Poodletooth-iLand/toontown/fishing/DistributedPondBingoManagerAI.py

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from direct.directnotify import DirectNotifyGlobal
from direct.distributed.DistributedObjectAI import DistributedObjectAI
from direct.distributed.ClockDelta import *
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from toontown.fishing import BingoGlobals
from toontown.fishing import FishGlobals
from toontown.fishing.NormalBingo import NormalBingo
from toontown.fishing.ThreewayBingo import ThreewayBingo
from toontown.fishing.DiagonalBingo import DiagonalBingo
from toontown.fishing.BlockoutBingo import BlockoutBingo
from toontown.fishing.FourCornerBingo import FourCornerBingo
import random
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RequestCard = {}
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class DistributedPondBingoManagerAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPondBingoManagerAI")
def __init__(self, air):
DistributedObjectAI.__init__(self, air)
self.air = air
self.bingoCard = None
self.tileSeed = None
self.typeId = None
self.state = 'Off'
self.pond = None
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self.canCall = False
self.lastUpdate = globalClockDelta.getRealNetworkTime()
self.cardId = 0
def delete(self):
taskMgr.remove(self.uniqueName('startWait'))
taskMgr.remove(self.uniqueName('createGame'))
taskMgr.remove(self.uniqueName('finishGame'))
DistributedObjectAI.delete(self)
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def setPondDoId(self, pondId):
self.pond = self.air.doId2do[pondId]
def getPondDoId(self):
return self.pond.getDoId()
def cardUpdate(self, cardId, cellId, genus, species):
avId = self.air.getAvatarIdFromSender()
spot = self.pond.hasToon(avId)
if not spot:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo while not fishing!')
return
fishTuple = (genus, species)
if (genus != spot.lastFish[1] or species != spot.lastFish[2]) and (spot.lastFish[0] != FishGlobals.BootItem):
self.air.writeServerEvent('suspicious', avId, 'Toon tried to update bingo card with a fish they didn\'t catch!')
return
if cardId != self.cardId:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to update expired bingo card!')
return
if self.state != 'Playing':
self.air.writeServerEvent('suspicious', avId, 'Toon tried to update while the game is not running!')
return
spot.lastFish = [None, None, None, None]
result = self.bingoCard.cellUpdateCheck(cellId, genus, species)
if result == BingoGlobals.WIN:
self.canCall = True
self.sendCanBingo()
self.sendGameStateUpdate(cellId)
elif result == BingoGlobals.UPDATE:
self.sendGameStateUpdate(cellId)
def handleBingoCall(self, cardId):
avId = self.air.getAvatarIdFromSender()
av = self.air.doId2do.get(avId)
if not av:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo while not on district!')
return
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spot = self.pond.hasToon(avId)
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if not spot:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo while not fishing!')
return
if not self.canCall:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo whle the game is not running!')
return
if cardId != self.cardId:
self.air.writeServerEvent('suspicious', avId, 'Toon tried to call bingo with an expired cardId!')
return
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av.d_announceBingo()
self.rewardAll()
def setJackpot(self, jackpot):
self.jackpot = jackpot
def d_setJackpot(self, jackpot):
self.sendUpdate('setJackpot', [jackpot])
def b_setJackpot(self, jackpot):
self.setJackpot(jackpot)
self.d_setJackpot(jackpot)
def activateBingoForPlayer(self, avId):
self.sendUpdateToAvatarId(avId, 'setCardState', [self.cardId, self.typeId, self.tileSeed, self.bingoCard.getGameState()])
self.sendUpdateToAvatarId(avId, 'setState', [self.state, self.lastUpdate])
self.canCall = True
def sendStateUpdate(self):
self.lastUpdate = globalClockDelta.getRealNetworkTime()
for spot in self.pond.spots:
if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
continue
avId = self.pond.spots[spot].avId
self.sendUpdateToAvatarId(avId, 'setState', [self.state, self.lastUpdate])
def sendCardStateUpdate(self):
for spot in self.pond.spots:
if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
continue
avId = self.pond.spots[spot].avId
self.sendUpdateToAvatarId(avId, 'setCardState', [self.cardId, self.typeId, self.tileSeed, self.bingoCard.getGameState()])
def sendGameStateUpdate(self, cellId):
for spot in self.pond.spots:
if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
continue
avId = self.pond.spots[spot].avId
self.sendUpdateToAvatarId(avId, 'updateGameState', [self.bingoCard.getGameState(), cellId])
def sendCanBingo(self):
for spot in self.pond.spots:
if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
continue
avId = self.pond.spots[spot].avId
self.sendUpdateToAvatarId(avId, 'enableBingo', [])
def rewardAll(self):
self.state = 'Reward'
self.sendStateUpdate()
for spot in self.pond.spots:
if self.pond.spots[spot].avId == None or self.pond.spots[spot].avId == 0:
continue
av = self.air.doId2do[self.pond.spots[spot].avId]
av.addMoney(self.jackpot)
taskMgr.doMethodLater(5, self.startWait, self.uniqueName('startWait'))
taskMgr.remove(self.uniqueName('finishGame'))
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def finishGame(self, task=None):
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self.state = 'GameOver'
self.sendStateUpdate()
taskMgr.doMethodLater(5, self.startWait, self.uniqueName('startWait'))
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def startIntermission(self):
self.state = 'Intermission'
self.sendStateUpdate()
taskMgr.doMethodLater(300, self.startWait, self.uniqueName('startWait'))
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def startWait(self, task=None):
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self.state = 'WaitCountdown'
self.sendStateUpdate()
taskMgr.doMethodLater(15, self.createGame, self.uniqueName('createGame'))
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def createGame(self, task=None):
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self.canCall = False
self.tileSeed = None
self.typeId = None
self.cardId += 1
for spot in self.pond.spots:
avId = self.pond.spots[spot].avId
request = RequestCard.get(avId)
if request:
self.typeId, self.tileSeed = request
del RequestCard[avId]
if self.cardId > 65535:
self.cardId = 0
if not self.tileSeed:
self.tileSeed = random.randrange(0, 65535)
if self.typeId == None:
self.typeId = random.randrange(0, 4)
if self.typeId == BingoGlobals.NORMAL_CARD:
self.bingoCard = NormalBingo()
elif self.typeId == BingoGlobals.DIAGONAL_CARD:
self.bingoCard = DiagonalBingo()
elif self.typeId == BingoGlobals.THREEWAY_CARD:
self.bingoCard = ThreewayBingo()
elif self.typeId == BingoGlobals.FOURCORNER_CARD:
self.bingoCard = FourCornerBingo()
else:
self.bingoCard = BlockoutBingo()
self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
self.sendCardStateUpdate()
self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
self.state = 'Playing'
self.sendStateUpdate()
taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId), self.finishGame, self.uniqueName('finishGame'))