Poodletooth-iLand/toontown/login/AvatarChooser.py

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from panda3d.core import *
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from toontown.toonbase import ToontownGlobals
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from toontown.language import LanguageSelector
from direct.fsm import StateData
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from direct.gui.DirectGui import *
from toontown.toonbase import TTLocalizer
from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
import random, AvatarChoice
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MAX_AVATARS = 6
POSITIONS = (Vec3(-0.840167, 0, 0.359333),
Vec3(0.00933349, 0, 0.306533),
Vec3(0.862, 0, 0.3293),
Vec3(-0.863554, 0, -0.445659),
Vec3(0.00999999, 0, -0.5181),
Vec3(0.864907, 0, -0.445659))
COLORS = (Vec4(0.917, 0.164, 0.164, 1),
Vec4(0.152, 0.75, 0.258, 1),
Vec4(0.598, 0.402, 0.875, 1),
Vec4(0.133, 0.59, 0.977, 1),
Vec4(0.895, 0.348, 0.602, 1),
Vec4(0.977, 0.816, 0.133, 1))
chooser_notify = DirectNotifyGlobal.directNotify.newCategory('AvatarChooser')
class AvatarChooser(StateData.StateData):
def __init__(self, avatarList, doneEvent):
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StateData.StateData.__init__(self, doneEvent)
self.choice = None
self.avatarList = avatarList
return
def enter(self):
self.notify.info('AvatarChooser.enter')
if self.isLoaded == 0:
self.load()
base.disableMouse()
self.title.reparentTo(aspect2d)
self.quitButton.show()
if config.GetBool('want-language-selection', False):
self.languageButton.show()
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self.pickAToonBG.setBin('background', 1)
self.pickAToonBG.reparentTo(aspect2d)
base.setBackgroundColor(Vec4(0.145, 0.368, 0.78, 1))
choice = config.GetInt('auto-avatar-choice', -1)
for panel in self.panelList:
panel.show()
self.accept(panel.doneEvent, self.__handlePanelDone)
if panel.position == choice and panel.mode == AvatarChoice.AvatarChoice.MODE_CHOOSE:
self.__handlePanelDone('chose', panelChoice=choice)
def exit(self):
if self.isLoaded == 0:
return None
for panel in self.panelList:
panel.hide()
self.ignoreAll()
self.title.reparentTo(hidden)
self.quitButton.hide()
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self.languageButton.hide()
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self.pickAToonBG.reparentTo(hidden)
base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
return None
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def load(self):
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if self.isLoaded == 1:
return None
gui = loader.loadModel('phase_3/models/gui/pick_a_toon_gui')
gui2 = loader.loadModel('phase_3/models/gui/quit_button')
newGui = loader.loadModel('phase_3/models/gui/tt_m_gui_pat_mainGui')
self.pickAToonBG = newGui.find('**/tt_t_gui_pat_background')
self.pickAToonBG.reparentTo(hidden)
self.pickAToonBG.setPos(0.0, 2.73, 0.0)
self.pickAToonBG.setScale(1, 1, 1)
self.title = OnscreenText(TTLocalizer.AvatarChooserPickAToon, scale=TTLocalizer.ACtitle, parent=hidden, font=ToontownGlobals.getSignFont(), fg=(1, 0.9, 0.1, 1), pos=(0.0, 0.82))
quitHover = gui.find('**/QuitBtn_RLVR')
self.quitButton = DirectButton(image=(quitHover, quitHover, quitHover), relief=None, text=TTLocalizer.AvatarChooserQuit, text_font=ToontownGlobals.getSignFont(), text_fg=(0.977, 0.816, 0.133, 1), text_pos=TTLocalizer.ACquitButtonPos, text_scale=TTLocalizer.ACquitButton, image_scale=1, image1_scale=1.05, image2_scale=1.05, scale=1.05, pos=(-0.25, 0, 0.075), command=self.__handleQuit)
self.quitButton.reparentTo(base.a2dBottomRight)
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self.languageButton = DirectButton(relief=None, image=(quitHover, quitHover, quitHover), text=TTLocalizer.LanguageButtonText, text_font=ToontownGlobals.getSignFont(), text_fg=(0.977, 0.816, 0.133, 1), text_scale=TTLocalizer.AClanguageButton, text_pos=(0, -0.025), pos=(0.25, 0, 0.075), image_scale=1.05, image1_scale=1.05, image2_scale=1.05, scale=1.05, command=self.openLanguageGui)
self.languageButton.reparentTo(base.a2dBottomLeft)
self.languageButton.hide()
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gui.removeNode()
gui2.removeNode()
newGui.removeNode()
self.panelList = []
used_position_indexs = []
for av in self.avatarList:
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panel = AvatarChoice.AvatarChoice(av, position=av.position)
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panel.setPos(POSITIONS[av.position])
used_position_indexs.append(av.position)
self.panelList.append(panel)
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for panelNum in xrange(0, MAX_AVATARS):
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if panelNum not in used_position_indexs:
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panel = AvatarChoice.AvatarChoice(position=panelNum)
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panel.setPos(POSITIONS[panelNum])
self.panelList.append(panel)
if len(self.avatarList) > 0:
self.initLookAtInfo()
self.isLoaded = 1
def getLookAtPosition(self, toonHead, toonidx):
lookAtChoice = random.random()
if len(self.used_panel_indexs) == 1:
lookFwdPercent = 0.33
lookAtOthersPercent = 0
else:
lookFwdPercent = 0.2
if len(self.used_panel_indexs) == 2:
lookAtOthersPercent = 0.4
else:
lookAtOthersPercent = 0.65
lookRandomPercent = 1.0 - lookFwdPercent - lookAtOthersPercent
if lookAtChoice < lookFwdPercent:
self.IsLookingAt[toonidx] = 'f'
return Vec3(0, 1.5, 0)
elif lookAtChoice < lookRandomPercent + lookFwdPercent or len(self.used_panel_indexs) == 1:
self.IsLookingAt[toonidx] = 'r'
return toonHead.getRandomForwardLookAtPoint()
else:
other_toon_idxs = []
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for i in xrange(len(self.IsLookingAt)):
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if self.IsLookingAt[i] == toonidx:
other_toon_idxs.append(i)
if len(other_toon_idxs) == 1:
IgnoreStarersPercent = 0.4
else:
IgnoreStarersPercent = 0.2
NoticeStarersPercent = 0.5
bStareTargetTurnsToMe = 0
if len(other_toon_idxs) == 0 or random.random() < IgnoreStarersPercent:
other_toon_idxs = []
for i in self.used_panel_indexs:
if i != toonidx:
other_toon_idxs.append(i)
if random.random() < NoticeStarersPercent:
bStareTargetTurnsToMe = 1
if len(other_toon_idxs) == 0:
return toonHead.getRandomForwardLookAtPoint()
else:
lookingAtIdx = random.choice(other_toon_idxs)
if bStareTargetTurnsToMe:
self.IsLookingAt[lookingAtIdx] = toonidx
otherToonHead = None
for panel in self.panelList:
if panel.position == lookingAtIdx:
otherToonHead = panel.headModel
otherToonHead.doLookAroundToStareAt(otherToonHead, self.getLookAtToPosVec(lookingAtIdx, toonidx))
self.IsLookingAt[toonidx] = lookingAtIdx
return self.getLookAtToPosVec(toonidx, lookingAtIdx)
return
def getLookAtToPosVec(self, fromIdx, toIdx):
x = -(POSITIONS[toIdx][0] - POSITIONS[fromIdx][0])
y = POSITIONS[toIdx][1] - POSITIONS[fromIdx][1]
z = POSITIONS[toIdx][2] - POSITIONS[fromIdx][2]
return Vec3(x, y, z)
def initLookAtInfo(self):
self.used_panel_indexs = []
for panel in self.panelList:
if panel.dna != None:
self.used_panel_indexs.append(panel.position)
if len(self.used_panel_indexs) == 0:
return
self.IsLookingAt = []
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for i in xrange(MAX_AVATARS):
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self.IsLookingAt.append('f')
for panel in self.panelList:
if panel.dna != None:
panel.headModel.setLookAtPositionCallbackArgs((self, panel.headModel, panel.position))
return
def unload(self):
if self.isLoaded == 0:
return None
cleanupDialog('globalDialog')
for panel in self.panelList:
panel.destroy()
del self.panelList
self.title.removeNode()
del self.title
self.quitButton.destroy()
del self.quitButton
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self.languageButton.destroy()
del self.languageButton
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self.pickAToonBG.removeNode()
del self.pickAToonBG
del self.avatarList
self.ignoreAll()
self.isLoaded = 0
ModelPool.garbageCollect()
TexturePool.garbageCollect()
base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
return None
def __handlePanelDone(self, panelDoneStatus, panelChoice = 0):
self.doneStatus = {}
self.doneStatus['mode'] = panelDoneStatus
self.choice = panelChoice
if panelDoneStatus == 'chose':
self.__handleChoice()
elif panelDoneStatus == 'delete':
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self.__handleDelete()
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elif panelDoneStatus == 'create':
self.__handleChoice()
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def __handleChoice(self):
base.transitions.fadeOut(finishIval=EventInterval(self.doneEvent, [self.doneStatus]))
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def __handleDelete(self):
messenger.send(self.doneEvent, [self.doneStatus])
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def __handleQuit(self):
cleanupDialog('globalDialog')
self.doneStatus = {'mode': 'exit'}
messenger.send(self.doneEvent, [self.doneStatus])
def getChoice(self):
return self.choice
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def openLanguageGui(self):
self.exit()
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LanguageSelector.LanguageSelector(self.enter).create()