Poodletooth-iLand/toontown/toon/DistributedNPCLaffRestock.py

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from toontown.chat.ChatGlobals import CFSpeech, CFTimeout
from toontown.toonbase import TTLocalizer, ToontownGlobals
from toontown.toontowngui import TTDialog
from DistributedNPCToonBase import DistributedNPCToonBase
import LaffRestockGlobals
class DistributedNPCLaffRestock(DistributedNPCToonBase):
def __init__(self, cr):
DistributedNPCToonBase.__init__(self, cr)
def disable(self):
self.ignoreAll()
self.destroyDialog()
DistributedNPCToonBase.disable(self)
def destroyDialog(self):
if hasattr(self, 'dialog'):
self.dialog.cleanup()
del self.dialog
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def getCollSphereRadius(self):
return 1.0
def handleCollisionSphereEnter(self, collEntry):
laff = base.localAvatar.getMaxHp() - base.localAvatar.getHp()
if laff <= 0:
self.setChatAbsolute(TTLocalizer.RestockFullLaffMessage, CFSpeech|CFTimeout)
return
cost = laff * ToontownGlobals.CostPerLaffRestock
if cost > base.localAvatar.getTotalMoney():
self.setChatAbsolute(TTLocalizer.RestockNoMoneyMessage % cost, CFSpeech|CFTimeout)
return
base.cr.playGame.getPlace().setState('stopped')
base.setCellsActive(base.bottomCells, 0)
self.dialog = TTDialog.TTDialog(style=TTDialog.YesNo, text=TTLocalizer.RestockAskMessage % (laff, cost), command=self.confirmRestock)
self.dialog.show()
def confirmRestock(self, value):
base.cr.playGame.getPlace().setState('walk')
base.setCellsActive(base.bottomCells, 1)
if value > 0:
self.sendUpdate('restock')
else:
self.setChatAbsolute(TTLocalizer.RestockLaffCancelMessage, CFSpeech|CFTimeout)
self.destroyDialog()
def restockResult(self, state, cost):
if state == LaffRestockGlobals.NO_LAFF:
message = TTLocalizer.RestockFullLaffMessage
elif state == LaffRestockGlobals.NO_MONEY:
message = TTLocalizer.RestockNoMoneyMessage % cost
else:
message = TTLocalizer.RestockLaffMessage
self.setChatAbsolute(message, CFSpeech|CFTimeout)