Poodletooth-iLand/toontown/cogdominium/DistCogdoCraneAI.py

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from panda3d.core import *
from direct.distributed import DistributedObjectAI
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPGlobals
from direct.fsm import FSM
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class DistCogdoCraneAI(DistributedObjectAI.DistributedObjectAI, FSM.FSM):
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def __init__(self, air, craneGame, index):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
FSM.FSM.__init__(self, 'DistCogdoCraneAI')
self.craneGame = craneGame
self.index = index
self.avId = 0
self.objectId = 0
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def getCraneGameId(self):
return self.craneGame.doId
def getIndex(self):
return self.index
def generate(self):
DistributedObjectAI.DistributedObjectAI.generate(self)
self.request('Free')
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def d_setState(self, state, avId):
self.sendUpdate('setState', [state, avId])
def enterOff(self):
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pass
def exitOff(self):
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pass
def enterControlled(self, avId):
self.avId = avId
self.d_setState('C', avId)
def exitControlled(self):
if self.objectId:
obj = self.air.doId2do[self.objectId]
obj.request('Dropped', self.avId, self.doId)
def enterFree(self):
self.avId = 0
self.d_setState('F', 0)
def exitFree(self):
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pass