mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
203 lines
7.5 KiB
Python
203 lines
7.5 KiB
Python
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import random
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from direct.directnotify import DirectNotifyGlobal
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import ClockDelta
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from direct.interval.IntervalGlobal import *
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from direct.task import Task
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from otp.ai.AIBase import *
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from otp.level import BasicEntities
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from otp.level import DistributedEntityAI
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from toontown.coghq import BattleBlockerAI
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from toontown.coghq import LaserGameAvoid
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from toontown.coghq import LaserGameDrag
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from toontown.coghq import LaserGameMineSweeper
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from toontown.coghq import LaserGameRoll
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class DistributedLaserFieldAI(BattleBlockerAI.BattleBlockerAI, NodePath, BasicEntities.NodePathAttribs):
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def __init__(self, level, entId):
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BattleBlockerAI.BattleBlockerAI.__init__(self, level, entId)
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node = hidden.attachNewNode('DistributedLaserFieldAI')
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NodePath.__init__(self, node)
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if not hasattr(self, 'switchId'):
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self.switchId = 0
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self.gridScale = 1
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self.game = LaserGameRoll.LaserGameRoll(self.trapDisable, self.trapFire, self.sendField, self.setGrid)
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if not hasattr(self, 'gridGame'):
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self.gridGame = 'Roll'
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self.enabled = 1
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self.hasShownSuits = 0
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self.healReady = 1
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self.playedSound = 0
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self.canButton = 1
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self.title = 'MemTag: This is a laserField %s' % random.random()
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def setGridGame(self, gameName):
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if gameName == 'Random':
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gameName = random.choice(['MineSweeper', 'Roll', 'Avoid', 'Drag'])
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self.gridGame = gameName
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if hasattr(self, 'game'):
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self.game.delete()
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self.game = None
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if gameName == 'Drag':
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self.game = LaserGameDrag.LaserGameDrag(self.trapDisable, self.trapFire, self.sendField, self.setGrid)
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elif gameName == 'MineSweeper':
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self.game = LaserGameMineSweeper.LaserGameMineSweeper(self.trapDisable, self.trapFire, self.sendField, self.setGrid)
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elif gameName == 'Roll':
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self.game = LaserGameRoll.LaserGameRoll(self.trapDisable, self.trapFire, self.sendField, self.setGrid)
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elif gameName == 'Avoid':
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self.game = LaserGameAvoid.LaserGameAvoid(self.trapDisable, self.trapFire, self.sendField, self.setGrid)
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else:
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self.game = LaserGameMineSweeper.LaserGameMineSweeper(self.trapDisable, self.trapFire, self.sendField, self.setGrid)
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self.game.startGrid()
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self.sendField()
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self.sendUpdate('setGridGame', [gameName])
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def generate(self):
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BattleBlockerAI.BattleBlockerAI.generate(self)
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if self.switchId != 0:
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self.accept(self.getOutputEventName(self.switchId), self.reactToSwitch)
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self.detectName = 'laserField %s' % self.doId
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taskMgr.doMethodLater(1.0, self._DistributedLaserFieldAI__detect, self.detectName)
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self.setPos(self.pos)
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self.setHpr(self.hpr)
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self.setGridGame(self.gridGame)
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def registerBlocker(self):
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BattleBlockerAI.BattleBlockerAI.registerBlocker(self)
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taskMgr.doMethodLater(1, self.hideSuits, 'hide-suits')
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def delete(self):
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taskMgr.remove(self.detectName)
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self.ignoreAll()
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self.game.delete()
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self.game = None
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BattleBlockerAI.BattleBlockerAI.delete(self)
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def destroy(self):
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self.notify.info('destroy entity(laserField) %s' % self.entId)
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BattleBlockerAI.BattleBlockerAI.destroy(self)
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def setGrid(self, gridNumX, gridNumY):
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self.game.setGridSize(gridNumX, gridNumY)
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def getGrid(self):
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return (self.game.gridNumX, self.game.gridNumY)
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def getField(self):
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fieldData = []
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fieldData.append(self.game.gridNumX)
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fieldData.append(self.game.gridNumY)
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for column in xrange(0, self.game.gridNumX):
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for row in xrange(0, self.game.gridNumY):
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fieldData.append(self.game.gridData[column][row])
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return fieldData
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def sendField(self):
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self.sendUpdate('setField', [self.getField()])
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def _DistributedLaserFieldAI__detect(self, task):
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isThereAnyToons = False
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if hasattr(self, 'level'):
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toonInRange = 0
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for avId in self.level.presentAvIds:
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if avId in self.air.doId2do:
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av = self.air.doId2do[avId]
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isThereAnyToons = True
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distance = self.getDistance(av)
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if isThereAnyToons:
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taskMgr.doMethodLater(1.0, self._DistributedLaserFieldAI__detect, self.detectName)
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self._DistributedLaserFieldAI__run()
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return Task.done
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def hit(self, hitX, hitY, oldX, oldY):
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if self.enabled:
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self.game.hit(hitX, hitY, oldX, oldY)
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def _DistributedLaserFieldAI__run(self):
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pass
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def _DistributedLaserFieldAI__toonHit(self):
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self.gridNumX = random.randint(1, 4)
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self.gridNumY = random.randint(1, 4)
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self.gridScale = random.randint(1, 4)
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self.sendUpdate('setGrid', [self.gridNumX, self.gridNumY, self.gridScale])
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def reactToSwitch(self, on):
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if on and self.canButton:
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self.trapDisable()
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self.game.win()
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def trapFire(self):
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self.game.lose()
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self.showSuits()
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stage = self.air.getDo(self.level.stageDoId)
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stage.resetPuzzelReward()
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self.healReady = 0
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if not __dev__ and 1:
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self.canButton = 0
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self.sendUpdate('setActiveLF', [0])
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if not self.playedSound:
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self.sendUpdate('setSuccess', [0])
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self.playedSound = 1
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def setBattleFinished(self):
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print 'battle Finished'
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BattleBlockerAI.BattleBlockerAI.setBattleFinished(self)
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messenger.send(self.getOutputEventName(), [1])
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self.switchFire()
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def switchFire(self):
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print 'switchFire'
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if self.switchId != 0:
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switch = self.level.getEntity(self.switchId)
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if switch:
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switch.setIsOn(1)
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def trapDisable(self):
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self.enabled = 0
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suits = self.level.planner.battleCellId2suits.get(self.cellId)
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messenger.send(self.getOutputEventName(), [1])
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if self.hasShownSuits == 0:
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for suit in suits:
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suit.requestRemoval()
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self.sendUpdate('setActiveLF', [0])
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stage = self.air.getDo(self.level.stageDoId)
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reward = stage.getPuzzelReward()
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if self.healReady:
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for avId in self.level.presentAvIds:
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av = self.air.doId2do.get(avId)
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if av:
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av.toonUp(reward)
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continue
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stage.increasePuzzelReward()
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self.healReady = 0
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if not self.playedSound:
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self.sendUpdate('setSuccess', [1])
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self.playedSound = 1
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self.switchFire()
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def hideSuits(self, taskName):
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suits = self.level.planner.battleCellId2suits.get(self.cellId)
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suitArray = []
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for suit in suits:
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suitArray.append(suit.doId)
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if suitArray:
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self.sendUpdate('hideSuit', [suitArray])
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def showSuits(self):
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if self.hasShownSuits == 0:
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suits = self.level.planner.battleCellId2suits.get(self.cellId)
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suitArray = []
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for suit in suits:
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suit.setVirtual()
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suitArray.append(suit.doId)
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if suitArray:
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self.sendUpdate('showSuit', [suitArray])
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self.hasShownSuits = 1
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def addSuit(self, suit):
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print 'Adding Suit %s' % suit.doId
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BattleBlockerAI.BattleBlockerAI.addSuit(self, suit)
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