mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
345 lines
13 KiB
Python
345 lines
13 KiB
Python
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import math
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from direct.showbase.PythonUtil import bound, lerp
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from direct.task.Task import Task
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from direct.interval.MetaInterval import Sequence, Parallel
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from direct.interval.FunctionInterval import Func, Wait
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from direct.interval.SoundInterval import SoundInterval
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from direct.interval.LerpInterval import LerpScaleInterval, LerpFunc
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from direct.directnotify import DirectNotifyGlobal
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from pandac.PandaModules import NodePath, Point3, VBase3
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from toontown.minigame.OrthoDrive import OrthoDrive
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from toontown.minigame.OrthoWalk import OrthoWalk
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from toontown.battle.BattleProps import globalPropPool
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from toontown.battle.BattleSounds import globalBattleSoundCache
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import PartyGlobals
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from PartyCogActivityInput import PartyCogActivityInput
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from PartyCogActivityGui import PartyCogActivityGui
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from PartyCogUtils import CameraManager
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from PartyCogUtils import StrafingControl
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UPDATE_TASK_NAME = 'PartyCogActivityLocalPlayer_UpdateTask'
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THROW_PIE_LIMIT_TIME = 0.2
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class PartyCogActivityPlayer:
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toon = None
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position = None
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team = None
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score = 0
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enabled = False
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notify = DirectNotifyGlobal.directNotify.newCategory('PartyCogActivityPlayer')
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def __init__(self, activity, toon, position, team):
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self.activity = activity
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self.position = position
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self.toon = toon
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self.team = team
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self.netTimeSentToStartByHit = 0
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self.kaboomTrack = None
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self.locator = None
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self.teamSpot = self.activity.getIndex(self.toon.doId, self.team)
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splatName = 'splat-creampie'
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self.splat = globalPropPool.getProp(splatName)
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self.splat.setBillboardPointEye()
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self.splatType = globalPropPool.getPropType(splatName)
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self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
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return
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def destroy(self):
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self.cleanUpIvals()
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self.toon = None
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self.locator = None
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self.position = None
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self.pieHitSound = None
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self.splat = None
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return
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def cleanUpIvals(self):
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if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
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self.kaboomTrack.finish()
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self.kaboomTrack = None
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return
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def faceForward(self):
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self.toon.setH(0)
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def setToonStartPosition(self, position):
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self.position = position
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def updateToonPosition(self):
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self.toon.setPos(self.activity.root, self.position)
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self.toon.setH(self.locator, 0.0)
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def setTeam(self, team):
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self.team = team
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self.locator = self.activity.view.teamLocators[self.team]
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self.teamSpot = self.activity.getIndex(self.toon.doId, self.team)
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def entersActivity(self):
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self.locator = self.activity.view.teamLocators[self.team]
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def exitsActivity(self):
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offset = 0
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if self.teamSpot:
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offset = 4.0 * self.teamSpot
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self.toon.wrtReparentTo(render)
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self.toon.setPos(self.locator, offset, -35.0, 0.0)
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self.toon.setH(self.activity.root, 0.0)
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self.locator = None
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return
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def enable(self):
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if self.enabled:
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return
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self.toon.wrtReparentTo(self.locator)
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self.enabled = True
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def disable(self):
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if not self.enabled:
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return
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self.toon.wrtReparentTo(render)
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self.enabled = False
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self.cleanUpIvals()
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def hitBody(self):
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points = PartyGlobals.CogActivityHitPoints
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self.score += points
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return points
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def hitHead(self):
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points = PartyGlobals.CogActivityHitPointsForHead
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self.score += points
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return points
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def resetScore(self):
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self.score = 0
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def respondToPieHit(self, timestamp, pos):
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if self.netTimeSentToStartByHit < timestamp:
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self.__showSplat(pos)
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if self.netTimeSentToStartByHit < timestamp:
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self.netTimeSentToStartByHit = timestamp
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else:
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self.activity.notify.debug('PartyCogPlayer respondToPieHit self.netTimeSentToStartByHit = %s' % self.netTimeSentToStartByHit)
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def __showSplat(self, position):
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if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
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self.kaboomTrack.finish()
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if not self.pieHitSound:
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self.notify.warning('Trying to play hit sound on destroyed player')
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return
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splatName = 'splat-creampie'
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self.splat = globalPropPool.getProp(splatName)
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self.splat.setBillboardPointEye()
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self.splat.reparentTo(render)
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self.splat.setPos(self.toon, position)
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self.splat.setY(self.toon, bound(self.splat.getY(), self.toon.getHeight() / 2.0, position.getY()))
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self.splat.setAlphaScale(1.0)
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targetscale = 0.75
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def setSplatAlpha(amount):
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self.splat.setAlphaScale(amount)
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self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, node=self.toon, volume=1.0, cutOff=PartyGlobals.PARTY_COG_CUTOFF), Sequence(Func(self.splat.showThrough), Parallel(Sequence(LerpScaleInterval(self.splat, duration=0.175, scale=targetscale, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Wait(0.175)), Sequence(Wait(0.1), LerpFunc(setSplatAlpha, duration=1.0, fromData=1.0, toData=0.0, blendType='easeOut'))), Func(self.splat.cleanup), Func(self.splat.removeNode)))
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self.kaboomTrack.start()
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return
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class PartyCogActivityLocalPlayer(PartyCogActivityPlayer):
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def __init__(self, activity, position, team, exitActivityCallback = None):
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PartyCogActivityPlayer.__init__(self, activity, base.localAvatar, position, team)
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self.input = PartyCogActivityInput(exitActivityCallback)
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self.gui = PartyCogActivityGui()
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self.throwPiePrevTime = 0
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self.lastMoved = 0
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if base.localAvatar:
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self.prevPos = base.localAvatar.getPos()
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self.cameraManager = None
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self.control = None
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self.consecutiveShortThrows = 0
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return
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def destroy(self):
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if self.enabled:
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self.disable()
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if self.cameraManager is not None:
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self.cameraManager.setEnabled(False)
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self.cameraManager.destroy()
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del self.cameraManager
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del self.gui
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del self.input
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if self.control is not None:
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self.control.destroy()
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del self.control
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PartyCogActivityPlayer.destroy(self)
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return
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def _initOrthoWalk(self):
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orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view.checkOrthoDriveCollision)
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self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
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def _destroyOrthoWalk(self):
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self.orthoWalk.stop()
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self.orthoWalk.destroy()
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del self.orthoWalk
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def getPieThrowingPower(self, time):
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elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
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w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi
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power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0))
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return power
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def isShortThrow(self, time):
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elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
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return elapsed <= PartyGlobals.CogActivityShortThrowTime
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def checkForThrowSpam(self, time):
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if self.isShortThrow(time):
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self.consecutiveShortThrows += 1
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else:
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self.consecutiveShortThrows = 0
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return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam
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def _startUpdateTask(self):
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task = Task(self._updateTask)
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task.lastPositionBroadcastTime = 0.0
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self.throwPiePrevTime = 0
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taskMgr.add(task, UPDATE_TASK_NAME)
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def _stopUpdateTask(self):
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taskMgr.remove(UPDATE_TASK_NAME)
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def _updateTask(self, task):
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self._update()
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if base.localAvatar.getPos() != self.prevPos:
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self.prevPos = base.localAvatar.getPos()
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self.lastMoved = self.activity.getCurrentActivityTime()
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if max(self.activity.getCurrentActivityTime() - self.lastMoved, 0) > PartyGlobals.ToonMoveIdleThreshold:
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self.gui.showMoveControls()
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if max(self.activity.getCurrentActivityTime() - self.throwPiePrevTime, 0) > PartyGlobals.ToonAttackIdleThreshold:
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self.gui.showAttackControls()
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if self.input.throwPieWasReleased:
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if self.checkForThrowSpam(globalClock.getFrameTime()):
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self.gui.showSpamWarning()
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self.input.throwPieWasReleased = False
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self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime()))
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return Task.cont
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def throwPie(self, piePower):
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if not self.activity.isState('Active'):
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return
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if self.activity.getCurrentActivityTime() - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME:
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self.throwPiePrevTime = self.activity.getCurrentActivityTime()
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self.activity.b_pieThrow(self.toon, piePower)
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def _update(self):
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self.control.update()
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def getLookat(self, whosLooking, refNode = None):
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if refNode is None:
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refNode = render
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dist = 5.0
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oldParent = self.tempNP.getParent()
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self.tempNP.reparentTo(whosLooking)
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self.tempNP.setPos(0.0, dist, 0.0)
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pos = self.tempNP.getPos(refNode)
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self.tempNP.reparentTo(oldParent)
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return pos
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def entersActivity(self):
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base.cr.playGame.getPlace().setState('activity')
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PartyCogActivityPlayer.entersActivity(self)
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self.gui.disableToontownHUD()
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self.cameraManager = CameraManager(camera)
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self.tempNP = NodePath('temp')
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self.lookAtMyTeam()
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self.control = StrafingControl(self)
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def exitsActivity(self):
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PartyCogActivityPlayer.exitsActivity(self)
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self.gui.enableToontownHUD()
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self.cameraManager.setEnabled(False)
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self.tempNP.removeNode()
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self.tempNP = None
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if not aspect2d.find('**/JellybeanRewardGui*'):
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base.cr.playGame.getPlace().setState('walk')
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else:
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self.toon.startPosHprBroadcast()
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return
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def getRunToStartPositionIval(self):
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targetH = self.locator.getH()
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travelVec = self.position - self.toon.getPos(self.activity.root)
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duration = travelVec.length() / 9.778
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startH = 0.0
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if travelVec.getY() < 0.0:
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startH = 180.0
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return Sequence(Func(self.toon.startPosHprBroadcast, 0.1), Func(self.toon.b_setAnimState, 'run'), Parallel(self.toon.hprInterval(0.5, VBase3(startH, 0.0, 0.0), other=self.activity.root), self.toon.posInterval(duration, self.position, other=self.activity.root)), Func(self.toon.b_setAnimState, 'neutral'), self.toon.hprInterval(0.25, VBase3(targetH, 0.0, 0.0), other=self.activity.root), Func(self.toon.stopPosHprBroadcast))
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def enable(self):
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if self.enabled:
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return
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PartyCogActivityPlayer.enable(self)
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self.toon.b_setAnimState('Happy')
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self._initOrthoWalk()
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self.orthoWalk.start()
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self.orthoWalking = True
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self.input.enable()
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self.gui.disableToontownHUD()
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self.gui.load()
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self.gui.setScore(0)
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self.gui.showScore()
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self.gui.setTeam(self.team)
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self.gui.startTrackingCogs(self.activity.view.cogManager.cogs)
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self.control.enable()
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self._startUpdateTask()
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def disable(self):
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if not self.enabled:
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return
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self._stopUpdateTask()
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self.toon.b_setAnimState('neutral')
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PartyCogActivityPlayer.disable(self)
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self.orthoWalking = False
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self.orthoWalk.stop()
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self._destroyOrthoWalk()
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self.input.disable()
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self._aimMode = False
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self.cameraManager.setEnabled(False)
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self.gui.hide()
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self.gui.stopTrackingCogs()
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self.gui.unload()
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def updateScore(self):
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self.gui.setScore(self.score)
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def b_updateToonPosition(self):
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self.updateToonPosition()
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self.d_updateToonPosition()
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def d_updateToonPosition(self):
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self.toon.d_setPos(self.toon.getX(), self.toon.getY(), self.toon.getZ())
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self.toon.d_setH(self.toon.getH())
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def lookAtArena(self):
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self.cameraManager.setEnabled(True)
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self.cameraManager.setTargetPos(self.activity.view.arena.find('**/conclusionCamPos_locator').getPos(render))
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self.cameraManager.setTargetLookAtPos(self.activity.view.arena.find('**/conclusionCamAim_locator').getPos(render))
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def lookAtMyTeam(self):
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activityView = self.activity.view
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arena = activityView.arena
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pos = activityView.teamCamPosLocators[self.team].getPos()
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aim = activityView.teamCamAimLocators[self.team].getPos()
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camera.wrtReparentTo(arena)
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self.cameraManager.setPos(camera.getPos(render))
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self.tempNP.reparentTo(arena)
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self.tempNP.setPos(arena, pos)
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self.cameraManager.setTargetPos(self.tempNP.getPos(render))
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self.cameraManager.setLookAtPos(self.getLookat(camera))
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self.tempNP.reparentTo(arena)
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self.tempNP.setPos(arena, aim)
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self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render))
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self.cameraManager.setEnabled(True)
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camera.setP(0.0)
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camera.setR(0.0)
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