Poodletooth-iLand/toontown/cogdominium/CogdoFlyingGameMovies.py

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from pandac.PandaModules import Point3, PlaneNode
from direct.showbase.ShowBase import Plane
from direct.showbase.RandomNumGen import RandomNumGen
from direct.interval.MetaInterval import Sequence, Parallel
from direct.interval.FunctionInterval import Func, Wait
from toontown.toonbase import TTLocalizer
from toontown.toon import Toon, ToonHead, ToonDNA
from toontown.suit import Suit, SuitDNA
import CogdoFlyingGameGlobals as Globals
from CogdoUtil import CogdoGameMovie
import CogdoUtil
class CogdoFlyingGameIntro(CogdoGameMovie):
def __init__(self, level, rng):
CogdoGameMovie.__init__(self)
self._level = level
self._rng = RandomNumGen(rng)
self._exit = self._level.getExit()
def _getRandomLine(self, lineList):
return CogdoUtil.getRandomDialogueLine(lineList, self._rng)
def displayLine(self, who, text):
self._dialogueLabel.node().setText(text)
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self._dialogueLabel.setPos(0.32, 0, -0.724)
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if who == 'toon':
self.toonHead.reparentTo(aspect2d)
self.cogHead.reparentTo(hidden)
self._toonDialogueSfx.play()
self.toonHead.setClipPlane(self.clipPlane)
else:
self.toonHead.reparentTo(hidden)
self.cogHead.reparentTo(aspect2d)
self._cogDialogueSfx.play()
self.cogHead.setClipPlane(self.clipPlane)
def makeSuit(self, suitType):
suit = Suit.Suit()
dna = SuitDNA.SuitDNA()
dna.newSuit(suitType)
suit.setStyle(dna)
suit.isDisguised = 1
suit.generateSuit()
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suit.setScale(1.05, 1.05, 2.05)
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suit.setPos(0, 0, -4.4)
suit.reparentTo(self.toonHead)
for part in suit.getHeadParts():
part.hide()
suit.loop('neutral')
def load(self):
CogdoGameMovie.load(self)
self.toonDNA = ToonDNA.ToonDNA()
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self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2, 1, 8, 1, 8, 1, 14)
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self.toonHead = Toon.Toon()
self.toonHead.setDNA(self.toonDNA)
self.makeSuit('sc')
self.toonHead.getGeomNode().setDepthWrite(1)
self.toonHead.getGeomNode().setDepthTest(1)
self.toonHead.loop('neutral')
self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18, 0.18)
self.toonHead.reparentTo(hidden)
self.toonHead.startBlink()
self.cogHead = Suit.Suit()
self.cogDNA = SuitDNA.SuitDNA()
self.cogDNA.newSuit('le')
self.cogHead.setDNA(self.cogDNA)
self.cogHead.getGeomNode().setDepthWrite(1)
self.cogHead.getGeomNode().setDepthTest(1)
self.cogHead.loop('neutral')
self.cogHead.setPosHprScale(-0.74, 0, -1.79, 180, 0, 0, 0.12, 0.14, 0.14)
self.cogHead.reparentTo(hidden)
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self.cogHead.nametag3d.hide()
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self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
self.clipPlane.setPos(0, 0, 2.45)
audioMgr = base.cogdoGameAudioMgr
self._cogDialogueSfx = audioMgr.createSfx('cogDialogue')
self._toonDialogueSfx = audioMgr.createSfx('toonDialogue')
def start():
camera.wrtReparentTo(render)
self._startUpdateTask()
def end():
self._stopUpdateTask()
introDuration = Globals.Gameplay.IntroDurationSeconds
dialogue = TTLocalizer.CogdoFlyingIntroMovieDialogue
waitDur = introDuration / len(dialogue)
flyDur = introDuration - waitDur * 0.5
flyThroughIval = Parallel(camera.posInterval(flyDur, self._exit.getPos(render) + Point3(0, -22, 1), blendType='easeInOut'), camera.hprInterval(flyDur, Point3(0, 5, 0), blendType='easeInOut'))
self._ival = Sequence(Func(start), Parallel(flyThroughIval, Sequence(Func(self.displayLine, 'cog', self._getRandomLine(dialogue[0])), Wait(waitDur), Func(self.displayLine, 'toon', self._getRandomLine(dialogue[1])), Wait(waitDur), Func(self.displayLine, 'cog', self._getRandomLine(dialogue[2])), Wait(waitDur))), Func(end))
def _updateTask(self, task):
dt = globalClock.getDt()
self._level.update(dt)
return task.cont
def unload(self):
CogdoGameMovie.unload(self)
del self._cogDialogueSfx
del self._toonDialogueSfx
self.toonHead.stopBlink()
self.toonHead.stop()
self.toonHead.removeNode()
self.toonHead.delete()
del self.toonHead
self.cogHead.stop()
self.cogHead.removeNode()
self.cogHead.delete()
del self.cogHead
self._exit = None
self._level = None
return
class CogdoFlyingGameFinish(CogdoGameMovie):
def __init__(self, level, players):
CogdoGameMovie.__init__(self)
self._exit = level.getExit()
self._players = players
def load(self):
CogdoGameMovie.load(self)
def showDoor():
camera.wrtReparentTo(render)
camera.setPos(self._exit, 0, -55, 40)
camera.lookAt(self._exit, 0, 0, -20)
self._exit.open()
exitDur = 1.0
showExitIval = Sequence(Func(camera.wrtReparentTo, render), Parallel(camera.posInterval(exitDur, Point3(0, -55, 40), other=self._exit, blendType='easeInOut'), camera.hprInterval(exitDur, Point3(0, -45, 0), blendType='easeInOut')))
def showPlayersLeaving():
for player in self._players:
self._exit.toonEnters(player.toon)
self._ival = Sequence(showExitIval, Func(self._exit.open), Func(showPlayersLeaving), Wait(Globals.Gameplay.FinishDurationSeconds - exitDur - 1.0), Func(base.transitions.irisOut), Wait(1.0))
def unload(self):
CogdoGameMovie.unload(self)