def __init__(self):
NodePath.__init__(self, "RotationTest")
def setup(self):
# Connect to Physics Manager:
self.actorNode=ActorNode("RotationTestActorNode")
#self.actorNode.getPhysicsObject().setOriented(1)
#self.actorNode.getPhysical(0).setViscosity(0.1)
actorNodePath=self.attachNewNode(self.actorNode)
#self.setPos(avatarNodePath, Vec3(0))
#self.setHpr(avatarNodePath, Vec3(0))
avatarNodePath=loader.loadModel("models/misc/smiley")
assert not avatarNodePath.isEmpty()
camLL=render.find("**/camLL")
camLL.reparentTo(avatarNodePath)
camLL.setPosHpr(0, -10, 0, 0, 0, 0)
avatarNodePath.reparentTo(actorNodePath)
#avatarNodePath.setPos(Vec3(0))
#avatarNodePath.setHpr(Vec3(0))
#avatarNodePath.assign(physicsActor)
#self.phys=PhysicsManager()
self.phys=base.physicsMgr
if 0:
fn=ForceNode("RotationTest gravity")
fnp=NodePath(fn)
fnp.reparentTo(self)
fnp.reparentTo(render)
gravity=LinearVectorForce(0.0, 0.0, -.5)
fn.addForce(gravity)
self.phys.addLinearForce(gravity)
self.gravity = gravity
if 1:
fn=ForceNode("RotationTest spin")
fnp=NodePath(fn)
fnp.reparentTo(self)
fnp.reparentTo(render)
spin=AngularVectorForce(0.0, 0.0, 0.5)
fn.addForce(spin)
self.phys.addAngularForce(spin)
self.spin = spin
if 0:
fn=ForceNode("RotationTest viscosity")
fnp=NodePath(fn)
fnp.reparentTo(self)
fnp.reparentTo(render)
self.avatarViscosity=LinearFrictionForce(0.0, 1.0, 0)
#self.avatarViscosity.setCoef(0.9)
fn.addForce(self.avatarViscosity)
self.phys.addLinearForce(self.avatarViscosity)
if 0:
self.phys.attachLinearIntegrator(LinearEulerIntegrator())
if 0:
self.phys.attachAngularIntegrator(AngularEulerIntegrator())
#self.phys.attachPhysicalNode(self.node())
self.phys.attachPhysicalNode(self.actorNode)
if 0:
self.momentumForce=LinearVectorForce(0.0, 0.0, 0.0)
fn=ForceNode("RotationTest momentum")
fnp=NodePath(fn)
fnp.reparentTo(render)
fn.addForce(self.momentumForce)
self.phys.addLinearForce(self.momentumForce)
if 0:
self.acForce=LinearVectorForce(0.0, 0.0, 0.0)
fn=ForceNode("RotationTest avatarControls")
fnp=NodePath(fn)
fnp.reparentTo(render)
fn.addForce(self.acForce)
self.phys.addLinearForce(self.acForce)
#self.phys.removeLinearForce(self.acForce)
#fnp.remove()
#avatarNodePath.reparentTo(render)
self.avatarNodePath = avatarNodePath
#self.actorNode.getPhysicsObject().resetPosition(self.avatarNodePath.getPos())
#self.actorNode.updateTransform()
if __name__ == "__main__":
from direct.directbase.ThreeUpStart import *
test=RotationTest()
test.reparentTo(render)
test.setup()
camera.setY(-10.0)
run()