Poodletooth-iLand/toontown/minigame/Maze.py

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2015-03-03 16:10:12 -06:00
from MazeBase import MazeBase
import MazeData
class Maze(MazeBase):
def __init__(self, mapName, mazeData = MazeData.mazeData, cellWidth = MazeData.CELL_WIDTH):
model = loader.loadModel(mapName)
mData = mazeData[mapName]
self.treasurePosList = mData['treasurePosList']
self.numTreasures = len(self.treasurePosList)
MazeBase.__init__(self, model, mData, cellWidth)