mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
739 lines
29 KiB
Python
739 lines
29 KiB
Python
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from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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from TrolleyConstants import *
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from direct.gui.DirectGui import *
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from toontown.toonbase import TTLocalizer
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from direct.distributed import DistributedNode
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from direct.distributed.ClockDelta import globalClockDelta
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from CheckersBoard import CheckersBoard
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from direct.fsm import ClassicFSM, State
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from direct.fsm import StateData
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from toontown.toonbase.ToontownTimer import ToontownTimer
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from otp.otpbase import OTPGlobals
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from direct.showbase import PythonUtil
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class DistributedCheckers(DistributedNode.DistributedNode):
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def __init__(self, cr):
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NodePath.__init__(self, 'DistributedCheckers')
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DistributedNode.DistributedNode.__init__(self, cr)
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self.cr = cr
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self.reparentTo(render)
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self.boardNode = loader.loadModel('phase_6/models/golf/regular_checker_game.bam')
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self.boardNode.reparentTo(self)
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self.board = CheckersBoard()
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self.exitButton = None
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self.inGame = False
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self.waiting = True
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self.startButton = None
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self.playerNum = None
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self.turnText = None
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self.isMyTurn = False
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self.wantTimer = True
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self.leaveButton = None
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self.screenText = None
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self.turnText = None
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self.exitButton = None
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self.numRandomMoves = 0
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self.blinker = Sequence()
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self.moveList = []
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self.mySquares = []
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self.myKings = []
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self.isRotated = False
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self.accept('mouse1', self.mouseClick)
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self.traverser = base.cTrav
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self.pickerNode = CollisionNode('mouseRay')
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self.pickerNP = camera.attachNewNode(self.pickerNode)
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self.pickerNode.setFromCollideMask(ToontownGlobals.WallBitmask)
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self.pickerRay = CollisionRay()
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self.pickerNode.addSolid(self.pickerRay)
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self.myHandler = CollisionHandlerQueue()
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self.traverser.addCollider(self.pickerNP, self.myHandler)
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self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
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self.upButton = self.buttonModels.find('**//InventoryButtonUp')
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self.downButton = self.buttonModels.find('**/InventoryButtonDown')
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self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
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self.clockNode = ToontownTimer()
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self.clockNode.setPos(1.16, 0, -0.83)
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self.clockNode.setScale(0.3)
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self.clockNode.hide()
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self.playerColors = [Vec4(0, 0, 1, 1), Vec4(0, 1, 0, 1)]
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self.tintConstant = Vec4(0.25, 0.25, 0.25, 0.5)
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self.ghostConstant = Vec4(0, 0, 0, 0.8)
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self.startingPositions = [[0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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9,
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10,
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11], [20,
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21,
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22,
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23,
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24,
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25,
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26,
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27,
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28,
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29,
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30,
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31]]
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self.knockSound = base.loadSfx('phase_5/audio/sfx/GUI_knock_1.ogg')
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self.clickSound = base.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
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self.moveSound = base.loadSfx('phase_6/audio/sfx/CC_move.ogg')
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self.accept('stoppedAsleep', self.handleSleep)
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self.fsm = ClassicFSM.ClassicFSM('ChineseCheckers', [State.State('waitingToBegin', self.enterWaitingToBegin, self.exitWaitingToBegin, ['playing', 'gameOver']), State.State('playing', self.enterPlaying, self.exitPlaying, ['gameOver']), State.State('gameOver', self.enterGameOver, self.exitGameOver, ['waitingToBegin'])], 'waitingToBegin', 'waitingToBegin')
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x = self.boardNode.find('**/locator*')
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self.locatorList = x.getChildren()
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tempList = []
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for x in xrange(0, 32):
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self.locatorList[x].setTag('GamePeiceLocator', '%d' % x)
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tempList.append(self.locatorList[x].attachNewNode(CollisionNode('picker%d' % x)))
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tempList[x].node().addSolid(CollisionSphere(0, 0, 0, 0.39))
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for z in self.locatorList:
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y = loader.loadModel('phase_6/models/golf/regular_checker_piecewhite.bam')
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y.find('**/checker_k*').hide()
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zz = loader.loadModel('phase_6/models/golf/regular_checker_pieceblack.bam')
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zz.find('**/checker_k*').hide()
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y.reparentTo(z)
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y.hide()
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zz.reparentTo(z)
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zz.hide()
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return
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def setName(self, name):
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self.name = name
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def announceGenerate(self):
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DistributedNode.DistributedNode.announceGenerate(self)
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if self.table.fsm.getCurrentState().getName() != 'observing':
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if base.localAvatar.doId in self.table.tableState:
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self.seatPos = self.table.tableState.index(base.localAvatar.doId)
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def handleSleep(self, task = None):
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if self.fsm.getCurrentState().getName() == 'waitingToBegin':
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self.exitButtonPushed()
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if task != None:
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task.done
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return
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def setTableDoId(self, doId):
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self.tableDoId = doId
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self.table = self.cr.doId2do[doId]
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self.table.setTimerFunc(self.startButtonPushed)
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self.fsm.enterInitialState()
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self.table.setGameDoId(self.doId)
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def disable(self):
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DistributedNode.DistributedNode.disable(self)
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if self.leaveButton:
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self.leaveButton.destroy()
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self.leavebutton = None
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if self.screenText:
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self.screenText.destroy()
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self.screenText = None
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if self.turnText:
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self.turnText.destroy()
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self.turnText = None
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self.clockNode.stop()
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self.clockNode.hide()
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self.ignore('mouse1')
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self.ignore('stoppedAsleep')
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self.fsm = None
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return
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def delete(self):
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DistributedNode.DistributedNode.delete(self)
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self.table.gameDoId = None
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self.table.game = None
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if self.exitButton:
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self.exitButton.destroy()
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if self.startButton:
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self.startButton.destroy()
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self.clockNode.stop()
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self.clockNode.hide()
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self.table.startButtonPushed = None
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self.ignore('mouse1')
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self.ignore('stoppedAsleep')
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self.fsm = None
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self.table = None
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return
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def getTimer(self):
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self.sendUpdate('requestTimer', [])
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def setTimer(self, timerEnd):
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if self.fsm.getCurrentState() != None and self.fsm.getCurrentState().getName() == 'waitingToBegin' and not self.table.fsm.getCurrentState().getName() == 'observing':
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self.clockNode.stop()
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time = globalClockDelta.networkToLocalTime(timerEnd)
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timeLeft = int(time - globalClock.getRealTime())
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if timeLeft > 0 and timerEnd != 0:
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if timeLeft > 60:
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timeLeft = 60
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self.clockNode.setPos(1.16, 0, -0.83)
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self.clockNode.countdown(timeLeft, self.startButtonPushed)
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self.clockNode.show()
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else:
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self.clockNode.stop()
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self.clockNode.hide()
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return
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def setTurnTimer(self, turnEnd):
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if self.fsm.getCurrentState() != None and self.fsm.getCurrentState().getName() == 'playing':
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self.clockNode.stop()
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time = globalClockDelta.networkToLocalTime(turnEnd)
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timeLeft = int(time - globalClock.getRealTime())
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if timeLeft > 0:
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self.clockNode.setPos(-.74, 0, -0.2)
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if self.isMyTurn:
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self.clockNode.countdown(timeLeft, self.doNothing)
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else:
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self.clockNode.countdown(timeLeft, self.doNothing)
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self.clockNode.show()
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return
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def gameStart(self, playerNum):
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if playerNum != 255:
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self.playerNum = playerNum
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if self.playerNum == 1:
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self.playerColorString = 'white'
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else:
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self.playerColorString = 'black'
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self.playerColor = self.playerColors[playerNum - 1]
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self.moveCameraForGame()
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self.fsm.request('playing')
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def sendTurn(self, playersTurn):
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if self.fsm.getCurrentState().getName() == 'playing':
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if playersTurn == self.playerNum:
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self.isMyTurn = True
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self.enableTurnScreenText(playersTurn)
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def illegalMove(self):
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self.exitButtonPushed()
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def moveCameraForGame(self):
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if self.table.cameraBoardTrack.isPlaying():
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self.table.cameraBoardTrack.finish()
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rotation = 0
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if self.seatPos > 2:
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if self.playerNum == 1:
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rotation = 180
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elif self.playerNum == 2:
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rotation = 0
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for x in self.locatorList:
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x.setH(180)
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self.isRotated = True
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elif self.playerNum == 1:
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rotation = 0
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elif self.playerNum == 2:
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rotation = 180
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for x in self.locatorList:
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x.setH(180)
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self.isRotated = True
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int = LerpHprInterval(self.boardNode, 4.2, Vec3(rotation, self.boardNode.getP(), self.boardNode.getR()), self.boardNode.getHpr())
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int.start()
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def enterWaitingToBegin(self):
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if self.table.fsm.getCurrentState().getName() != 'observing':
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self.enableExitButton()
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self.enableStartButton()
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def exitWaitingToBegin(self):
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if self.exitButton:
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self.exitButton.destroy()
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self.exitButton = None
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if self.startButton:
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self.startButton.destroy()
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self.exitButton = None
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self.clockNode.stop()
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self.clockNode.hide()
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return
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def enterPlaying(self):
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self.inGame = True
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self.enableScreenText()
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if self.table.fsm.getCurrentState().getName() != 'observing':
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self.enableLeaveButton()
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def exitPlaying(self):
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self.inGame = False
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if self.leaveButton:
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self.leaveButton.destroy()
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self.leavebutton = None
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self.playerNum = None
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if self.screenText:
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self.screenText.destroy()
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self.screenText = None
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if self.turnText:
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self.turnText.destroy()
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self.turnText = None
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self.clockNode.stop()
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self.clockNode.hide()
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return
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def enterGameOver(self):
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pass
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def exitGameOver(self):
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pass
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def exitWaitCountdown(self):
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self.__disableCollisions()
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self.ignore('trolleyExitButton')
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self.clockNode.reset()
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def enableExitButton(self):
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self.exitButton = DirectButton(relief=None, text=TTLocalizer.ChineseCheckersGetUpButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -.23), text_scale=0.8, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.92, 0, 0.4), scale=0.15, command=lambda self = self: self.exitButtonPushed())
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return
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def enableScreenText(self):
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defaultPos = (-.8, -0.4)
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if self.playerNum == 1:
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message = TTLocalizer.CheckersColorWhite
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color = Vec4(1, 1, 1, 1)
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elif self.playerNum == 2:
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message = TTLocalizer.CheckersColorBlack
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color = Vec4(0, 0, 0, 1)
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else:
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message = TTLocalizer.CheckersObserver
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color = Vec4(0, 0, 0, 1)
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defaultPos = (-.8, -0.4)
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self.screenText = OnscreenText(text=message, pos=defaultPos, scale=0.1, fg=color, align=TextNode.ACenter, mayChange=1)
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def enableStartButton(self):
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self.startButton = DirectButton(relief=None, text=TTLocalizer.ChineseCheckersStartButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -.23), text_scale=0.6, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.92, 0, 0.1), scale=0.15, command=lambda self = self: self.startButtonPushed())
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return
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def enableLeaveButton(self):
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self.leaveButton = DirectButton(relief=None, text=TTLocalizer.ChineseCheckersQuitButton, text_fg=(1, 1, 0.65, 1), text_pos=(0, -.13), text_scale=0.5, image=(self.upButton, self.downButton, self.rolloverButton), image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.92, 0, 0.4), scale=0.15, command=lambda self = self: self.exitButtonPushed())
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return
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def enableTurnScreenText(self, player):
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playerOrder = [1,
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4,
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2,
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5,
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3,
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6]
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message1 = TTLocalizer.CheckersIts
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if self.turnText != None:
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self.turnText.destroy()
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if player == self.playerNum:
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message2 = TTLocalizer.ChineseCheckersYourTurn
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color = (0, 0, 0, 1)
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elif player == 1:
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message2 = TTLocalizer.CheckersWhiteTurn
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color = (1, 1, 1, 1)
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elif player == 2:
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message2 = TTLocalizer.CheckersBlackTurn
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color = (0, 0, 0, 1)
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self.turnText = OnscreenText(text=message1 + message2, pos=(-0.8, -0.5), scale=0.092, fg=color, align=TextNode.ACenter, mayChange=1)
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return
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def startButtonPushed(self):
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self.sendUpdate('requestBegin')
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self.startButton.hide()
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self.clockNode.stop()
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self.clockNode.hide()
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def exitButtonPushed(self):
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self.fsm.request('gameOver')
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self.table.fsm.request('off')
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self.clockNode.stop()
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self.clockNode.hide()
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self.table.sendUpdate('requestExit')
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def mouseClick(self):
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messenger.send('wakeup')
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if self.isMyTurn == True and self.inGame == True:
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mpos = base.mouseWatcherNode.getMouse()
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self.pickerRay.setFromLens(base.camNode, mpos.getX(), mpos.getY())
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self.traverser.traverse(render)
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if self.myHandler.getNumEntries() > 0:
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self.myHandler.sortEntries()
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pickedObj = self.myHandler.getEntry(0).getIntoNodePath()
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pickedObj = pickedObj.getNetTag('GamePeiceLocator')
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if pickedObj:
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self.handleClicked(int(pickedObj))
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def handleClicked(self, index):
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self.sound = Sequence(SoundInterval(self.clickSound))
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if self.moveList == []:
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if index not in self.mySquares and index not in self.myKings:
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return
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self.moveList.append(index)
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type = self.board.squareList[index].getState()
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if type == 3 or type == 4:
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self.moverType = 'king'
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else:
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self.moverType = 'normal'
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self.blinker = Sequence()
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col = self.locatorList[index].getColor()
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self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, self.tintConstant, col))
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self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, col, self.tintConstant))
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self.blinker.loop()
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self.sound.start()
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elif index in self.mySquares or index in self.myKings:
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for x in self.moveList:
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self.locatorList[x].setColor(1, 1, 1, 1)
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self.locatorList[x].hide()
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||
|
|
||
|
self.blinker.finish()
|
||
|
self.blinker = Sequence()
|
||
|
col = self.locatorList[index].getColor()
|
||
|
self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, self.tintConstant, col))
|
||
|
self.blinker.append(LerpColorInterval(self.locatorList[index], 0.7, col, self.tintConstant))
|
||
|
self.blinker.loop()
|
||
|
self.sound.start()
|
||
|
self.locatorList[self.moveList[0]].show()
|
||
|
self.moveList = []
|
||
|
self.moveList.append(index)
|
||
|
type = self.board.squareList[index].getState()
|
||
|
if type == 3 or type == 4:
|
||
|
self.moverType = 'king'
|
||
|
else:
|
||
|
self.moverType = 'normal'
|
||
|
else:
|
||
|
self.currentMove = index
|
||
|
lastItem = self.board.squareList[self.moveList[len(self.moveList) - 1]]
|
||
|
thisItem = self.board.squareList[index]
|
||
|
if self.mustJump == True:
|
||
|
if lastItem.getNum() == index:
|
||
|
self.blinker.finish()
|
||
|
self.d_requestMove(self.moveList)
|
||
|
self.isMyTurn = False
|
||
|
self.moveList = []
|
||
|
return
|
||
|
if self.checkLegalJump(lastItem, thisItem, self.moverType) == True:
|
||
|
col = self.locatorList[index].getColor()
|
||
|
self.locatorList[index].show()
|
||
|
self.sound.start()
|
||
|
if self.existsLegalJumpsFrom(index, self.moverType) == False:
|
||
|
self.moveList.append(index)
|
||
|
self.blinker.finish()
|
||
|
self.d_requestMove(self.moveList)
|
||
|
self.moveList = []
|
||
|
self.isMyTurn = False
|
||
|
else:
|
||
|
self.moveList.append(index)
|
||
|
if self.playerColorString == 'white':
|
||
|
x = self.locatorList[index].getChildren()[1]
|
||
|
x.show()
|
||
|
else:
|
||
|
x = self.locatorList[index].getChildren()[2]
|
||
|
x.show()
|
||
|
if self.moverType == 'king':
|
||
|
x.find('**/checker_k*').show()
|
||
|
self.locatorList[index].setColor(Vec4(0.5, 0.5, 0.5, 0.5))
|
||
|
elif self.checkLegalMove(lastItem, thisItem, self.moverType) == True:
|
||
|
self.moveList.append(index)
|
||
|
col = self.locatorList[index].getColor()
|
||
|
self.locatorList[index].show()
|
||
|
self.sound.start()
|
||
|
self.blinker.finish()
|
||
|
self.d_requestMove(self.moveList)
|
||
|
self.moveList = []
|
||
|
self.isMyTurn = False
|
||
|
|
||
|
def existsLegalJumpsFrom(self, index, peice):
|
||
|
if peice == 'king':
|
||
|
for x in xrange(4):
|
||
|
if self.board.squareList[index].getAdjacent()[x] != None and \
|
||
|
self.board.squareList[index].getJumps()[x] != None:
|
||
|
adj = self.board.squareList[self.board.squareList[index].getAdjacent()[x]]
|
||
|
jump = self.board.squareList[self.board.squareList[index].getJumps()[x]]
|
||
|
if adj.getState() == 0:
|
||
|
pass
|
||
|
elif adj.getState() == self.playerNum or adj.getState() == self.playerNum + 2:
|
||
|
pass
|
||
|
elif jump.getState() == 0:
|
||
|
if index not in self.moveList and jump.getNum() not in self.moveList:
|
||
|
return True
|
||
|
return False
|
||
|
elif peice == 'normal':
|
||
|
if self.playerNum == 1:
|
||
|
moveForward = [1, 2]
|
||
|
elif self.playerNum == 2:
|
||
|
moveForward = [0, 3]
|
||
|
for x in moveForward:
|
||
|
if self.board.squareList[index].getAdjacent()[x] != None and \
|
||
|
self.board.squareList[index].getJumps()[x] != None:
|
||
|
adj = self.board.squareList[self.board.squareList[index].getAdjacent()[x]]
|
||
|
jump = self.board.squareList[self.board.squareList[index].getJumps()[x]]
|
||
|
if adj.getState() == 0:
|
||
|
pass
|
||
|
elif adj.getState() == self.playerNum or adj.getState() == self.playerNum + 2:
|
||
|
pass
|
||
|
elif jump.getState() == 0:
|
||
|
if index not in self.moveList:
|
||
|
return True
|
||
|
return False
|
||
|
|
||
|
def existsLegalMovesFrom(self, index, peice):
|
||
|
if peice == 'king':
|
||
|
for x in self.board.squareList[index].getAdjacent():
|
||
|
if x != None:
|
||
|
if self.board.squareList[x].getState() == 0:
|
||
|
return True
|
||
|
|
||
|
return False
|
||
|
elif peice == 'normal':
|
||
|
if self.playerNum == 1:
|
||
|
moveForward = [1, 2]
|
||
|
elif self.playerNum == 2:
|
||
|
moveForward = [0, 3]
|
||
|
for x in moveForward:
|
||
|
if self.board.squareList[index].getAdjacent()[x] != None:
|
||
|
adj = self.board.squareList[self.board.squareList[index].getAdjacent()[x]]
|
||
|
if adj.getState() == 0:
|
||
|
return True
|
||
|
|
||
|
return False
|
||
|
return
|
||
|
|
||
|
def checkLegalMove(self, firstSquare, secondSquare, peice):
|
||
|
if firstSquare.getNum() not in self.mySquares and firstSquare.getNum() not in self.myKings:
|
||
|
return False
|
||
|
if self.playerNum == 1:
|
||
|
moveForward = [1, 2]
|
||
|
else:
|
||
|
moveForward = [0, 3]
|
||
|
if peice == 'king':
|
||
|
for x in xrange(4):
|
||
|
if firstSquare.getAdjacent()[x] != None:
|
||
|
if self.board.squareList[firstSquare.getAdjacent()[x]].getState() == 0 and secondSquare.getNum() in firstSquare.getAdjacent():
|
||
|
return True
|
||
|
|
||
|
return False
|
||
|
elif peice == 'normal':
|
||
|
for x in moveForward:
|
||
|
if firstSquare.getAdjacent()[x] != None and secondSquare.getNum() in firstSquare.getAdjacent():
|
||
|
if self.board.squareList[firstSquare.getAdjacent()[x]].getState() == 0 and firstSquare.getAdjacent().index(secondSquare.getNum()) == x:
|
||
|
return True
|
||
|
|
||
|
return False
|
||
|
return
|
||
|
|
||
|
def checkLegalJump(self, firstSquare, secondSquare, peice):
|
||
|
if firstSquare.getNum() not in self.mySquares and firstSquare.getNum() not in self.myKings and len(self.moveList) == 1:
|
||
|
return False
|
||
|
if self.playerNum == 1:
|
||
|
moveForward = [1, 2]
|
||
|
opposingPeices = [2, 4]
|
||
|
else:
|
||
|
moveForward = [0, 3]
|
||
|
opposingPeices = [1, 3]
|
||
|
if peice == 'king':
|
||
|
if secondSquare.getNum() in firstSquare.getJumps():
|
||
|
index = firstSquare.getJumps().index(secondSquare.getNum())
|
||
|
if self.board.squareList[firstSquare.getAdjacent()[index]].getState() in opposingPeices:
|
||
|
return True
|
||
|
else:
|
||
|
return False
|
||
|
elif peice == 'normal':
|
||
|
if secondSquare.getNum() in firstSquare.getJumps():
|
||
|
index = firstSquare.getJumps().index(secondSquare.getNum())
|
||
|
if index in moveForward:
|
||
|
if self.board.squareList[firstSquare.getAdjacent()[index]].getState() in opposingPeices:
|
||
|
return True
|
||
|
else:
|
||
|
return False
|
||
|
else:
|
||
|
return False
|
||
|
else:
|
||
|
return False
|
||
|
|
||
|
def d_requestMove(self, moveList):
|
||
|
self.sendUpdate('requestMove', [moveList])
|
||
|
|
||
|
def setGameState(self, tableState, moveList):
|
||
|
if moveList != []:
|
||
|
if self.board.squareList[moveList[0]].getState() == 1 or self.board.squareList[moveList[0]].getState() == 3:
|
||
|
playerColor = 'white'
|
||
|
else:
|
||
|
playerColor = 'black'
|
||
|
if self.board.squareList[moveList[0]].getState() <= 2:
|
||
|
self.animatePeice(tableState, moveList, 'normal', playerColor)
|
||
|
else:
|
||
|
self.animatePeice(tableState, moveList, 'king', playerColor)
|
||
|
else:
|
||
|
self.updateGameState(tableState)
|
||
|
|
||
|
def updateGameState(self, squares):
|
||
|
self.board.setStates(squares)
|
||
|
self.mySquares = []
|
||
|
self.myKings = []
|
||
|
messenger.send('wakeup')
|
||
|
isObserve = False
|
||
|
if self.playerNum == None:
|
||
|
self.playerNum = 1
|
||
|
self.playerColorString = 'white'
|
||
|
isObserve = True
|
||
|
for xx in xrange(32):
|
||
|
for blah in self.locatorList[xx].getChildren():
|
||
|
blah.hide()
|
||
|
if self.locatorList[xx].getChildren().index(blah) != 0:
|
||
|
blah1 = blah.find('**/checker_k*')
|
||
|
|
||
|
owner = self.board.squareList[xx].getState()
|
||
|
if owner == self.playerNum:
|
||
|
if self.playerColorString == 'white':
|
||
|
x = self.locatorList[xx].getChildren()[1]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').hide()
|
||
|
else:
|
||
|
x = self.locatorList[xx].getChildren()[2]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').hide()
|
||
|
self.mySquares.append(xx)
|
||
|
elif owner == 0:
|
||
|
self.hideChildren(self.locatorList[xx].getChildren())
|
||
|
elif owner == self.playerNum + 2:
|
||
|
if self.playerColorString == 'white':
|
||
|
x = self.locatorList[xx].getChildren()[1]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').show()
|
||
|
else:
|
||
|
x = self.locatorList[xx].getChildren()[2]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').show()
|
||
|
self.myKings.append(xx)
|
||
|
elif owner <= 2:
|
||
|
if self.playerColorString == 'white':
|
||
|
x = self.locatorList[xx].getChildren()[2]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').hide()
|
||
|
else:
|
||
|
x = self.locatorList[xx].getChildren()[1]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').hide()
|
||
|
elif self.playerColorString == 'white':
|
||
|
x = self.locatorList[xx].getChildren()[2]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').show()
|
||
|
else:
|
||
|
x = self.locatorList[xx].getChildren()[1]
|
||
|
x.show()
|
||
|
x.find('**/checker_k*').show()
|
||
|
|
||
|
if isObserve == True:
|
||
|
self.playerNum = None
|
||
|
self.playerColorString = None
|
||
|
return
|
||
|
self.mustJump = False
|
||
|
self.hasNormalMoves = False
|
||
|
for x in self.myKings:
|
||
|
if self.existsLegalJumpsFrom(x, 'king') == True:
|
||
|
self.mustJump = True
|
||
|
break
|
||
|
else:
|
||
|
self.mustJump = False
|
||
|
|
||
|
if self.mustJump == False:
|
||
|
for x in self.mySquares:
|
||
|
if self.existsLegalJumpsFrom(x, 'normal') == True:
|
||
|
self.mustJump = True
|
||
|
break
|
||
|
else:
|
||
|
self.mustJump = False
|
||
|
|
||
|
if self.mustJump != True:
|
||
|
for x in self.mySquares:
|
||
|
if self.existsLegalMovesFrom(x, 'normal') == True:
|
||
|
self.hasNormalMoves = True
|
||
|
break
|
||
|
else:
|
||
|
self.hasNormalMoves = False
|
||
|
if self.hasNormalMoves == False:
|
||
|
for x in self.myKings:
|
||
|
if self.existsLegalMovesFrom(x, 'king') == True:
|
||
|
self.hasNormalMoves = True
|
||
|
break
|
||
|
else:
|
||
|
self.hasNormalMoves = False
|
||
|
|
||
|
if self.mustJump == False and self.hasNormalMoves == False:
|
||
|
pass
|
||
|
return
|
||
|
|
||
|
def hideChildren(self, nodeList):
|
||
|
for x in xrange(1, 2):
|
||
|
nodeList[x].hide()
|
||
|
|
||
|
def animatePeice(self, tableState, moveList, type, playerColor):
|
||
|
messenger.send('wakeup')
|
||
|
if playerColor == 'white':
|
||
|
gamePeiceForAnimation = loader.loadModel('phase_6/models/golf/regular_checker_piecewhite.bam')
|
||
|
else:
|
||
|
gamePeiceForAnimation = loader.loadModel('phase_6/models/golf/regular_checker_pieceblack.bam')
|
||
|
if type == 'king':
|
||
|
gamePeiceForAnimation.find('**/checker_k*').show()
|
||
|
else:
|
||
|
gamePeiceForAnimation.find('**/checker_k*').hide()
|
||
|
gamePeiceForAnimation.reparentTo(self.boardNode)
|
||
|
gamePeiceForAnimation.setPos(self.locatorList[moveList[0]].getPos())
|
||
|
if self.isRotated == True:
|
||
|
gamePeiceForAnimation.setH(180)
|
||
|
for x in self.locatorList[moveList[0]].getChildren():
|
||
|
x.hide()
|
||
|
|
||
|
checkersPeiceTrack = Sequence()
|
||
|
length = len(moveList)
|
||
|
for x in xrange(length - 1):
|
||
|
checkersPeiceTrack.append(Parallel(SoundInterval(self.moveSound), ProjectileInterval(gamePeiceForAnimation, endPos=self.locatorList[moveList[x + 1]].getPos(), duration=0.5)))
|
||
|
|
||
|
checkersPeiceTrack.append(Func(gamePeiceForAnimation.removeNode))
|
||
|
checkersPeiceTrack.append(Func(self.updateGameState, tableState))
|
||
|
checkersPeiceTrack.append(Func(self.unAlpha, moveList))
|
||
|
checkersPeiceTrack.start()
|
||
|
|
||
|
def announceWin(self, avId):
|
||
|
self.fsm.request('gameOver')
|
||
|
|
||
|
def unAlpha(self, moveList):
|
||
|
for x in moveList:
|
||
|
self.locatorList[x].setColorOff()
|
||
|
|
||
|
def doRandomMove(self):
|
||
|
import random
|
||
|
move = []
|
||
|
foundLegal = False
|
||
|
self.blinker.pause()
|
||
|
self.numRandomMoves += 1
|
||
|
while not foundLegal:
|
||
|
x = random.randint(0, 9)
|
||
|
for y in self.board.getAdjacent(self.mySquares[x]):
|
||
|
if y != None and self.board.getState(y) == 0:
|
||
|
move.append(self.mySquares[x])
|
||
|
move.append(y)
|
||
|
foundLegal = True
|
||
|
break
|
||
|
|
||
|
if move == []:
|
||
|
pass
|
||
|
playSound = Sequence(SoundInterval(self.knockSound))
|
||
|
playSound.start()
|
||
|
self.d_requestMove(move)
|
||
|
self.moveList = []
|
||
|
self.isMyTurn = False
|
||
|
if self.numRandomMoves >= 5:
|
||
|
self.exitButtonPushed()
|
||
|
return
|
||
|
|
||
|
def doNothing(self):
|
||
|
pass
|