Poodletooth-iLand/toontown/estate/EstateManager.py

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2015-03-03 22:10:12 +00:00
from pandac.PandaModules import *
from toontown.toonbase import ToontownGlobals
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
import random
from direct.gui.DirectGui import *
from pandac.PandaModules import *
from toontown.toonbase import TTLocalizer
import HouseGlobals
import Estate
class EstateManager(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('EstateManager')
neverDisable = 1
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.availableZones = 0
self.popupInfo = None
return
def disable(self):
self.notify.debug("i'm disabling EstateManager rightnow.")
self.ignore('getLocalEstateZone')
self.ignoreAll()
if self.popupInfo:
self.popupInfo.destroy()
self.popupInfo = None
DistributedObject.DistributedObject.disable(self)
return
def allocateMyEstateZone(self):
self.getLocalEstateZone(base.localAvatar.getDoId())
def getLocalEstateZone(self, avId):
self.sendUpdate('getEstateZone', [avId])
def setEstateZone(self, ownerId, zoneId):
self.notify.debug('setEstateZone(%s, %s)' % (ownerId, zoneId))
messenger.send('setLocalEstateZone', [ownerId, zoneId])
def generate(self):
self.notify.debug('BASE: generate')
DistributedObject.DistributedObject.generate(self)
base.cr.estateMgr = self
self.accept('getLocalEstateZone', self.getLocalEstateZone)
self.announceGenerateName = self.uniqueName('generate')
def setAvHouseId(self, avId, houseIds):
self.notify.debug('setAvHouseId %d' % base.localAvatar.doId)
for av in base.cr.avList:
if av.id == avId:
houseId = houseIds[av.position]
ownerAv = base.cr.doId2do.get(avId)
if ownerAv:
ownerAv.b_setHouseId(houseId)
return
def sendAvToPlayground(self, avId, retCode):
self.notify.debug('sendAvToPlayground: %d' % avId)
messenger.send('kickToPlayground', [retCode])
def leaveEstate(self):
if self.isDisabled():
self.notify.warning('EstateManager disabled; unable to leave estate.')
return
self.sendUpdate('exitEstate')
def removeFriend(self, ownerId, avId):
self.notify.debug('removeFriend ownerId = %s, avId = %s' % (ownerId, avId))
self.sendUpdate('removeFriend', [ownerId, avId])
def startAprilFools(self):
if isinstance(base.cr.playGame.getPlace(), Estate.Estate):
base.cr.playGame.getPlace().startAprilFoolsControls()
def stopAprilFools(self):
if isinstance(base.cr.playGame.getPlace(), Estate.Estate):
base.cr.playGame.getPlace().stopAprilFoolsControls()