mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
36 lines
1.3 KiB
Python
36 lines
1.3 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from toontown.fishing import BingoGlobals
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from toontown.fishing import BingoCardBase
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class ThreewayBingo(BingoCardBase.BingoCardBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('ThreewayBingo')
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def __init__(self, cardSize = BingoGlobals.CARD_SIZE, rowSize = BingoGlobals.CARD_ROWS, colSize = BingoGlobals.CARD_COLS):
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BingoCardBase.BingoCardBase.__init__(self, cardSize, rowSize, colSize)
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self.gameType = BingoGlobals.THREEWAY_CARD
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self.rowResult = 0
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self.fDiagResult = 0
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self.bDiagResult = 0
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def checkForWin(self, id):
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rowId = int(id / BingoGlobals.CARD_ROWS)
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colId = id % BingoGlobals.CARD_COLS
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if rowId == 2:
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self.rowResult = self.rowCheck(rowId)
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if self.fDiagCheck(id):
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self.fDiagResult = 1
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if self.bDiagCheck(id):
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self.bDiagResult = 1
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if self.rowResult and self.fDiagResult and self.bDiagResult:
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return BingoGlobals.WIN
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return BingoGlobals.NO_UPDATE
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def checkForColor(self, id):
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return self.onRow(2, id) | self.onFDiag(id) | self.onBDiag(id)
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def checkForBingo(self):
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id = self.cardSize / 2
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if self.checkForWin(id):
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return BingoGlobals.WIN
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return BingoGlobals.NO_UPDATE
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