Poodletooth-iLand/toontown/coghq/DistributedLawOfficeElevatorIntAI.py

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2015-03-03 22:10:12 +00:00
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
from otp.ai.AIBase import *
from toontown.building import DistributedElevatorAI
from toontown.building import DistributedElevatorFloorAI
from toontown.building.ElevatorConstants import *
from toontown.toonbase import ToontownGlobals
class DistributedLawOfficeElevatorIntAI(DistributedElevatorFloorAI.DistributedElevatorFloorAI):
def __init__(self, air, lawOfficeId, bldg, avIds):
DistributedElevatorFloorAI.DistributedElevatorFloorAI.__init__(self, air, bldg, avIds)
self.lawOfficeId = lawOfficeId
def getEntranceId(self):
return self.entranceId
def elevatorClosed(self):
numPlayers = self.countFullSeats()
if numPlayers > 0:
players = []
for i in self.seats:
if i not in [None, 0]:
players.append(i)
sittingAvIds = []
for seatIndex in xrange(len(self.seats)):
avId = self.seats[seatIndex]
if avId:
sittingAvIds.append(avId)
for avId in self.avIds:
if avId not in sittingAvIds:
print 'THIS AV ID %s IS NOT ON BOARD' % avId
self.bldg.startNextFloor()
else:
self.notify.warning('The elevator left, but was empty.')
self.fsm.request('closed')
def enterClosed(self):
print 'DistributedLawOfficeElevatorIntAI.elevatorClosed %s' % self.doId
DistributedElevatorFloorAI.DistributedElevatorFloorAI.enterClosed(self)
if not (self.hasOpenedLocked) or not (self.isLocked):
self.fsm.request('opening')
if self.isLocked:
self.hasOpenedLocked = 1