mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
43 lines
1.5 KiB
Python
43 lines
1.5 KiB
Python
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from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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import DistributedSZTreasure
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from direct.task.Task import Task
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import math
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import random
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class DistributedEFlyingTreasure(DistributedSZTreasure.DistributedSZTreasure):
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def __init__(self, cr):
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DistributedSZTreasure.DistributedSZTreasure.__init__(self, cr)
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self.modelPath = 'phase_5.5/models/props/popsicle_treasure'
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self.grabSoundPath = 'phase_4/audio/sfx/SZ_DD_treasure.ogg'
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self.scale = 2
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self.delT = math.pi * 2.0 * random.random()
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self.shadow = 0
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def disable(self):
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DistributedSZTreasure.DistributedSZTreasure.disable(self)
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taskMgr.remove(self.taskName('flying-treasure'))
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def generateInit(self):
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DistributedSZTreasure.DistributedSZTreasure.generateInit(self)
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def setPosition(self, x, y, z):
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DistributedSZTreasure.DistributedSZTreasure.setPosition(self, x, y, z)
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self.initPos = self.nodePath.getPos()
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self.pos = self.nodePath.getPos()
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def startAnimation(self):
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taskMgr.add(self.animateTask, self.taskName('flying-treasure'))
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def animateTask(self, task):
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pos = self.initPos
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t = 0.5 * math.pi * globalClock.getFrameTime()
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dZ = 5.0 * math.sin(t + self.delT)
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dY = 2.0 * math.cos(t + self.delT)
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self.nodePath.setPos(pos[0], pos[1], pos[2] + dZ)
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if self.pos:
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del self.pos
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self.pos = self.nodePath.getPos()
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return Task.cont
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